Entrevista a City Connection a propósito de su Soldam: Kaika Sengen:
12.526 03-03-2017 14:55:49
Re: Curiosidades, en este hilo. (1.901 respuestas, enviadas el Hablemos de juegos)
12.527 03-03-2017 14:38:37
Re: Kono Subarashii Sekai ni Syukufuku wo!: Fukkatsu no Verdia. (3 respuestas, enviadas el Hablemos de juegos)
Impresiones desde 4 Gamer:
http://www.4gamer.net/games/338/G033856/20170223087/
Hablan de su dificultad, pero al mismo tiempo parece plenamente abierto al "grinding". Usa un botón para ataque (variable en función del tiempo de presión), otro para salto, otro para "habilidades".
12.528 01-03-2017 12:01:28
Re: Nos queda el doujin. (3.524 respuestas, enviadas el Hablemos de juegos)
Mad Princess y la obra de Atorasoft:
Un círculo que, aunque distribuye sus obras gratuitamente, intenta alejarse de los planteamientos típicos de los paridos con RPG Tkool.
12.529 01-03-2017 11:44:12
Re: Curiosidades, en este hilo. (1.901 respuestas, enviadas el Hablemos de juegos)
12.530 01-03-2017 11:35:35
Re: Blaster Master Zero (3DS). (12 respuestas, enviadas el Hablemos de juegos)
Se anuncia para acompañar el lanzamiento de Nintendo Switch, digitalmente:
12.531 01-03-2017 11:33:21
Re: Nueva web PS4 en Europa (245 respuestas, enviadas el Hablemos de juegos)
Reijinglup aflora en el servicio de descarga de PS4:
12.532 28-02-2017 18:47:53
Re: Unholy Night ~The Darkness Hunter~. (5 respuestas, enviadas el Hablemos de juegos)
Van a por todas. ¡!
12.533 28-02-2017 18:27:25
Re: Nos queda el doujin. (3.524 respuestas, enviadas el Hablemos de juegos)
Recap escribió:The Ghost Blade ultima su traspaso a WIN, Steam mediante:
Será también en PS4, WU y XBO, vía 2-Dream:
Ya en consolas.
12.534 28-02-2017 18:17:27
Re: Momoiro Underground. (8 respuestas, enviadas el Hablemos de juegos)
A la venta por 4800 yen (es una edición física exclusivamente por ahora):
12.535 28-02-2017 18:09:03
Re: Nueva web PS4 en Europa (245 respuestas, enviadas el Hablemos de juegos)
12.536 28-02-2017 13:08:39
Tema: No Truce with the Furies. (7 respuestas, enviadas el Hablemos de juegos)
No Truce with the Furies (WIN, en desarrollo)
NO TRUCE WITH THE FURIES has violent confrontations at set-piece moments. These are handled within the dialogue system. You can call it heavily scripted turn based combat, if you want to.
There is no real time with pause or traditional turn based combat in the game. We still have hit rolls. We have armour, lives, weapons etc. And you can die. But the action sequences are literature heavy showdowns. You can also lose these showdowns (given that you didn’t die) and the game registers it. You’re free to limp out of there and try a different approach.
It’s a role playing game. We have 24 skills under 4 stats. You can develop minute character traits and carry them from conversation to conversation. There is a large degree of freedom in the order you approach the world.
In the parts of the game that are finished, we really believe we have achieved an incredible degree of cause and effect.
