Beware (WIN, en desarrollo)

Very simply put, it's about driving from A to B while avoiding getting killed and learning what happened to the game's world and where all of it's inhabitants went. Generally speaking, as of today, there is no master plan graved in stone. I'm quite new to game development and find the non-linearity to be very exciting (and still unexplored territory IMHO). I really enjoy creating universes which unfold during the creation process, sometimes leading to completely unforeseen directions.
Very simply put, the goal is to drive from A to B, with various obstacles on the way. The goons, the terrain. I know, I'm still being kind of purposefully vague atm.
The roads are authored although I do think about procedural generation for some special scenarios.
http://i.imgur.com/GnJZjGT.gif
https://youtu.be/2oEprCvuiuc
https://youtu.be/kfehnuYRBec
https://forums.tigsource.com/index.php?topic=43705.0
https://www.indiedb.com/games/beware