Knights in the Nightmare comes out tomorrow in Japan (I'll be picking the game up in a couple of hours) but I found that they had released a demo on the Japanese Nintendo channel.
The demo is pretty short, it's just a tutorial, but thanks to the demo I finally kind of know how the game works. It's pretty interesting, and I found the action to be a lot cooler than I was expecting.
The game works like this: You control a cursor called a wisp. You then use the wisp to select items and pick up gems that fly out of enemies as you use your wisp controlled Knights to bash them in the head. How do you do all this? Pretty simple actually. To attack, you hover the wisp over the character you want to use and a meter starts charging up, the higher the meter goes, the further out you can attack and the more damage you do. After you attack an enemy crystals come flying out of their bodies and you slide the wisp over them to gather MP for more attacks. Enemies attack by way of bullet patterns reminiscent of the ones found in cave shooters kind of a rhythmic, timed fashion and they don't ever actually attack your Knights, they attack you, the wisp. If you get hit, it subtracts time and if the time goes to 0, your turn is over.
There are also "items" in the game that are more like spells you can unleash your opponent by dragging the item on top of your character and then pointing it in the direction of the enemies you want to attack, much like regular attacks these are also chargeable.
The game also has two "phases" called "Law" and "Chaos." While I'm not sure exactly the difference, changing phases changes the patterns in which your character attacks and uses items. I have to apologize cause I have a short patience for tutorials and I glazed over most of this part.
Anyway, the game is beautiful, sound is awesome, the on screen action really gets you in to it and I can't wait to pick it up later today.