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Touhou Spell Bubble, Puzzle Bobble con un giro hacia el género "musical", de la mano de Taito y con Zuntata participando, en el servicio de descarga en Febrero:

https://www.4gamer.net/games/493/G049346/20200116041/
https://www.taito.co.jp/touhouSB
Dairantou! Jewel Wars, acción cenital de Tom Create para hasta 4 jugadores, en el servicio de descarga la próxima semana:

https://youtu.be/wi6nku6Nb_Q
https://www.4gamer.net/games/493/G049344/20200116037/
http://www.tomcreate.co.jp/jewelwars/
Death Adder no Fukushuu (o su adaptación para Occidente) por primera vez para el ámbito doméstico oficialmente y es de esta manera, peroporsupuesto:
https://news.punchjump.com/2020/01/07/a … s-pinball/
Entre el "puzzle" y la acción 2-D más elemental (lo que vendría a ser un "adventure game" clásico) se sitúa este juego "doujin" que, aún sin terminar, se ofrece de forma gratuita:


http://coffeekan.usamimi.info/room/ame/
https://www.freem.ne.jp/win/game/21309
Puyo-Puyo Tsuu para mañana y Game Watch con la entrevista:
https://game.watch.impress.co.jp/docs/i … 24876.html
Seek Hearts, el último de Exe Create para Kemco desde la telefonía inteligente, salió el mes pasado en WIN (Steam, multi-región), PS4 y XBO y en NS desde mañana:


https://store.steampowered.com/app/1176590
https://ec.nintendo.com/JP/ja/titles/70010000025969
https://www.kemco.jp/sp/games/seekhearts/ja/
Starting 2020 with some cool news, MindSeize will be released on Steam in less than a month, January 30th.
https://steamcommunity.com/games/851280 … 8421300530
10 de Marzo, el de NIS America:
https://youtu.be/oxV-PmKmCrI
El próximo, Anime Studio Monogatari, pasado mañana:

https://ec.nintendo.com/JP/ja/titles/70010000021251
Recap escribió:Recap escribió:Recap escribió:No hay quien pare a los franceses en esto de poner sus manazas occidentales en los clásicos, así que Flying Power Disc, en su adaptación foránea como "Wind Jammers" --traída a los sistemas europeos y americanos actuales también por esta gente--, tendrá secuela directa con ese "look" de cómic barato del que tanto gustan:

https://youtu.be/yPN66_QxaNA
https://twitter.com/Dotemu
https://youtu.be/or1-y1LQJCo
Deberíamos, de hecho, estar hablando ya de la categoría "clásicos afrancesados". Tal cual.
https://youtu.be/CpbP8pecykk
https://youtu.be/S59dBaquIew
https://uk.ign.com/articles/the-25-year … nch-sequel
Arcade Archives: Detana!! Twin Bee, pasado mañana (también en NS):
https://www.4gamer.net/games/492/G049271/20200109083/
Disponible en Playism y Steam:
https://playism.com/ja/product/orangeblood
https://www.4gamer.net/games/462/G046217/20200114083/
Día 17:
https://lennasinception.com/releasing-17th-of-january/
The entire overworld of Lenna’s Inception is procedurally generated
Recap escribió:

Inspired by games like Pokémon, Golden Sun and Zelda, Coromon thrives to combine the best of those worlds, and deliver a whole new, but nostalgic game experience to the mobile, desktop and TV platforms.
http://www.coromon.com/
https://store.steampowered.com/app/1218210/Coromon/

[...] it's become clear that our best option for releasing this game in the current market is NOT PC first and consoles later (as I had said in my previous post) but rather simultaneous release: PC and Switch first, then possibly PS4 and XB1.
https://www.kickstarter.com/projects/43 … ts/2719409
https://twitter.com/turfmasta/status/12 … 8292226048
Strangeland can now be played from beginning to end, although it is missing a considerable amount of art (and some design) in the last 15% or so of the game. We had hoped to finish it entirely in 2019, but we’re very close now. The game is divisible into four sections, and we’ve had testers play the first two of those sections extensively. The reactions seem quite positive.
Strangeland’s a bit, well, strange, in that the whole thing is confined to a dream-like carnival, which makes it feel much smaller than Primordia, even though the actual number of rooms, puzzle interfaces, characters, and so forth is probably roughly comparable. The art is spectacular (no surprise), and benefits from four times the pixels that Primordia had in terms of resolution. But the real leap forward, I think, is in the code. There are dozens of features, from striking visual effects to behind-the-scenes conveniences, that make Strangeland really exceptional. Without James’s code wizardry, there would have been no way to achieve the warped and unnerving scenario that the game requires.
We’re very hopeful for a 2020 release for Strangeland.
http://www.wormwoodstudios.com/2019/12/ … eview.html
Proyecto de un solo autor; va para largo.


The gameplay is a mesh between traditional 2D Zelda games and the Mario RPG series (Paper Mario, Mario & Luigi). The game is presented in a top-down perspective with beautiful pixel art graphics inspired by classics from the 16-bit era. There is a strong emphasis on exploration and puzzle solving outside of battle, with a level of freedom and interaction rarely seen in the RPG genre. Enemy encounters lead to classic turn-based RPG battles, but what sets "A Frog’s Tale" apart is a unique twist to the combat system involving action commands synced to the rhythm of the music.
https://youtu.be/tz5xDGCJYn8
https://www.gofundme.com/f/a-frogs-tale-prefunding
https://twitter.com/NRMNmusic
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