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The Bus es la siguiente generación de simulación de autobuses urbanos ambientada en la capital de Alemania, Berlín, a una escala realista 1:1
https://youtu.be/sYvWut0vM6c
https://store.steampowered.com/app/491540/The_Bus/
https://www.tml-studios.de/game/the-bus/
Miyamoto en la apertura de Super Nintendo World:

https://www.4gamer.net/games/999/G999905/20210318015/
Esto salió hace mes y medio, parece que sólo en Steam.

https://www.patreon.com/posts/breakables-48051972
Recap escribió:
http://www.wormwoodstudios.com/2018/03/ … eland.html
Strangeland can now be played from beginning to end, although it is missing a considerable amount of art (and some design) in the last 15% or so of the game. We had hoped to finish it entirely in 2019, but we’re very close now. The game is divisible into four sections, and we’ve had testers play the first two of those sections extensively. The reactions seem quite positive.
Strangeland’s a bit, well, strange, in that the whole thing is confined to a dream-like carnival, which makes it feel much smaller than Primordia, even though the actual number of rooms, puzzle interfaces, characters, and so forth is probably roughly comparable. The art is spectacular (no surprise), and benefits from four times the pixels that Primordia had in terms of resolution. But the real leap forward, I think, is in the code. There are dozens of features, from striking visual effects to behind-the-scenes conveniences, that make Strangeland really exceptional. Without James’s code wizardry, there would have been no way to achieve the warped and unnerving scenario that the game requires.
We’re very hopeful for a 2020 release for Strangeland.
http://www.wormwoodstudios.com/2019/12/ … eview.html


https://store.steampowered.com/app/1369520/Strangeland/
http://www.wormwoodstudios.com/2020/09/ … eland.html
Columbus Circle para la edición extraoficial Neo Drift Out (AES) en Japón, en cuestión de días:
https://game.watch.impress.co.jp/docs/news/1312007.html
Disponible a partir de mañana (EE. UU. y Europa).
The Steel Assault demo is only about 10 minutes long, but it throws a lot of different modes of play at you. A boat chase, a scene where you're dangling off a helicopter, multiple boss fights. Can we expect the whole game to be as varied?
All of the stages have around this level of variety, yes. That’s something I really wanted to focus on: the player should be facing something a little bit different each minute they play the game. And each level has multiple bosses or mini-bosses sandwiched in-between the stage action, just like in the demo.
https://wccftech.com/steel-assault-inte … um=twitter
Siete episodios ya de Namco Museum of Art en You Tube:
https://www.youtube.com/channel/UCYC5ta … B-Z0Mf3BHA
Interview with Fumihiro Ishikawa on TMNT and other Konami arcade games (from Gamest #46)
https://thearkhound.tumblr.com/post/645 … -and-other
Parece que es más un microjuego finalmente. Pero bueno; es gratis:
https://zizhen96.itch.io/tadpole-tales
Bekkou-Ame (WIN, gratuito)


"Horror action game" de 2016 sólo en japonés pero sin excesivas barreras idiomáticas.
http://mb-vil.com/bekkoame/



Fun, engaging, and beautiful, each level of Labyrinth City is based on a double-page hand-drawn illustration by Japanese art studio IC4DESIGN.
Playing as Pierre, the Detective in Red, you must find your way out of each level and solve puzzles to catch Mr X, the thief responsible for the "mazification" of Opera City.
https://labyrinth-city.itch.io/labyrint … -detective
https://store.steampowered.com/app/1421 … Detective/
https://twitter.com/city_labyrinth
WIN, NS. 2021.
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