14.101

(2 respuestas, enviadas el Hablemos de juegos)

"Interview with Yuzo Koshiro (February 2011)".

http://squareenixmusic.com/features/int … hiro.shtml


Enlace: http://www.neogaf.com/forum/

14.102

(13 respuestas, enviadas el Hablemos de juegos)

http://www.youtube.com/watch?v=A01j_zxa … r_embedded

14.103

(31 respuestas, enviadas el Hablemos de juegos)

http://aquaplus.jp/aquapazza/#sys

Una captura a resolución nativa aquí: http://www.4gamer.net/games/128/G012851/20110228035/

http://i54.tinypic.com/2qxlr2d.jpg

14.104

(31 respuestas, enviadas el Hablemos de juegos)

Dos personajes nuevos:

http://www.famitsu.com/news/201102/images/00040827/OB7Sp4SKm45Y1P7q7Pr8592vl7BD6JeR.jpg

http://www.famitsu.com/news/201102/images/00040827/jR2P5Qi8jQ8PaEkfEVvn27fylp59a2pf.jpg

http://www.famitsu.com/news/201102/images/00040827/vZEZkmfqKxWHqw4R8d645On4O8c8Pv5h.jpg

http://www.famitsu.com/news/201102/28040827.html

14.105

(82 respuestas, enviadas el Hablemos de juegos)

Didn't know that Climax got a widescreen version. The graphics were originally designed for 640 x 480 displays, anyway, so unless it used an 854 x 480 monitor, I hardly believe it was an improvement.

And keep in mind I wasn't necessarily addressing your question -- just trying to compile here the good stuff for XBLA.



Edited the widescreen VGA res. value, which didn't make sense.

14.106

(29 respuestas, enviadas el Hablemos de juegos)

JoshF escribió:

"Polished" is a weird way to describe Super Contra's laggy aiming.

More than "laggy", it tries to simulate an analog behaviour, much like its predecessor. There are ways to overcome that and the game's designed around it -- something you can't say about Metal Slug's slowdowns (...).



What I mean by "2D anime-style backgrounds" is that the textures have a painted quality.

I guess some have, but when the on-screen polygon rate is almost PS One-level (as far as I've seen), it's hard to fool your eyes enough. What'd you say about stuff like this then:

http://game.watch.impress.co.jp/img/gmw/docs/317/465/bbcs02.jpg

...?


Looking forward to your updates!

14.107

(12 respuestas, enviadas el Hablemos de juegos)

El juego sigue teniendo su pequeño sitio en Japón:

http://tanntou.blog57.fc2.com/blog-entry-1816.html

14.108

(29 respuestas, enviadas el Hablemos de juegos)

I think I read they put there a penalty for milking too much?


This is where my percentages come in. If he indeed places far less emphasis on aesthetics than you, then even if he ends up ranking its aesthetics lower than those of its predecessors this won't make that big of a difference on his final verdict.

Maybe. But I prefer to think that, in the long run, Josh will realize that the game's just not as memorable as most of its predecessors even if it's only due to a meager graphic work (I'd hardly believe this could even touch the polish of Super Contra or Spirits' mechanics either, but unlike Josh, I prefer that style to the one of Metal Slug, so). Anyway, the differentiation between the emphasis one places on aesthetics or mechanics is pretty chimeric and it should vary depending on the game. Most people tend to identify the joy they get from 'scene development' aspects with something related to mechanics. And that's my ultimate goal there -- explaining that aesthetics is indeed much more important for most than what they think or say they are (another different thing is that their taste and sensibilities are evolved enough), hence I could appear as much more hung up on aesthetics than on mechanics. But, while some of my reviews [ >  > ] definitely fit themselves into that 70% - 30% formula (and it also explains my eventual interest in old Japanese RPGs), that's not my general understanding of gaming at all, and some other reviews  [ > > > > ] would even confirm the opposite (30% for aesthetics - 70% for mechanics, if you will). And you know my thoughts on Chohmakaimura.


<Edit: I've just seen you mentioned the 'depending on the game' thing on your forum. So yeah.>


You call "an astonishing amount of special moves and possibilities" a novelty?

Not exactly, but for a Contra game and the way they seem to be implemented, I guess I'd do.


JoshF escribió:

I think they did a good job making the 3D backgrounds simulate 2D anime-style backgrounds.

What in the world does "2D anime-style backgrounds" mean?

14.109

(29 respuestas, enviadas el Hablemos de juegos)

So then is Josh hung up on visuals too?

I'm quite sure he'll realize that Uprising's visuals are far from Super Contra, Spirits or MD Hard Corps'. Maybe he's, right now, a bit overwhelmed by the novelty -- a favorite old-school genre in these days, an astonishing amount of special moves and possibilities, a brand-new console, etc. Reviews aren't done in the first day, after all -- unless you're a journalist or something.

14.110

(82 respuestas, enviadas el Hablemos de juegos)

It's a port from a handheld toy to a proper system, for Christ sakes. But alright, most likely not even that can save it. Not to mention the resolution issues, which have zero chance of having been solved competently.

Being original or not is not a major problem to me if it improves the original game or if it's just different. Climax, for instance -- I'm sure it's worse than the arcade game, which not only had a lower resolution display and a 4 : 3 screen but it also got a dedicated cab. So I like to think of Climax 360 as another different game.

Also, good luck with deciding what to do with Strania.

14.111

(31 respuestas, enviadas el Hablemos de juegos)

http://www.famitsu.com/news/201102/25040799.html

14.112

(17 respuestas, enviadas el Hablemos de juegos)

http://news.dengeki.com/elem/000/000/349/349122/

14.113

(2 respuestas, enviadas el Hablemos de juegos)

Primero de una serie de vídeos retrospectivos en relación a la recopilación:

http://www.youtube.com/watch?v=cbxAgLjXIwM


Vía Game Nyarth 1.0.