12.537 27-02-2017 22:48:37
Tema: The Shoku-Shoo. (3 respuestas, enviadas el Hablemos de juegos)
Uno de disparo para WIN realizado por un solo autor, aún por terminar y de temática porno:
http://tryangle07.blog32.fc2.com
Descarga de la última versión de prueba: https://www.axfc.net/u/dl2.pl
12.538 27-02-2017 22:40:03
Re: Nos queda el doujin. (3.524 respuestas, enviadas el Hablemos de juegos)
12.539 27-02-2017 19:58:28
Re: Nos queda el doujin. (3.524 respuestas, enviadas el Hablemos de juegos)
12.540 27-02-2017 19:37:25
Re: Danganronpa (PSP). (22 respuestas, enviadas el Hablemos de juegos)
12.541 27-02-2017 19:31:36
Tema: Indivisible. (11 respuestas, enviadas el Hablemos de juegos)
12.542 27-02-2017 19:28:26
Re: Curiosidades, en este hilo. (1.901 respuestas, enviadas el Hablemos de juegos)
12.543 25-02-2017 16:50:01
Re: Kono Subarashii Sekai ni Syukufuku wo!: Fukkatsu no Verdia. (3 respuestas, enviadas el Hablemos de juegos)
12.544 25-02-2017 16:42:06
Re: Entaku no Seito y los RPG de Experience. (78 respuestas, enviadas el Hablemos de juegos)
Shi-In:
12.545 25-02-2017 16:39:03
Re: Curiosidades, en este hilo. (1.901 respuestas, enviadas el Hablemos de juegos)
12.546 25-02-2017 16:14:13
Re: Low-res screenshots (86 respuestas, enviadas el English talk)
Thanks for the offer, Ronan, but I really want to try the photographing route first; the internet is sadly lacking of this even today. That sample is not mine, but I like to think I can get a result like that with a bit of practice (and a better camera). I indeed believe that 15-kHz BVMs are not good for gaming in general. Over 600 TVL you get too-evident black lines which go against the intelligibility, so yep; well-calibrated mid-to-low-end PVMs/mid-to-high-end Trinitron TVs (or good shadow-mask monitors) is where it's at, when we're talking low-res gaming. As for curvature, I'm not sure, to be honest. Most likely its effects can't be properly simulated, so why bother then.
If I recall, you tried the printed-mag effect with direct-feed screens, but what about subscaled and resampled photos? Do you think that this:
...can have with Photoshop, not just better focus, but a texture like the Sailor Moon screen posted above?
My non-answer to the interlace issue -- I wouldn't bother since interlacing was almost never a desired way of displaying video games (that is, if the devs had had the technology, they would have used 480 progressive). In other words, 480-P is, most times, the proper way of viewing 480-I. Technically it sure is -- the former indeed re-builds the picture which was broken for technological reasons. So I'd just use the progressive version of the picture.
And when coming down to the meaning of "screenshot", you end up with "still image", so trying to mimic the alternate scans (or, better put, its effect), will result in a "video", not a "screenshot", if that's what you mean with "combine two consecutive fields". Even if you're fine with a video, I don't think you can get something palatable nor faithful, yeah.
But if you're accepting a video, then why not an actual photograph of the interlaced picture -- you'll lose the flickering (though it is said that there were monitors quite good at eliminating the flickering -- I don't think I ever saw one), but the rest of the effects will be there. If there's no possibility to take photos, then you should simulate those effects on the direct feed screenshot (blur and de-focus, essentially), keeping in mind that you should start adding alternate black lines much like you did with "low-res" screenshots when multiplying your 480-lines screen in order to avoid blocky graphics, but you should also get them almost invisible, whatever it takes. Not easy, indeed.
On a 19'', 1280 x 1024 LCD, I get this:
The latter is clear-type crap which I can't understand how anybody can be happy with (notice this goes only for the smaller fonts; smoothing does improve the bigger ones, and that's what WIN XP did). I'm sure it'll get less crappy with higher res, but how many people use over 1080 these days for web browsing? I'm more and more inclined to design and post the new site as .PNG pages, I won't lie.
12.548 24-02-2017 15:34:57
Tema: Shinogi Panda ~Mochikaere! Ougon no Hachimitsu!~. (1 respuestas, enviadas el Hablemos de juegos)
Para WIN, disponible vía DL Site (por lo que no sería raro verlo adaptado para su versión internacional en breve) y "amateur" (firmado por "Yuugen Buttai Usokko Company"), con RPG Tkool VX Ace requerido:
12.549 24-02-2017 14:10:05
Re: Nos queda el doujin. (3.524 respuestas, enviadas el Hablemos de juegos)
Nevermore (WIN, gratuito)
"Horror adventure" de exploración y rompecabezas, ligerito, de hace dos años (sólo en japonés).
12.550 24-02-2017 14:04:54
Re: Nueva web PS4 en Europa (245 respuestas, enviadas el Hablemos de juegos)
Recap escribió:Bokosuka Wars II, mostrado por primera vez en el recién finalizado TGS:
En X-Box One: