Lenna's Inception (WIN, en desarrollo)
Explore dangerous dungeons, and defeat the eight archangels to restore order to an unraveling world in this epic action-adventure RPG.
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Lenna's Inception (WIN, en desarrollo)
Explore dangerous dungeons, and defeat the eight archangels to restore order to an unraveling world in this epic action-adventure RPG.
Recap escribió:Recap escribió:
Secuela en camino:
Cat Quest II ya en WIN (sólo en Steam):

10 de Octubre en WIN y NS (EUR/EEUU):
Los juegos de CP-S III parece que por fin resuelven todas las deficiencias gráficas bajo MAME con la última versión:
• cps3.cpp updates – imperfect graphics flag has been removed: [MetalliC]
* Hooked up coin lockouts and coin counters, and connected buttons 5 and 6 to jojo, jojoba and clones.
* Made SS RAM and registers eight bits wide and fixed EEPROM size.
* Added fixed delay to palette/character DMA interrupts, and removed periodic interrupt hack.
* Fixed missing star sprite in introduction and game title background color for jojo.
* Render tilemaps as sets of rows from sprite list (fixes sfiii Alex stage background).
* Implemented sprite list caching (fixes warzard two-player versus screen and jojo introduction text).
* Replaced disk images version 5 CHD files build from trurip database.
* Re-implemented color fading, and zeroed low three bits of color channels.
* Improved save state support, Improved function/variable naming, cleaned up code, and improved documentation.• cps3.cpp: Implemented tilemap flipping, added a delay to sprite list DMA acknowledgement, and buffered global scroll registers. [MetalliC, David Haywood]
...junto con tres juegos de DECO que arreglan viejos problemas de audio:
- 00130: [Sound] (darkseal.cpp) darkseal: When using your weapon, the music speed increases. (AJR)
- 00389: [Sound] (cbuster.cpp) cbuster: The music tempo increases up when the flamethrower is used. (AJR)
- 02108: [Sound] (vaportra.cpp) vaportra, vaportrau, kuhga: Music tempo changes when firing. (AJR)
https://www.mamedev.org/releases/whatsnew_0214.txt
La 0.213 trajo por su parte arreglos importantes en Rainbow Tairiku Senki y Seibu Cup Soccer:
-legionna.cpp: Fixed sprite priorities for Seibu Cup Soccer and SD Gundam Sangokushi Rainbow. [Angelo Salese]
-seibucop.cpp fixes for SD Gundam Sangokushi Rainbow: [Angelo Salese]
* Identified sprite priority bit for command $c480 (fixes third level mid-boss being submerged while touching ground layers).
* Disable sprite DMA destination increment if X positions are outside expected ranges (fixes sprite clipping).
The Spidersaurs - the tangy food source with a bite - are biting back! It's up to punk-rocker Victoria and officer-in-training Adrian to run, jump, and shoot their way through multiple levels of over-the-top, high-octane mayhem. Using a variety of weapons and special Spidersaur powers that you gain along the way, only you can navigate the INGESTCorp facility and put a stop to the mindless army of mutant monsters. Brought to you by the team behind Contra 4, Spidersaurs is available now, only on Apple Arcade!

Shiroki Koutetsu no X, disponible supuestamente en todos los sistemas menos XBO (por ahora).
Narwhar --Project Hornwhale-- (WIN, LX, disponible)
So what's the next game I make now NARWHAR is finished, well it involves mechs and lots more shooting action.
Precio y accesorios para el NG Arcade Stick Pro, previsto para el otoño:
https://game.watch.impress.co.jp/docs/news/1209168.html
Quien esperara al menos componentes de calidad ya puede ir pensando en otra cosa.
Ichidant-R estará disponible desde mañana, en realidad. La entrevista de Impress Watch:
Dennou Senki Virtual On: Masterpiece 1995 - 2001 (Virtual On, Oratorio Tangram y Force), el 27 de Noviembre en el servicio de descarga con modos "on-line", para acompañar el mando de Tanita cuya fabricación ha financiado con éxito mediante campaña(s) en Internet:
Tokyo Twilight Busters (PC98), por fin en proyecto:

Later Alligator (WIN, MAC, disponible)

Alligator New York City comes to life with the classic hand drawn animation style of SmallBu Animation, featuring densely animated areas to explore, 30 goofy minigames, and over 100 alligator residents to investigate. With multiple endings and a fully-animated cartoon finale, Later Alligator is a funny urban adventure you can play again and again.
Cinco más para el venidero 2.0:
Creature Keeper (en desarrollo)


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https://twitter.com/blankthevidya
Recap escribió:
3rd Eye -- A derivative work based on the Touhou Project
Genre: 2D Horror Exploration
Compatible OS:
Windows Vista/7/8/10 (64-bit only)
Mac OS X or later (64-bit)"Demo" (sólo en japonés): http://3rdeye.sai-chan.com/taikenban.zip
Lanzado el día 5 en formato DVD:
https://twitter.com/3rdeye_pj/status/11 … 1968685056
La adaptación al inglés aún pende.
30 de Septiembre en inglés (y chino) vía plataforma Steam:
ENTREVISTA CON MR. VO (EX-EVOGA STAFF)
Cuatro días para el fin de la campaña.
we are working to re-imagine the game after the Kickstarter campaign and we will definitely consider going 16:9 ratio and adding more features.
Entrada del director artístico en el "blog" oficial, con imágenes de un diorama real para el E-3:


Morose's Delay (en desarrollo)



a turn-based Tactics but realtime Apocalyptic.
https://twitter.com/NicolasSchoner/stat … 4352670721
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https://twitter.com/NicolasSchoner
Francés.
Check out the FULL animated opening for Indivisible created by Studio TRIGGER and Titmouse with music by Hiroki Kikuta!
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