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Here it is- Version 2.0- the definitive version of Dumpy & Bumpy! There is *2x the content* from the original release. 30 new levels, new mechanics, 4 more multiplayer levels, an overworld system, more options, more music, more everything!
https://programancer.itch.io/dumpy/devl … mpy-update
https://store.steampowered.com/app/1631 … py__Bumpy/
Recap escribió:

https://youtu.be/L_SzynODLa8
The core gameplay revolves around timing actions, such as attacks and jumps, in order to prevail in combat and survive the relentless onslaught.
It is important to understand enemy patterns in order to exploit their behavior. Taking advantage of enemies causing friendly fire is the key to success.
https://andrade-games.itch.io/heidelber … ublic-demo
Indica apto para "cualquier control pad", por lo que igual admite controles no analógicos...
Disponible.
https://store.steampowered.com/app/1253 … berg_1693/
https://www.andrade-games.com/?p=1015
Melfan escribió:Respecto a este último juego, quizá hacer notar: Original character design by Ryusuke Mita, creator of world-famous manga Dragon Half!
No sé yo si la mano de Mita va más allá del arte coyuntural...
Recap escribió:Recap escribió:
http://www.wormwoodstudios.com/2018/03/ … eland.html
Strangeland can now be played from beginning to end, although it is missing a considerable amount of art (and some design) in the last 15% or so of the game. We had hoped to finish it entirely in 2019, but we’re very close now. The game is divisible into four sections, and we’ve had testers play the first two of those sections extensively. The reactions seem quite positive.
Strangeland’s a bit, well, strange, in that the whole thing is confined to a dream-like carnival, which makes it feel much smaller than Primordia, even though the actual number of rooms, puzzle interfaces, characters, and so forth is probably roughly comparable. The art is spectacular (no surprise), and benefits from four times the pixels that Primordia had in terms of resolution. But the real leap forward, I think, is in the code. There are dozens of features, from striking visual effects to behind-the-scenes conveniences, that make Strangeland really exceptional. Without James’s code wizardry, there would have been no way to achieve the warped and unnerving scenario that the game requires.
We’re very hopeful for a 2020 release for Strangeland.
http://www.wormwoodstudios.com/2019/12/ … eview.html


https://store.steampowered.com/app/1369520/Strangeland/
http://www.wormwoodstudios.com/2020/09/ … eland.html
Disponible.



COMING Q4 2022
Steam | Nintendo Switch | PS4 | PS5 | Xbox One | Xbox Series X/S
https://youtu.be/7UgPryxWnnk
https://store.steampowered.com/app/1561340/Berserk_Boy/
https://www.bigsugar.games/berserkboy
La base va a 640 x 360 pero el vídeo muestra que los retratos relatores van a más resolución.
No han querido contar qué control usa, pero tanta alusión a MD y Mega Man te lleva a pensar que es digital...
Segundo "remake" de DQ3, bajo el motor de Octopath Traveler esta vez, que de "HD 2-D" tiene bien poco:



https://www.4gamer.net/games/572/G057257/20210527034/
Plataformas y fecha de salida sin anunciar, aunque ya se estarían pensando el mismo tratamiento para DQ 1 y 2.
Un "off-shot" del aún por germinar Primland Love Tale [ > ] que vería la luz antes que éste (en principio para WIN) si todo sale como nos dice el autor:



https://twitter.com/KohakuPV/status/1389588587402842114
http://co89.net/
KOF overseers Yasuyuki Oda and Eisuke Ogura talk us through the history of the series
https://www.polygon.com/interviews/2021 … r-27-years
Anunciada salida finalmente para el 22 de Julio, pero solo en NS:




https://youtu.be/qUQRcvMOc_c
https://www.4gamer.net/games/572/G057218/20210525031/
(Tantos meses para esto...)
Disponible en WIN (sólo en Steam), PS4 y XBO. Misma prerrogativa que en NS para todos.
https://www.4gamer.net/games/567/G056774/20210525010/
https://www.4gamer.net/games/567/G056775/20210524114/
A Strider Hiryu le corrigieron el error de código que impedía originalmente que cada fase tuviera su propia pieza musical, por cierto.
Kamui Fujiwara comparte sus bocetos originales para Tenchi Souzou:
https://www.dropbox.com/s/s2a5848i1ersv … E.pdf?dl=0
https://twitter.com/kamuif/status/1379075965591056389
Re-edición extraoficial (aunque bajo licencia de Capcom), esta vez en formato físico y compatible con MD y MD PAL, de Mega Man: The Wily Wars (adaptación para GEN de Rockman: Mega World), para Junio:
https://retro-bit.com/megaman-thewilywars/
Well, there is a lot going on with the Sharp X68000 core.
https://twitter.com/_atrac17/status/1395612259116851203
Versión WIN de Ao no Kiseki (original de Taiwan), traducido al inglés (y transformado, o pervertido, incluso) por los mismos aficionados:
https://youtu.be/hCNfhSeN7so
https://geofront.esterior.net/2021/05/2 … s-feature/
(Parche con salida hoy mismo.)
También en GOG, y tiene versiones MAC y LX:
https://www.gog.com/game/lost_ruins
Until We Die is coming to Steam on June 3!
Some facts about the game:
It's a side-scrolling strategy game where you have to run around as Ivan, assigning tasks to people, and expanding your base.
It's a game where you have to fight off waves of mutants with shovels at night.
It's a game you can finish in a weekend if you're a pro.
It's a game that doesn't aim to surprise you with a story.
It's a game that can be frustrating for particularly emotional players.
There will be 3 difficulty modes.
https://youtu.be/xr3Lh3ZAtOo
https://store.steampowered.com/news/app … 0499897773
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