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	<updated>2026-11-10T19:45:12Z</updated>
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		<entry>
			<title type="html"><![CDATA[Morning Star.]]></title>
			<link rel="alternate" href="http://postback.geedorah.com/foros/viewtopic.php?id=3424&amp;action=new" />
			<summary type="html"><![CDATA[<p>Proyecto para Genesis de un trío brasileño:</p><p><span class="postimg"><img src="https://i.imgur.com/Yx9Tlcs.png" alt="https://i.imgur.com/Yx9Tlcs.png" /></span></p><div class="quotebox"><blockquote><p>The game will feature 4 playable heroes, 2p mode, magic attacks, magic items, mountable creatures and a lot more!</p></blockquote></div><p><a href="https://nitter.netbub.com/jcolunagamedev/status/2119990765669466431">https://nitter.netbub.com/jcolunagamede … 5669466431</a></p><p><a href="https://nitter.netbub.com/jcolunagamedev">https://nitter.netbub.com/jcolunagamedev</a></p>]]></summary>
			<author>
				<name><![CDATA[Recap]]></name>
				<uri>http://postback.geedorah.com/foros/profile.php?id=3</uri>
			</author>
			<updated>2026-11-10T19:45:12Z</updated>
			<id>http://postback.geedorah.com/foros/viewtopic.php?id=3424&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Knuckle Busters.]]></title>
			<link rel="alternate" href="http://postback.geedorah.com/foros/viewtopic.php?id=3422&amp;action=new" />
			<summary type="html"><![CDATA[<p>Proyecto de un par de aficionados de Portugal y Suecia:</p><p><span class="postimg"><img src="https://i.imgur.com/EmY3lxw.png" alt="https://i.imgur.com/EmY3lxw.png" /></span></p><div class="quotebox"><blockquote><p>classic arcade-style beat ’em up, with an emphasis on crowd control, varied combat encounters, tight pacing and challenge</p></blockquote></div><p><a href="https://www.youtube.com/watch?v=ZvfhvfQPYoo">https://www.youtube.com/watch?v=ZvfhvfQPYoo</a></p><p><a href="https://goyimx.com/TheJiggeh/status/2111458305428344927#m">https://goyimx.com/TheJiggeh/status/211 … 28344927#m</a></p><p><a href="https://jiggeh.com/2026/10/18/a-first-look-at-knuckle-busters/">https://jiggeh.com/2026/10/18/a-first-l … e-busters/</a></p>]]></summary>
			<author>
				<name><![CDATA[Recap]]></name>
				<uri>http://postback.geedorah.com/foros/profile.php?id=3</uri>
			</author>
			<updated>2026-10-18T22:09:21Z</updated>
			<id>http://postback.geedorah.com/foros/viewtopic.php?id=3422&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Brutal Justice.]]></title>
			<link rel="alternate" href="http://postback.geedorah.com/foros/viewtopic.php?id=3421&amp;action=new" />
			<summary type="html"><![CDATA[<p>En desarrollo para NG desde el ámbito &quot;amateur&quot; occidental:</p><p><span class="postimg"><img src="https://i.imgur.com/lwvSYax.png" alt="https://i.imgur.com/lwvSYax.png" /></span>&nbsp; <span class="postimg"><img src="https://i.imgur.com/JzOCgIp.png" alt="https://i.imgur.com/JzOCgIp.png" /></span></p><p><a href="https://rasterwizards.itch.io/brutal-justice">https://rasterwizards.itch.io/brutal-justice</a></p>]]></summary>
			<author>
				<name><![CDATA[Recap]]></name>
				<uri>http://postback.geedorah.com/foros/profile.php?id=3</uri>
			</author>
			<updated>2026-10-15T09:48:34Z</updated>
			<id>http://postback.geedorah.com/foros/viewtopic.php?id=3421&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Machinarium 2.]]></title>
			<link rel="alternate" href="http://postback.geedorah.com/foros/viewtopic.php?id=3418&amp;action=new" />