14.114

(23 respuestas, enviadas el Hablemos de juegos)

http://www.famitsu.com/news/201102/25040861.html

14.115

(82 respuestas, enviadas el Hablemos de juegos)

If you've played any of the aforementioned, you should say so I can cross them off the list.

14.116

(29 respuestas, enviadas el Hablemos de juegos)

Yeah, there's Rob from Alaska. I don't think he can ever realize that the Contra series is also about "visuals".

14.117

(34 respuestas, enviadas el Hablemos de juegos)

Muchi-Pink ya en las calles. Desempaquetándolo:

http://blog.livedoor.jp/shinsha3/archiv … .html#more

14.118

(82 respuestas, enviadas el Hablemos de juegos)

Se pregunta Icycalm [ > ] cuáles eran los juegos descargables de XBLA que merecen una consideración aparte de Uprising y me doy cuenta de que este hilo está desaprovechado en ese sentido, porque recoge precisamente las obras que no parecen merecer hilo propio. Así que, intentando poner remedio, nuestra primera recapitulación:

OMEGA 5
AFTER BURNER CLIMAX
HARD CORPS UPRISING

Bien pocos... Hay otras obras menores que quizás podrían añadirse, pero sin probarlas, yo no me atrevo a recomendarlas:

REZ HD
YOSUMIN LIVE
GYROMANCER
0 DAY ATTACK ON EARTH
SONIC THE HEDGEHOG 4 EPISODE 1
SNOOPY FLYING ACE
HYDRO THUNDER
MONKEY ISLAND 2 SPECIAL EDITION

Y se acabó. Para quien no tenga acceso a versiones mejores, siempre están Ikaruga, Crazy Taxi, Out Run Online Arcade, Guwange, Mr. Driller Online, KOF 2002 UM o KOF98 UM.

Futuribles:

MOON DIVER
TROUBLE WITCHES NEO!
SEISOU KOUKI STRANIA
RADIANT SILVERGUN

14.119

(29 respuestas, enviadas el Hablemos de juegos)

JoshF escribió:

Got the game. It's amazing, maybe the best Contra game except for one colossal blunder: Arcade mode is littered with extra lives like fucking Donkey Kong Country. There's a bunch of new actions to make the manuevering more complex. Dashing, double jumps, bullet reflecting, air dashing, hopping over small objects, and even a move were you can dodge past an enemy and shoot him in the back without losing speed. The stage structure is significantly improved from Shattered Soldier and Hard Corps in that it's more like Metal Slug (or the first Contra) with lots of targets and as such demands a good amount of improvisation. It's also long and fucking tough. So far I have a hard time clearing stage 2 without dying.

http://forum.insomnia.ac/viewtopic.php?p=14638#14638

Yo estoy seguro de que su entusiasmo encogerá según pase el tiempo, pero eh.

14.120

(1.692 respuestas, enviadas el Hablemos de juegos)

Terada con Shinkiro:

http://img840.imageshack.us/img840/6735/4b134a2d3b68e.jpg


Y una espectacular galería dedicada al 2º (¡con entrevista!):

https://i.imgur.com/tFR0bzK.jpg

http://urban-muse.com/blog/Urban-Muse-S … ospective/


Las gracias a Chaz: http://www.advantaged.net/boulette/view … 20#p189620

http://www.famitsu.com/news/201102/images/00040660/Gdp12r86YUw71c62V5gscoK7xxSwEVCO.jpg

'El Dios Bélico de la Lanza Maligna y la Guerra de los Héroes'. Parece que estamos ante un nuevo episodio de la Dept. Heaven, si nos atenemos a los nombres que Famitsu Dot Com vincula al desarrollo. Nuevo S-RPG de Sting para Mayo, en cualquier caso:

http://www.famitsu.com/news/201102/images/00040660/fqq246YjMvWDe4zC4QZZvgAofi2pnAu7.jpg

http://www.famitsu.com/news/201102/images/00040660/wZDRD8j1X96314WfF78g66Is6g8nQVk2.jpg

http://www.famitsu.com/news/201102/images/00040660/FdTm42V6ePOoh1gLpeerwIxF9XiwsYYl.jpg

http://www.famitsu.com/news/201102/images/00040660/yB6aVR2xFe51B4F53gD7Yg89542b5fSV.jpg

http://www.famitsu.com/news/201102/images/00040660/lQ4T5Ntn72T3TtOmI2wX8wapRQcGL861.jpg

http://www.famitsu.com/news/201102/24040660.html

Y por-tá-til, cómo no. ¿He dicho alguna vez lo MAL que va el mundo?

14.122

(23 respuestas, enviadas el Hablemos de juegos)

Nuevo vídeo: http://www.famitsu.com/news/201102/24040724.html

14.123

(40 respuestas, enviadas el Hablemos de juegos)

El reportaje de G-Para menciona una única fase extra en la versión 3-60 para un total de 7:

http://www.gpara.com/pickupnews/news/110221_cave/

14.124

(21 respuestas, enviadas el Hablemos de juegos)

Recap escribió:

30 de Marzo sería la fecha para la versión en 3-60, según GN 1.0:

http://gamenyarth.blog67.fc2.com/blog-entry-8685.html

Confirmado: http://www.grev.co.jp/blog/archives/94

14.125

(77 respuestas, enviadas el Hablemos de juegos)

Recap escribió:

25 y 26 de Febrero: festival 'on-line' de Cave.

http://www.famitsu.com/news/201102/21040593.html

http://www.cave-shop.jp/fs/caveshop/c/jigokubox