https://youtu.be/kTTL0ihi1E0?t=138

12.902

(81 respuestas, enviadas el Hablemos de juegos)

Shi-In:

https://youtu.be/1nwx-mCYWcw

12.903

(1.938 respuestas, enviadas el Hablemos de juegos)

http://www.neogaf.com/forum/showpost.ph … ostcount=1

12.904

(86 respuestas, enviadas el English talk)

Thanks for the offer, Ronan, but I really want to try the photographing route first; the internet is sadly lacking of this even today. That sample is not mine, but I like to think I can get a result like that with a bit of practice (and a better camera). I indeed believe that 15-kHz BVMs are not good for gaming in general. Over 600 TVL you get too-evident black lines which go against the intelligibility, so yep; well-calibrated mid-to-low-end PVMs/mid-to-high-end Trinitron TVs (or good shadow-mask monitors) is where it's at, when we're talking low-res gaming. As for curvature, I'm not sure, to be honest. Most likely its effects can't be properly simulated, so why bother then.

If I recall, you tried the printed-mag effect with direct-feed screens, but what about subscaled and resampled photos? Do you think that this:

https://s22.postimg.org/6ec8gnam9/stb_01.png

...can have with Photoshop, not just better focus, but a texture like the Sailor Moon screen posted above?


My non-answer to the interlace issue -- I wouldn't bother since interlacing was almost never a desired way of displaying video games (that is, if the devs had had the technology, they would have used 480 progressive). In other words, 480-P is, most times, the proper way of viewing 480-I. Technically it sure is -- the former indeed re-builds the picture which was broken for technological reasons. So I'd just use the progressive version of the picture.

And when coming down to the meaning of "screenshot", you end up with "still image", so trying to mimic the alternate scans (or, better put, its effect), will result in a "video", not a "screenshot", if that's what you mean with "combine two consecutive fields". Even if you're fine with a video, I don't think you can get something palatable nor faithful, yeah.

But if you're accepting a video, then why not an actual photograph of the interlaced picture -- you'll lose the flickering (though it is said that there were monitors quite good at eliminating the flickering -- I don't think I ever saw one), but the rest of the effects will be there. If there's no possibility to take photos, then you should simulate those effects on the direct feed screenshot (blur and de-focus, essentially), keeping in mind that you should start adding alternate black lines much like you did with "low-res" screenshots when multiplying your 480-lines screen in order to avoid blocky graphics, but you should also get them almost invisible, whatever it takes. Not easy, indeed.


On a 19'', 1280 x 1024 LCD, I get this:
https://s28.postimg.org/ooy5cm0p9/font_comparison_01.png

The latter is clear-type crap which I can't understand how anybody can be happy with (notice this goes only for the smaller fonts; smoothing does improve the bigger ones, and that's what WIN XP did). I'm sure it'll get less crappy with higher res, but how many people use over 1080 these days for web browsing? I'm more and more inclined to design and post the new site as .PNG pages, I won't lie.

12.905

(3 respuestas, enviadas el Hablemos de juegos)

El próximo de Astro Port se presenta así:

https://s7.postimg.cc/zcf6z867v/ss_2.png

https://s7.postimg.cc/wjlzf75vf/ss_3.png

http://www.interq.or.jp/saturn/takuhama/rr.html

Para WIN, disponible vía DL Site (por lo que no sería raro verlo adaptado para su versión internacional en breve) y "amateur" (firmado por "Yuugen Buttai Usokko Company"), con RPG Tkool VX Ace requerido:

https://i.imgur.com/eTW9Gt0.jpg

http://www.dlsite.com/home/work/=/produ … 95140.html

12.907

(3.623 respuestas, enviadas el Hablemos de juegos)

Nevermore (WIN, gratuito)

"Horror adventure" de exploración y rompecabezas, ligerito, de hace dos años (sólo en japonés).

http://forest.watch.impress.co.jp/img/wf/docs/1046/036/image17.png

http://www.freem.ne.jp/win/game/8829

12.908

(246 respuestas, enviadas el Hablemos de juegos)

