1

(2.744 respuestas, enviadas el Hablemos de juegos)

Nope thats not it, it was a straight gunshooting game with a cursor you aim with the mouse. I will look around.

2

(2.744 respuestas, enviadas el Hablemos de juegos)

Hey recap do you remember the name of the doujin gunshooting game released a year or 2 ago? I'm sure you linked it here but I looked through and there were no screenshots.

I recall that all the enemies were female, but it had great pixel art and a similar aesthetic style to Steel Gunner.

3

(13 respuestas, enviadas el Hablemos de juegos)

I don't have one, as there isn't anything I would want the damn thing for, but Sadame is the best looking Japanese game since Dragons Crown as far as 2d action goes. The only thing left to wonder is whether the stages are linear or big long mazes. The footage seems to suggest the former, with some cool variations thrown in (like what appears to be an autoscroller on the boat)

From the screens and footage so far you can already notice more than about a dozen awesome looking bosses too. I really don't understand how this is such a cheap DL games (Although with the DLC I guess it adds up to 2300Y...) And I'm guessing the 3 DLC's are where the bulk of the stages are.

4

(13 respuestas, enviadas el Hablemos de juegos)

800 yen!? Swords & Darkness was 900 yen and consisted of about 3 unique sprites. Sadame is entirely full price quality with its amount of art, and the game looks fun too and is 'stage based' which is a relief.

Do I really have to buy a Japanese 3ds just to play this game...

5

(13 respuestas, enviadas el Hablemos de juegos)

Wow this looks awesome

*edit* Download service game? Are you fucking kidding?

6

(3 respuestas, enviadas el Hablemos de juegos)

Wow this is more exciting than that fuckn arcadias game on ps3, super old school style dot art and animation and serious European fantasy designs.

But the fact its a download title, and that the trailer just shows like 3 sprites is something to worry about... hopefully it doesn't turn out to be too much of a cheap and quick production.

7

(53 respuestas, enviadas el Hablemos de juegos)

Holy shit!! Lives and a score counter!!

8

(7 respuestas, enviadas el Hablemos de juegos)

Figured this should get its own thread. This is one the most promising action platformers to come out in a long time.

Trailer just came out: http://www.youtube.com/watch?feature=yo … SSqXTOgNvI
And the authors site: http://locomalito.com/

Also new feature list:

    Look and feel of an Arcade game from 1985-1987
    6 challenging levels, with secrets
    14 bosses and more than 40 enemies
    50 minutes of gameplay
    4 different endings based on merits
    Backgrounds, characters and creatures based in medieval myths from Spain and the rest of Europe

Looks to have quite a lot of volume for this type of arcade style game, which is a good thing considering how high quality it all looks so far. Also the new screenshots show that there are some superb looking scenes the author has designed, so the game should be quite exciting to play through:

http://i.imgur.com/eR7jY.png
http://i.imgur.com/5vlOi.png
http://i.imgur.com/h54m9.png
http://i.imgur.com/tChOv.png
http://i.imgur.com/U71Jx.png


*also posted this thread over at gamengai

The guy behind this game is pretty nuts which you can probably tell just from listening to him in that video. Back when people still cared about this game he was infamous for various comments he made. Over a decade ago now he moved from the US to Australia and has been working on Grimoire since, he actually lives quite close to me.

I've barely played these kinds of Wizardry style RPG's before, but I might try play through this one simply for curiosities sake and my long history checking the status of the game. Visually the game is a bit all over the place, but the monster sprites, most of which were created back in the 90's, actually look really cool.

Cant see it reaching close to the 250 grand he's asking for in the indigogo campaign unless it somehow catches on virally through something awful forums or something. Most of the people who know about the game from the past likely wouldn't want to donate at all considering Cleve Blakemore's bad reputation.


http://grimdarkly.files.wordpress.com/2011/08/grimoire-thieves.png

http://grimdarkly.files.wordpress.com/2011/08/grimoire-shiva-han-gorumu1.png

http://grimdarkly.files.wordpress.com/2011/08/grimoire-stonehead.png

10

(50 respuestas, enviadas el Hablemos de juegos)

Recap escribió:
Macaw escribió:
Recap escribió:

"Normal sci-fi theme" is kind of an oxymoron, but anyway, I'm sure they're still "sci-fi" bikinis and stupid "sci-fi" clothing. How's less ridiculous a flying child dressed like a victorian prostitute?

Because it suits the setting more than the shit in saidaioujo.

I don't know, man. Victorian lingerie for a victorian-styled (at times) setting; futuristic bikinis for a futuristic setting. ...?

Couldn't it simply be that Death Smiles' art (all of it) is better than Saidaioujou's?

No, Saidaioujo is just more retarded.

11

(50 respuestas, enviadas el Hablemos de juegos)

Recap escribió:

"Normal sci-fi theme" is kind of an oxymoron, but anyway, I'm sure they're still "sci-fi" bikinis and stupid "sci-fi" clothing. How's less ridiculous a flying child dressed like a victorian prostitute?

Because it suits the setting more than the shit in saidaioujo.


You "didn't care about [Daioujou's lolita-like dolls]" because "the game doesn't interest you" but you do care about Saidaioujou's dress system in spite of not being interested in the game?

You miss the point, I don't care about either game.

12

(50 respuestas, enviadas el Hablemos de juegos)

Recap escribió:

I think I need you to explain what you mean there.

Saidaioujo has ridiculous girls in bikini's and other stupid clothing in an otherwise normal sci fi theme.



