Un compendio apriorístico de lo que queda por arreglar en la emulación de F-3 en MAME:
probably this summary should go somewhere else, but i will put it here for now:
03688 recalh: credits prios: not fixed yet, clip plane edge case.
08230 gunlock: area 4 shadows: not implemented, special palette effect, fix is annoying but known for existing cases.
01187 gseeker: attract plane/hangar: not fixed yet, umm this one is either same effect as MT08230 or that prio conflict case. need to do some more tests to resolve.
00896 cupfinal: initial entry misaligned: not fixed yet, scaling is inaccurate (we used the old calculations) also affects ridingf ending (and others more subtly)
01172 kaiserkn: green shadows: not even a bug; confusion by gamma of recordings?
00956 trstar: attract text behind character profile: BTANB/likely not even a bug, confirmed on hardware by darksoft
01171 dungeonm: stair prios: BTANB, confirmed on real hardware.
07776 dariusgx: backgrounds: isn't this BTANB, seen on real hardware?
other issues that should maybe be tracked as bugs:
gseeker stage 5 boss explosion sprites get stuck (sprite limit/timings)
scfinals (etc.) replays broken
scfinals (etc.) pitch and sidelines scrolling unsynchronized (scroll register timings)
kaiserkn test menu color bars wrong (rom layout mirroring)
trstar (etc.) *should* display garbage pixels during some transitions (pivot interpretation??)
arabianm, ringrage: missing 1 bit of color depth
gseeker: attract zoom scene missing forward blur effect
https://mametesters.org/view.php?id=2527
El sonido también necesita trabajo:
https://mametesters.org/view.php?id=8866