En X-Box One:

https://www.microsoft.com/es-es/store/p … g0mw20nz9p

12.909

(1.938 respuestas, enviadas el Hablemos de juegos)

Disponible en X-Box One:

https://www.microsoft.com/es-es/store/p … mtppdtn966

12.910

(1.938 respuestas, enviadas el Hablemos de juegos)

https://i.imgur.com/ZF6hrAN.jpg

http://www.4gamer.net/games/318/G031841/20170222030/

https://another-eden.jp/

12.911

(23 respuestas, enviadas el Hablemos de juegos)

http://steamcommunity.com/sharedfiles/f … =863585217

12.912

(246 respuestas, enviadas el Hablemos de juegos)

Recap escribió:

Ake-Aka Neo-Geo ya no será exclusivo de PS4. Hamster anuncia KOF94,  KOF95, Metal Slug, Sengoku Densyo 1 y 2, Garou Densetsu, World Heroes y Big Tourmanent Golf para XBO para el mes que viene y para Windows 10 para el próximo año:

http://game.watch.impress.co.jp/docs/news/1029269.html

http://www.hamster.co.jp/arcadearchives … /index.htm

¿Han hecho arte nuevo para Golf?

http://www.hamster.co.jp/arcadearchives/xboxone/images/top/aa_top_02.png

¿?


Mutant Night ya está es PS Store:

http://www.hamster.co.jp/arcadearchives/mutantnight.htm

12.913

(3 respuestas, enviadas el Hablemos de juegos)

A King's Tale: Final Fantasy XV, previously only available as a pre-order promotion will be free to all from 1st March – available to download via Xbox Games Store and the PlayStation Store.

http://www.allgamesdelta.net/2017/02/a- … to-be.html

Se refiere a Europa y EEUU.

12.914

(86 respuestas, enviadas el English talk)

That should work better, given a proper physical size, I guess. Still, brighter pixels suffer from too much halation against the darkest areas? It will depend on which CRT you're trying to mimic, of course, but I miss some general blurriness to get a more cohesive, organic pic.

https://s16.postimg.org/vam4clkol/rka.jpg

I've no experience with shaders for now, I'm afraid. I have confidence in getting better at photographing CRT screens since I want the best, most authentic way. It's painfully time-consuming, but hopefully I can get tolerable results at ~1280 x 1024:

https://s4.postimg.org/6jfdf0dtp/NG_Kizuna_02f.png

Anyway, that's only one of the problems I'm facing. I want to get the printed-mag effect in the small screens I need to actually use in the templates:

https://s27.postimg.org/64m03ru8z/Sailor_Moon08.jpg

Everything I've tried which doesn't involve a scanner looks like shit.

And then, there's the font issue. I can't stand filtered fonts (clear-type..., that crap) at small sizes, and I don't want my site to be viewed with them, at least on PCs. Sadly, I haven't found the time to study the subject. All I know is that you indeed need an old OS or special configurations (such as mine) to get rid of it, since your web browser isn't controlling it anymore, so there may be no point.

https://s31.postimg.org/tsjhui1cb/font_proper.png


Everything is dumber thanks to Apple these days, isn't it?

12.915

(1 respuestas, enviadas el Hablemos de juegos)

El próximo de Soft House Chara, un simulador de "entrenamiento de aventureros neófitos" (de índole porno, que hay que vender), con combates en tiempo real (a base de puntero y ratón, tristemente):

https://s31.postimg.cc/6a2ztx42j/chara.png

https://youtu.be/_nAToNxt1zE

http://shchara.co.jp/04develop/maken/0top.html

12.916

(20 respuestas, enviadas el Hablemos de juegos)

Interview with NIS CEO Sohei Shinkawa regarding Steam and selling to overseas

http://www.neogaf.com/forum/showpost.ph … ostcount=1

12.917

(2 respuestas, enviadas el Hablemos de juegos)

https://i.imgur.com/8e6AVBc.png

https://youtu.be/lQHBJZ4Xfzc

https://twitter.com/ColonySoftware

https://web.archive.org/web/20160527042 … index.html


¿Brave Prove, quizás?

http://www.mobygames.com/images/shots/l/651762-brave-prove-playstation-screenshot-further-exploring-mountainous.png

12.918

(86 respuestas, enviadas el English talk)

Hey, Ronan.

