Hellworld! (WIN, en desarrollo)
A story-driven 2D platforming game in which you possess your enemies and use their abilities to solve puzzles and make your way through the land of Hellworld.
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Hellworld! (WIN, en desarrollo)
A story-driven 2D platforming game in which you possess your enemies and use their abilities to solve puzzles and make your way through the land of Hellworld.
Hacha-Mecha Fighter, esta semana:

https://www.4gamer.net/games/573/G057367/20210602061/
Time Pilot '84, desde la anterior:
Será mañana, esta vez sí...:
Bus Simulator 21 (WIN, etc., en desarrollo)



https://store.steampowered.com/app/9765 … ulator_21/
https://www.bussimulator.com/en/index.php
Alemán. Septiembre.
Lost Fortress (en desarrollo)

This is a mockup, it's not in-engine, but we'll use Unity.
https://twitter.com/LostFortress
Francés.
Micetopia (PS4, NS, XBO, disponible)
https://www.youtube.com/watch?v=1w50foiZ4qM
Se ha venido a anunciar para WIN bajo Steam, pero nada aún.
Disponible en WIN (Steam), PS4 y XBO:
Recap escribió:Maid-san wo Migi ni Shooting Star será la versión de NS que Platine Dispositif prepara para 2020 de su juego de 2004:
Finalmente, día 10:
Sucesor espiritual de Lecarde Chronicles, presentado:


Recap escribió:Juego de acción en perspectiva lateral de Mayoneru
Lleva pocos meses desarrollo y parece ser la primera obra de su único autor, que se debate si debería tener generación procedimental de las fases:
https://twitter.com/mayoneru_game/statu … 8878924802
https://twitter.com/mayoneru_game/statu … 6228758529
https://twitter.com/mayoneru_game/statu … 1881673732
Kokoro Clover part 2 has been updated to support English!
Recap escribió:Recap escribió:
Aún serán legión los encantados con esto, no creas.
Recap escribió:Disponible:
Dumpy & Bumpy (WIN, disponible)
Here it is- Version 2.0- the definitive version of Dumpy & Bumpy! There is *2x the content* from the original release. 30 new levels, new mechanics, 4 more multiplayer levels, an overworld system, more options, more music, more everything!
https://programancer.itch.io/dumpy/devl … mpy-update
https://store.steampowered.com/app/1631 … py__Bumpy/
Recap escribió:Heidelberg 1693 (en desarrollo)
https://twitter.com/Andrade_Games/statu … 7158624256
https://twitter.com/Andrade_Games/statu … 0919395330
https://twitter.com/Andrade_Games/statu … 2182045696
https://twitter.com/Andrade_Games/statu … 9446361089
https://twitter.com/Andrade_Games
Es del autor de Sturm Front [ > ], así que también hay pastiche de distintas resoluciones de diseño:
https://twitter.com/Andrade_Games/statu … 9342613505
Lo etiqueta como "Castlevania" o como "arcade", según el día.
The core gameplay revolves around timing actions, such as attacks and jumps, in order to prevail in combat and survive the relentless onslaught.
It is important to understand enemy patterns in order to exploit their behavior. Taking advantage of enemies causing friendly fire is the key to success.
https://andrade-games.itch.io/heidelber … ublic-demo
Indica apto para "cualquier control pad", por lo que igual admite controles no analógicos...
Disponible.
Respecto a este último juego, quizá hacer notar: Original character design by Ryusuke Mita, creator of world-famous manga Dragon Half!
No sé yo si la mano de Mita va más allá del arte coyuntural...
Recap escribió:
Announcing Strangeland
http://www.wormwoodstudios.com/2018/03/ … eland.html
Strangeland can now be played from beginning to end, although it is missing a considerable amount of art (and some design) in the last 15% or so of the game. We had hoped to finish it entirely in 2019, but we’re very close now. The game is divisible into four sections, and we’ve had testers play the first two of those sections extensively. The reactions seem quite positive.
Strangeland’s a bit, well, strange, in that the whole thing is confined to a dream-like carnival, which makes it feel much smaller than Primordia, even though the actual number of rooms, puzzle interfaces, characters, and so forth is probably roughly comparable. The art is spectacular (no surprise), and benefits from four times the pixels that Primordia had in terms of resolution. But the real leap forward, I think, is in the code. There are dozens of features, from striking visual effects to behind-the-scenes conveniences, that make Strangeland really exceptional. Without James’s code wizardry, there would have been no way to achieve the warped and unnerving scenario that the game requires.
We’re very hopeful for a 2020 release for Strangeland.
Disponible.
Recap escribió:Full Circle (en desarrollo)
https://twitter.com/2ndPlayerGames/stat … 0583400448
https://twitter.com/2ndPlayerGames/stat … 7387918336

https://twitter.com/2ndPlayerGames/stat … 9572930560
https://twitter.com/2ndPlayerGames/stat … 3563141121
Peruano y no se espera para pronto.
Recap escribió:Recap escribió:Berserk Boy (WIN, en desarrollo)
https://twitter.com/BerserkBoyGame/stat … 1124127744
https://twitter.com/BerserkBoyGame/stat … 4591131650
https://twitter.com/BerserkBoyGame/stat … 8753394688
https://twitter.com/BerserkBoyGame/stat … 2357441536
https://twitter.com/BerserkBoyGame/
Británico. Control digital. (Parece que no usa resolución de diseño homogénea, de todos modos.)



COMING Q4 2022
Steam | Nintendo Switch | PS4 | PS5 | Xbox One | Xbox Series X/S
https://store.steampowered.com/app/1561340/Berserk_Boy/
https://www.bigsugar.games/berserkboy
La base va a 640 x 360 pero el vídeo muestra que los retratos relatores van a más resolución.
No han querido contar qué control usa, pero tanta alusión a MD y Mega Man te lleva a pensar que es digital...
Blade Assault (WIN, en desarrollo)

a 2D action rogue-lite platformer
https://store.steampowered.com/app/1367 … e_Assault/
https://playneowiz.com/bladeassault
Sur-koreano.
Recap escribió:Recap escribió:Astalon: Tears of the Earth (en desarrollo)
3 de Junio (WIN, PS4, XBO, NS):
https://twitter.com/LABSworks/status/13 … 26504?s=20
https://twitter.com/LABSworks/status/13 … 75361?s=20
https://astalon.dangenentertainment.com/
Canadiense.
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