Recap escribió:The Ghost Blade ultima su traspaso a WIN, Steam mediante:
Será también en PS4, WU y XBO, vía 2-Dream:
Ya en consolas.
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Recap escribió:The Ghost Blade ultima su traspaso a WIN, Steam mediante:
Será también en PS4, WU y XBO, vía 2-Dream:
Ya en consolas.
A la venta por 4800 yen (es una edición física exclusivamente por ahora):
No Truce with the Furies (WIN, en desarrollo)
NO TRUCE WITH THE FURIES has violent confrontations at set-piece moments. These are handled within the dialogue system. You can call it heavily scripted turn based combat, if you want to.
There is no real time with pause or traditional turn based combat in the game. We still have hit rolls. We have armour, lives, weapons etc. And you can die. But the action sequences are literature heavy showdowns. You can also lose these showdowns (given that you didn’t die) and the game registers it. You’re free to limp out of there and try a different approach.
It’s a role playing game. We have 24 skills under 4 stats. You can develop minute character traits and carry them from conversation to conversation. There is a large degree of freedom in the order you approach the world.
In the parts of the game that are finished, we really believe we have achieved an incredible degree of cause and effect.
Uno de disparo para WIN realizado por un solo autor, aún por terminar y de temática porno:
http://tryangle07.blog32.fc2.com
Descarga de la última versión de prueba: https://www.axfc.net/u/dl2.pl
Shi-In:
Thanks for the offer, Ronan, but I really want to try the photographing route first; the internet is sadly lacking of this even today. That sample is not mine, but I like to think I can get a result like that with a bit of practice (and a better camera). I indeed believe that 15-kHz BVMs are not good for gaming in general. Over 600 TVL you get too-evident black lines which go against the intelligibility, so yep; well-calibrated mid-to-low-end PVMs/mid-to-high-end Trinitron TVs (or good shadow-mask monitors) is where it's at, when we're talking low-res gaming. As for curvature, I'm not sure, to be honest. Most likely its effects can't be properly simulated, so why bother then.
If I recall, you tried the printed-mag effect with direct-feed screens, but what about subscaled and resampled photos? Do you think that this:
...can have with Photoshop, not just better focus, but a texture like the Sailor Moon screen posted above?
My non-answer to the interlace issue -- I wouldn't bother since interlacing was almost never a desired way of displaying video games (that is, if the devs had had the technology, they would have used 480 progressive). In other words, 480-P is, most times, the proper way of viewing 480-I. Technically it sure is -- the former indeed re-builds the picture which was broken for technological reasons. So I'd just use the progressive version of the picture.
And when coming down to the meaning of "screenshot", you end up with "still image", so trying to mimic the alternate scans (or, better put, its effect), will result in a "video", not a "screenshot", if that's what you mean with "combine two consecutive fields". Even if you're fine with a video, I don't think you can get something palatable nor faithful, yeah.
But if you're accepting a video, then why not an actual photograph of the interlaced picture -- you'll lose the flickering (though it is said that there were monitors quite good at eliminating the flickering -- I don't think I ever saw one), but the rest of the effects will be there. If there's no possibility to take photos, then you should simulate those effects on the direct feed screenshot (blur and de-focus, essentially), keeping in mind that you should start adding alternate black lines much like you did with "low-res" screenshots when multiplying your 480-lines screen in order to avoid blocky graphics, but you should also get them almost invisible, whatever it takes. Not easy, indeed.
On a 19'', 1280 x 1024 LCD, I get this:
The latter is clear-type crap which I can't understand how anybody can be happy with (notice this goes only for the smaller fonts; smoothing does improve the bigger ones, and that's what WIN XP did). I'm sure it'll get less crappy with higher res, but how many people use over 1080 these days for web browsing? I'm more and more inclined to design and post the new site as .PNG pages, I won't lie.
Para WIN, disponible vía DL Site (por lo que no sería raro verlo adaptado para su versión internacional en breve) y "amateur" (firmado por "Yuugen Buttai Usokko Company"), con RPG Tkool VX Ace requerido:
Nevermore (WIN, gratuito)
"Horror adventure" de exploración y rompecabezas, ligerito, de hace dos años (sólo en japonés).
Recap escribió:Bokosuka Wars II, mostrado por primera vez en el recién finalizado TGS:
En X-Box One:
Disponible en X-Box One:
Ake-Aka Neo-Geo ya no será exclusivo de PS4. Hamster anuncia KOF94, KOF95, Metal Slug, Sengoku Densyo 1 y 2, Garou Densetsu, World Heroes y Big Tourmanent Golf para XBO para el mes que viene y para Windows 10 para el próximo año:
http://www.hamster.co.jp/arcadearchives … /index.htm
¿Han hecho arte nuevo para Golf?
¿?
Mutant Night ya está es PS Store:
A King's Tale: Final Fantasy XV, previously only available as a pre-order promotion will be free to all from 1st March – available to download via Xbox Games Store and the PlayStation Store.
http://www.allgamesdelta.net/2017/02/a- … to-be.html
Se refiere a Europa y EEUU.
That should work better, given a proper physical size, I guess. Still, brighter pixels suffer from too much halation against the darkest areas? It will depend on which CRT you're trying to mimic, of course, but I miss some general blurriness to get a more cohesive, organic pic.
https://s16.postimg.org/vam4clkol/rka.jpg
I've no experience with shaders for now, I'm afraid. I have confidence in getting better at photographing CRT screens since I want the best, most authentic way. It's painfully time-consuming, but hopefully I can get tolerable results at ~1280 x 1024:
https://s4.postimg.org/6jfdf0dtp/NG_Kizuna_02f.png
Anyway, that's only one of the problems I'm facing. I want to get the printed-mag effect in the small screens I need to actually use in the templates:
Everything I've tried which doesn't involve a scanner looks like shit.
And then, there's the font issue. I can't stand filtered fonts (clear-type..., that crap) at small sizes, and I don't want my site to be viewed with them, at least on PCs. Sadly, I haven't found the time to study the subject. All I know is that you indeed need an old OS or special configurations (such as mine) to get rid of it, since your web browser isn't controlling it anymore, so there may be no point.
Everything is dumber thanks to Apple these days, isn't it?
El próximo de Soft House Chara, un simulador de "entrenamiento de aventureros neófitos" (de índole porno, que hay que vender), con combates en tiempo real (a base de puntero y ratón, tristemente):
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