Thanks for the tip. Not sure how you load a .PNG file in RA, though. That sample from Buster, is it yours or RA's? It's not good enough, I'm afraid, but I strongly believe it's useless to keep trying at that scale factor. We most likely need x 8 onwards (but then, only "4-k" monitors will be able to display it full screen, so until they get more common, it's kind of pointless).

I haven't given up regarding Postback 2.0, by the way. (Yeah; whatever.)

12.919

(3.623 respuestas, enviadas el Hablemos de juegos)

http://store.steampowered.com/app/322750

12.920

(15 respuestas, enviadas el Hablemos de juegos)

http://www.4gamer.net/games/364/G036479/20170221029

http://www.worldofys.com/yso

12.921

(1.938 respuestas, enviadas el Hablemos de juegos)

http://www.mameworld.info/ubbthreads/sh … ber=363091



Recap escribió:

Soldam: Kaika Sengen, anunciado para el servicio de descarga de Nintendo Switch

http://www.4gamer.net/games/372/G037211/20170221031/

12.922

(236 respuestas, enviadas el Hablemos de juegos)

Turno para Lunar --The Silver Star--:

* All enemies have their stats restored to their original, lower amounts from the Japanese version. Note that in a rarity for a Working Designs release, only six enemies were changed, mostly bosses.
* Shrine donations were raised to 100s each in the US version; they're now 10s, as in the JP version. It still takes ten donations to get the bonus song, regardless of version.
* In the US version, donations to the shrine near the Red Dragon Cave were mistakenly made to give the player money instead of taking it away. This has been fixed.
* The US version modified the very end of the game to make Alex take extremely high damage from Luna's lightning blasts unless the player uses the Alex's Harp item. This has been restored to the Japanese behavior, where he always takes the reduced amount of damage.
* All hexagrams and pentagrams, which were removed from the US version at Sega of America's behest, have been restored. This includes the icons for the Light Barrier and Power Barrier items, as well as the various teleportation circles throughout the game.
* Xenobia's nude battle graphics have been restored.
* The brief nude shot of Luna in the ending was given a washed-out palette in the US version; it's been reverted to the original one.
* Though not technically a "restoration", all text has been converted to proper mixed case instead of all caps, and has been proofread to remove the most egregious errors.
* Related to the above, the original English font had very poor proportioning that made upper case and lower case letters look very awkward together. This patch tweaks the font to hopefully make it easier on the eyes.

http://www.romhacking.net/forum/index.p … #msg330273

12.923

(3.623 respuestas, enviadas el Hablemos de juegos)

Rensha-Tei (WIN, inconcluso)

http://vectorspace.seesaa.net/article/397239442.html

Descarga bajo registro: https://vectorspace.booth.pm/items/347103



Acka (WIN, gratuito)

http://www.moguragames.com/entry/akka-freegame-rpg/

http://cuneria02.wixsite.com/acka

http://www.freem.ne.jp/win/game/13168

12.924

(1.938 respuestas, enviadas el Hablemos de juegos)

Soldam: Kaika Sengen, anunciado para el servicio de descarga de Nintendo Switch:

http://livedoor.blogimg.jp/amaebi4912-n … 9b78b6.jpg

http://nintendo-switch.org/archives/18065810.html#more

https://twitter.com/claricedisc

Y sip; es un "remake" (o secuela) oficial -- "City Connection" es el sello de Clarice Disc para la edición de juegos, que se hizo con parte de las franquicias de la antigua Jaleco.

12.925

(11 respuestas, enviadas el Hablemos de juegos)

Culdcept Revolt, adaptándose a la lengua inglesa para su lanzamiento en EEUU este verano vía NIS America:

https://youtu.be/HJpW-0h92uQ