			<summary type="html"><![CDATA[<p>Anunciado para WIN.</p><p><span class="postimg"><img src="https://i.imgur.com/Imt1Cz6.jpeg" alt="https://i.imgur.com/Imt1Cz6.jpeg" /></span></p><p><span class="postimg"><img src="https://i.imgur.com/YoaWalK.jpeg" alt="https://i.imgur.com/YoaWalK.jpeg" /></span></p><div class="quotebox"><blockquote><p>Pilla un mando y mueve a los dos robotitos directamente sin un cursor de por medio. Creemos que es la mejor forma de jugar a Machinarium 2. Eso sí, sigue yendo perfecto con ratón si prefieres disfrutar de la aventura de una forma más clásica.</p></blockquote></div><p><a href="https://www.youtube.com/watch?v=ZqcglWA1pDo">https://www.youtube.com/watch?v=ZqcglWA1pDo</a></p><p><a href="https://store.steampowered.com/app/1619280/Machinarium_2/">https://store.steampowered.com/app/1619 … inarium_2/</a></p><p><a href="https://amanita-design.net/games/machinarium2.html">https://amanita-design.net/games/machinarium2.html</a></p><br /><p>El original, por aquí:</p><p><a href="http://postback.geedorah.com/foros/viewtopic.php?pid=23336#p23336">http://postback.geedorah.com/foros/view … 336#p23336</a></p>]]></summary>
			<author>
				<name><![CDATA[Recap]]></name>
				<uri>http://postback.geedorah.com/foros/profile.php?id=3</uri>
			</author>
			<updated>2026-10-08T19:50:50Z</updated>
			<id>http://postback.geedorah.com/foros/viewtopic.php?id=3418&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Sturmjäger.]]></title>
			<link rel="alternate" href="http://postback.geedorah.com/foros/viewtopic.php?id=3417&amp;action=new" />
			<summary type="html"><![CDATA[<p>Proyecto para WIN y consolas occidentales de un estudio alemán que parece querer homenajear a Sturmwind:</p><p><a href="https://i.imgur.com/p3EFJwG.jpeg"><span class="postimg"><img src="https://i.imgur.com/p3EFJwG.jpeg" alt="https://i.imgur.com/p3EFJwG.jpeg" /></span></a></p><p><a href="https://i.imgur.com/EGuLKiP.jpeg"><span class="postimg"><img src="https://i.imgur.com/EGuLKiP.jpeg" alt="https://i.imgur.com/EGuLKiP.jpeg" /></span></a></p><div class="quotebox"><blockquote><p>Fans of the genre will appreciate the scoring system, which rewards aggressive, flawless play with bonuses for kills, chains, proximity attacks, no-death runs, and more.</p></blockquote></div><p><a href="https://youtu.be/PfPbWzveZjU">https://youtu.be/PfPbWzveZjU</a></p><p><a href="https://store.steampowered.com/app/4730780/">https://store.steampowered.com/app/4730780/</a></p><p><a href="https://goyimx.com/Byteproduct">https://goyimx.com/Byteproduct</a></p><p><a href="https://byteproduct.org/">https://byteproduct.org/</a></p>]]></summary>
			<author>
				<name><![CDATA[Recap]]></name>
				<uri>http://postback.geedorah.com/foros/profile.php?id=3</uri>
			</author>
			<updated>2026-09-29T21:47:35Z</updated>
			<id>http://postback.geedorah.com/foros/viewtopic.php?id=3417&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Kick.]]></title>
			<link rel="alternate" href="http://postback.geedorah.com/foros/viewtopic.php?id=3416&amp;action=new" />
			<summary type="html"><![CDATA[<p>Proyecto para WIN desde Suiza, parece que de desarrolladores neófitos:</p><p><span class="postimg"><img src="https://i.imgur.com/tRQUMWX.jpeg" alt="https://i.imgur.com/tRQUMWX.jpeg" /></span></p><p><span class="postimg"><img src="https://i.imgur.com/d1DbFhw.jpeg" alt="https://i.imgur.com/d1DbFhw.jpeg" /></span></p><p><span class="postimg"><img src="https://i.imgur.com/dsbwPzh.jpeg" alt="https://i.imgur.com/dsbwPzh.jpeg" /></span></p><div class="quotebox"><blockquote><p>Tu objetivo es llegar al final de cada nivel, recogiendo monedas mientras evitas los numerosos obstáculos y desafíos que se interponen en tu camino.</p></blockquote></div><p><a href="https://store.steampowered.com/app/3760370/Kick/">https://store.steampowered.com/app/3760370/Kick/</a></p><p><a href="https://goyimx.com/kick_thegame">https://goyimx.com/kick_thegame</a></p>]]></summary>
			<author>
				<name><![CDATA[Recap]]></name>
				<uri>http://postback.geedorah.com/foros/profile.php?id=3</uri>
			</author>
			<updated>2026-09-28T21:41:04Z</updated>
			<id>http://postback.geedorah.com/foros/viewtopic.php?id=3416&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Dawngazer (WIN, PS5, NS2).]]></title>
			<link rel="alternate" href="http://postback.geedorah.com/foros/viewtopic.php?id=3415&amp;action=new" />
			<summary type="html"><![CDATA[<p>Dirigido por un ex-Vanillaware bajo el paraguas de Monochrome con Good Smile en la futura edición, se anuncia este Dawngazer que, parece, tomará forma &quot;action RPG&quot; en perspectiva lateral y se inscribirá en un conglomerado transmediático del que formará parte también Kadokawa:</p><p><span class="postimg"><img src="https://i.imgur.com/4RxQVcj.png" alt="https://i.imgur.com/4RxQVcj.png" /></span></p><p><a href="https://www.youtube.com/watch?v=McpAJLJ-D6E">https://www.youtube.com/watch?v=McpAJLJ-D6E</a></p><p><a href="https://www.famitsu.com/article/202609/88960">https://www.famitsu.com/article/202609/88960</a></p><p><a href="https://dengekionline.com/article/202609/84356">https://dengekionline.com/article/202609/84356</a></p><p><a href="https://www.4gamer.net/games/045/G104535/20260925007/">https://www.4gamer.net/games/045/G104535/20260925007/</a></p><p><a href="https://goyimx.com/IgnisphereX">https://goyimx.com/IgnisphereX</a></p>]]></summary>
			<author>
				<name><![CDATA[Recap]]></name>
				<uri>http://postback.geedorah.com/foros/profile.php?id=3</uri>
			</author>
			<updated>2026-09-25T09:01:01Z</updated>
			<id>http://postback.geedorah.com/foros/viewtopic.php?id=3415&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Idansimpangwan Shepherd.]]></title>
			<link rel="alternate" href="http://postback.geedorah.com/foros/viewtopic.php?id=3414&amp;action=new" />
			<summary type="html"><![CDATA[<p>Una &quot;novela visual de misterio&quot; inspirada en Danganronpa en desarrollo por dos koreanos del ámbito &quot;amateur&quot; que la quieren para el año próximo en la plataforma Steam en edición multi-región (sólo WIN):</p><p><span class="postimg"><img src="https://i.imgur.com/bqSXqvV.jpeg" alt="https://i.imgur.com/bqSXqvV.jpeg" /></span></p><p><span class="postimg"><img src="https://i.imgur.com/8LW1nEm.jpeg" alt="https://i.imgur.com/8LW1nEm.jpeg" /></span></p><p><a href="https://store.steampowered.com/app/3963670/_/">https://store.steampowered.com/app/3963670/_/</a></p><p><a href="https://www.4gamer.net/games/008/G100815/20260817050/">https://www.4gamer.net/games/008/G100815/20260817050/</a></p><p><a href="https://goyimx.com/narrowdeepgames">https://goyimx.com/narrowdeepgames</a></p><p>Transcripción del nombre por confirmar.</p>]]></summary>
			<author>
				<name><![CDATA[Recap]]></name>
				<uri>http://postback.geedorah.com/foros/profile.php?id=3</uri>
			</author>
			<updated>2026-09-21T10:50:10Z</updated>
			<id>http://postback.geedorah.com/foros/viewtopic.php?id=3414&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Gorgeous V.]]></title>
			<link rel="alternate" href="http://postback.geedorah.com/foros/viewtopic.php?id=3413&amp;action=new" />
			<summary type="html"><![CDATA[<p>Proyecto de un aficionado estadounidense:</p><p><span class="postimg"><img src="https://i.imgur.com/KIWxNkc.png" alt="https://i.imgur.com/KIWxNkc.png" /></span></p><p><span class="postimg"><img src="https://i.imgur.com/cLk2LIc.png" alt="https://i.imgur.com/cLk2LIc.png" /></span></p><div class="quotebox"><blockquote><p>Gorgeous V is a project I&#039;ve been working on for a year and a half to familiarize myself with Gamemaker and the concept of coding in general. I have a deep love for fighting games and beat em ups, so it&#039;s been a blast designing one.</p></blockquote></div><p><a href="https://guypercinn.itch.io/gorgeous-v/devlog/1655007/resolution-fix">https://guypercinn.itch.io/gorgeous-v/d … lution-fix</a></p><p><a href="https://guypercinn.itch.io/gorgeous-v">https://guypercinn.itch.io/gorgeous-v</a></p><p><a href="https://goyimx.com/GPercinn/">https://goyimx.com/GPercinn/</a></p>]]></summary>
			<author>
				<name><![CDATA[Recap]]></name>
				<uri>http://postback.geedorah.com/foros/profile.php?id=3</uri>
			</author>
			<updated>2026-09-16T20:20:30Z</updated>
			<id>http://postback.geedorah.com/foros/viewtopic.php?id=3413&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Usagi no Ken.]]></title>
			<link rel="alternate" href="http://postback.geedorah.com/foros/viewtopic.php?id=3412&amp;action=new" />
			<summary type="html"><![CDATA[<p>Proyecto de un aficionado para WIN que quiere distribuir vía plataforma Steam -- lucha bipartita de control básico enfocado a los reflejos:</p><p><span class="postimg"><img src="https://i.imgur.com/qaI3FAg.png" alt="https://i.imgur.com/qaI3FAg.png" /></span></p><p><a href="https://goyimx.com/roroya_planning/status/2074448119933329833#m">https://goyimx.com/roroya_planning/stat … 33329833#m</a></p><p><a href="https://goyimx.com/roroya_planning/status/2096921709580558463#m">https://goyimx.com/roroya_planning/stat … 80558463#m</a></p><p><a href="https://goyimx.com/roroya_planning/">https://goyimx.com/roroya_planning/</a></p>]]></summary>
			<author>
				<name><![CDATA[Recap]]></name>
				<uri>http://postback.geedorah.com/foros/profile.php?id=3</uri>
			</author>
			<updated>2026-09-15T20:21:53Z</updated>
			<id>http://postback.geedorah.com/foros/viewtopic.php?id=3412&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Hori Arcade Classic Pro.]]></title>
			<link rel="alternate" href="http://postback.geedorah.com/foros/viewtopic.php?id=3411&amp;action=new" />
			<summary type="html"><![CDATA[<p>Primer mando comercial (oficial) con palanca rotativa o &quot;loop lever&quot; (la ideada por SNK y popularizada por la serie Ikari), pero también el primero con diseño modular, en el que se puede integrar palanca convencional (con conmutación para 4 u 8 vías), &quot;spinner&quot; (&quot;paddle control&quot;) o &quot;trackball&quot;:</p><p><span class="postimg"><img src="https://hori.jp/image/2026/08/ec9b34690ad0281e7d23580c46f3947b.png" alt="https://hori.jp/image/2026/08/ec9b34690ad0281e7d23580c46f3947b.png" /></span></p><p><a href="https://hori.jp/products/nsx/nsx-181/">https://hori.jp/products/nsx/nsx-181/</a></p><p><a href="https://goyimx.com/HORI__OFFICIAL/status/2099446355496415514#m">https://goyimx.com/HORI__OFFICIAL/statu … 96415514#m</a></p><p>Diseñado para NS2 (y publicitado con ejemplos de Arcade Archives, de modo que parece obvio que se actualizarán los títulos correspondientes de la serie para compatibilizarlos con esto) y WIN bajo X-Input (no Direct-Input), 2,5 kg, 40000 yen en prepedido hasta el 2 de Octubre con salida en Febrero, e incluye los cuatro módulos.</p><p><a href="https://horistore.com/shop/g/gNSX-181/">https://horistore.com/shop/g/gNSX-181/</a></p><br /><p>El prototipo de hace 4 años lo recogimos aquí...:</p><p><a href="http://postback.geedorah.com/foros/viewtopic.php?pid=34035#p34035">http://postback.geedorah.com/foros/view … 035#p34035</a></p>]]></summary>
			<author>
				<name><![CDATA[Recap]]></name>
				<uri>http://postback.geedorah.com/foros/profile.php?id=3</uri>
			</author>
			<updated>2026-09-14T23:41:23Z</updated>
			<id>http://postback.geedorah.com/foros/viewtopic.php?id=3411&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Portopia Renzoku Satsujin Jiken: Boukyaku no Maisou (WIN, NS, NS2).]]></title>
			<link rel="alternate" href="http://postback.geedorah.com/foros/viewtopic.php?id=3410&amp;action=new" />
			<summary type="html"><![CDATA[<p><span class="postimg"><img src="https://www.4gamer.net/games/040/G104092/20260909074/SS/001.png" alt="https://www.4gamer.net/games/040/G104092/20260909074/SS/001.png" /></span></p><div class="quotebox"><blockquote><p>The legendary &quot;THE PORTOPIA SERIAL MURDER CASE&quot; is reborn! Under the executive direction of Yuji Horii comes an all-new entry featuring five brand-new investigation files.</p></blockquote></div><p><a href="https://www.youtube.com/watch?v=IF2PBtDtBmk">https://www.youtube.com/watch?v=IF2PBtDtBmk</a></p><p><a href="https://store.steampowered.com/app/5137520/">https://store.steampowered.com/app/5137520/</a></p><p><a href="https://www.4gamer.net/games/040/G104092/20260909074/">https://www.4gamer.net/games/040/G104092/20260909074/</a></p><p><a href="https://gmodecorp.com/cs/portpia">https://gmodecorp.com/cs/portpia</a></p><p>Sin animación mecanizada, por una vez. Para 2027, de manos de G-Mode y con adaptación para Occidente.</p>]]></summary>
			<author>
				<name><![CDATA[Recap]]></name>
				<uri>http://postback.geedorah.com/foros/profile.php?id=3</uri>
			</author>
			<updated>2026-09-09T21:44:21Z</updated>
			<id>http://postback.geedorah.com/foros/viewtopic.php?id=3410&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Cybernetic Attack: Final Mission.]]></title>
			<link rel="alternate" href="http://postback.geedorah.com/foros/viewtopic.php?id=3409&amp;action=new" />
			<summary type="html"><![CDATA[<p><span class="postimg"><img src="https://i.imgur.com/JJIzbxN.png" alt="https://i.imgur.com/JJIzbxN.png" /></span></p><p>Teníamos la pista desde hace dos años ya [ <a href="http://postback.geedorah.com/foros/viewtopic.php?pid=43071#p43071">&gt;</a> ] y se presenta hoy -- el próximo &quot;remake&quot; del Tengo Project de la antigua Natsume (luego &quot;Natsume-Atari&quot; y ahora &quot;Winning Entertainment Group&quot;; tienen mala suerte con la onomástica...) será el de Final Mission, original de FC, y tiene el impresionante aspecto habitual de la casa, al menos, si subescalas las capturas a su resolución nativa:</p><p><span class="postimg"><img src="https://i.imgur.com/Qi8klXr.png" alt="https://i.imgur.com/Qi8klXr.png" /></span></p><p><span class="postimg"><img src="https://i.imgur.com/mdeKNM7.png" alt="https://i.imgur.com/mdeKNM7.png" /></span></p><p><span class="postimg"><img src="https://i.imgur.com/Qhv0j2T.png" alt="https://i.imgur.com/Qhv0j2T.png" /></span></p><p><span class="postimg"><img src="https://i.imgur.com/rgUGOvI.png" alt="https://i.imgur.com/rgUGOvI.png" /></span></p><p><a href="https://www.youtube.com/watch?v=Q7M3C6m-gGE">https://www.youtube.com/watch?v=Q7M3C6m-gGE</a></p><p><a href="https://www.4gamer.net/games/037/G103789/20260901004/">https://www.4gamer.net/games/037/G103789/20260901004/</a></p><p><a href="https://goyimx.com/TENGO_PROJECT/status/2094604612536017219#m">https://goyimx.com/TENGO_PROJECT/status … 36017219#m</a></p><p><a href="https://www.winning-ent.co.jp/final-mission/">https://www.winning-ent.co.jp/final-mission/</a></p><p>Estará practicable en el TGS de mediados de mes, donde se espera desvelen sistemas de destino.</p>]]></summary>