How come Daioujou doesn't but Saidaioujou does? What about Daifukkatsu?

Saidaioujo doesnt, and neither does daifukatsu.

13

(50 respuestas, enviadas el Hablemos de juegos)

Death Smiles has a cohesive theme at least, despite having more emphasis on the sexual undertones unlike something like Cotton.

Daioujou I dont care about at all because the game itself doesn't interest me.

14

(50 respuestas, enviadas el Hablemos de juegos)

Oh I've been saying that about saidaioujo since it came out, but I still cant believe it.

I don't have any major problems with the approach in Death Smiles.

15

(50 respuestas, enviadas el Hablemos de juegos)

I still just cant believe the dress system.

16

(50 respuestas, enviadas el Hablemos de juegos)

Cave are fuckn retarded

17

(17 respuestas, enviadas el Hablemos de juegos)

At least the enemies are just there as you progress through the level. I tried playing Oboro Muramasa and the random encounters made me go insane.

Also, the lack of info on Dragons Crown has been quite worrying.

18

(17 respuestas, enviadas el Hablemos de juegos)

I hope this has a more linear structure than the Vanillaware stuff, and also less grinding.

Its also ridiculous that the quality of the in-game art and animation is insane, yet the 2d drawings and portraits of the characters looks mediocre. The guy obviously is just fixated on a certain style, but at least when doing side view art for the game it looks superb, especially the monsters.

19

(2.744 respuestas, enviadas el Hablemos de juegos)

No consistent art direction was my first problem with the game, but the new intro and sprites look good enough that I will give it a shot. Whether you want to admit it or not, this is some top level pixel art. The thunderforce homage doesn't worry me because the sprites in the shooting section are incredibly designed and you have to remember the rest of the game is a complete Turrican 3 rip off anyway.

The full game will have to be played through to see how well the art direction fits together, but its already 50 times better looking than what it looked like in the first trailer.

I got the MVS because I wanna run it on arcade hardware and don't want loading screens. Also If I decide to sell it I will get most if not all of my money back in the future anyway.

Running on a cab:

http://www.ngdevteam.com/images/stories/gl_egret2_crt_shot_bonustage_small.jpg

20

(2.744 respuestas, enviadas el Hablemos de juegos)

Fuck me, I thought the game looked pretty crap and boring after the first trailer, but that second trailer impressed me so much that I just ordered the MVS. Good thing they delayed it, those graphic artists really went all out. I hope it gets delayed more if those artists can produce work like that!

21

(13 respuestas, enviadas el English talk)

Nothing against horizontal shooting games, I just meant that I wouldn't really be highly anticipating it due to the mechanics, but the presentation still has me interested in trying it.

The Redline inspiration is in relation to the high energy atmosphere with the colorful city setting, the voice overs, and especially the music.

22

(13 respuestas, enviadas el English talk)

Oh, I also must point out that I think Heaven Variant looks awesome and has a great atmosphere. Looks like they are totally inspired by the recent animation Redline in trying to create a very colorful and 80's style theme. The actual mechanics are obviously taken from Einhander and the analogue control doesn't sound good, but whatever its not like I'm looking forward to a shooting game like this anyway, but if I do eventually check it out it would totally be just to see if they maintain this momentum with the presentation aspects.

23

(13 respuestas, enviadas el English talk)

There are plenty are superb Western indie games, its just that you guys focus on the dumbass indie hipster shit.

Dwarf Fortress is monumental and one of the most satisfying simulation/management games ever once its learned. The games by Illwinter are amongst the best war games out there (I've been following the company since the 90's) and stuff with the newer 'sandbox' style game designs inspired by Minecraft are quite good too (though I really cant stand minecraft itself). For instance, Project Zomboid is still quite rough at the moment but judging from vids of the next version its really gonna be something entertaining. The city building/dungeon keeper hybrid 'Towns' is also another game with incredible potential.

24

(1.570 respuestas, enviadas el Hablemos de juegos)

I don't think Egg has any sein games, who knows where on earth their copyright lies. Egg is mostly Bothtec, Sacom, Arsys, Falcom, and some System Soft I think.

x68 valis 2 is better than valis 4 I reckon. The stage layouts and graphics in 4 are garbage and boring. I still prefer the 88/98 versions of valis 2 over the x68k one anyway, they left out some stuff in the x68k one and the redrawn graphics were obviously done by complete amateurs that had no idea how to draw.

This is also a good reason why I think your stance on not reviewing 8-bits games is absurd:


http://gyusyabu.ddo.jp/MP3/1989/VALIS2/VALIS2i.gif

http://gyusyabu.ddo.jp/MP3/1989/VALIS268/V268h.gif


http://gyusyabu.ddo.jp/MP3/1989/VALIS2/VALIS2t.gif

http://gyusyabu.ddo.jp/MP3/1989/VALIS268/V268u.gif

25

(1.570 respuestas, enviadas el Hablemos de juegos)

While almost all the works in the Dragon Slayer series are brilliant, and its possibly my favorite game series ever, I cant help but be disappointed by the physical products EGG has been doing recently. They already just did the complete Sorcerian pack, and another Valis pack that STILL doesn't have any of the computer versions in it which sucks because the computer versions of Valis 2 are the best in the series. I'm certainly happy EGG continues to release stuff like this at all, but I would be unbelievably excited if they did some kind of compilation with fancy packaging for stuff from Arsys, System Sacom, or especially Sein Soft.

The best stuff I reckon they put out was the Daiva Chronicle pack and the Relics Anthology.