			<author>
				<name><![CDATA[Recap]]></name>
				<uri>http://postback.geedorah.com/foros/profile.php?id=3</uri>
			</author>
			<updated>2026-09-01T09:47:41Z</updated>
			<id>http://postback.geedorah.com/foros/viewtopic.php?id=3409&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[The Battle of Olympus.]]></title>
			<link rel="alternate" href="http://postback.geedorah.com/foros/viewtopic.php?id=3408&amp;action=new" />
			<summary type="html"><![CDATA[<p>&quot;Remake&quot; de Olympus no Tatakae --Ai no Densetsu-- anunciado para WIN para el año próximo, bajo el nombre de la adaptación que recibió para EE. UU. En manos de los autores originales (básicamente, un programador y una artista gráfica, que lograron uno de los apartados visuales más redondos que dio FC), así que, respetando su obra a base de nuevo &quot;dot art&quot; como si hubiera nacido en 16 bits:</p><p><span class="postimg"><img src="https://i.imgur.com/xtfZlAo.png" alt="https://i.imgur.com/xtfZlAo.png" /></span></p><p><span class="postimg"><img src="https://i.imgur.com/HYNXvwG.png" alt="https://i.imgur.com/HYNXvwG.png" /></span></p><p><span class="postimg"><img src="https://i.imgur.com/o4G3u5O.png" alt="https://i.imgur.com/o4G3u5O.png" /></span></p><p><a href="https://store.steampowered.com/app/5013380/The_Battle_Of_Olympus/">https://store.steampowered.com/app/5013 … f_Olympus/</a></p><p>Parece que será solo vía Steam, entrará primero en periodo de pruebas público, y solo queda esperar que permitan un modo sin marcos ni espacio vacío, pues, aparentemente, gozará de resolución homogénea.</p><p><a href="http://www.gamespark.jp/article/2026/09/01/171580.html">http://www.gamespark.jp/article/2026/09/01/171580.html</a></p><p><a href="https://goyimx.com/Olympus_1988">https://goyimx.com/Olympus_1988</a></p>]]></summary>
			<author>
				<name><![CDATA[Recap]]></name>
				<uri>http://postback.geedorah.com/foros/profile.php?id=3</uri>
			</author>
			<updated>2026-09-01T09:45:09Z</updated>
			<id>http://postback.geedorah.com/foros/viewtopic.php?id=3408&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Stillsun Ark.]]></title>
			<link rel="alternate" href="http://postback.geedorah.com/foros/viewtopic.php?id=3406&amp;action=new" />
			<summary type="html"><![CDATA[<p>De un desarrollador ignoto, que tampoco ha querido descubrirse, se anuncia este RPG inspirado en los clásicos nipones a base de &quot;dot art&quot; sin resolución homogénea (aparentemente, la base está dibujada en 640 * 360 y las disonancias se limitan a los elementos exógenos):</p><p><span class="postimg"><img src="https://i.imgur.com/8IqUABB.jpeg" alt="https://i.imgur.com/8IqUABB.jpeg" /></span></p><p><span class="postimg"><img src="https://i.imgur.com/MpO4bOV.jpeg" alt="https://i.imgur.com/MpO4bOV.jpeg" /></span></p><p><span class="postimg"><img src="https://i.imgur.com/WKdbE4r.jpeg" alt="https://i.imgur.com/WKdbE4r.jpeg" /></span></p><p><a href="https://store.steampowered.com/app/5047700/Stillsun_Ark/">https://store.steampowered.com/app/5047 … llsun_Ark/</a></p><p><a href="https://nitter.net/stillsunark">https://nitter.net/stillsunark</a></p><p>WIN y MAC vía Steam pero no descartan otros formatos.</p>]]></summary>
			<author>
				<name><![CDATA[Recap]]></name>
				<uri>http://postback.geedorah.com/foros/profile.php?id=3</uri>
			</author>
			<updated>2026-08-12T22:12:58Z</updated>
			<id>http://postback.geedorah.com/foros/viewtopic.php?id=3406&amp;action=new</id>
		</entry>
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