13.951

(34 respuestas, enviadas el English talk)

Macaw escribió:

Walpurgis indeed. Not sure if it supports joystick considering I play all these in an emulator with my own setups, but how would you tell anyway for amiga stuff? Is it usually a joystick option in the game itself or just a compatibility message on the packaging or whatever?

Well, most, if not all, Amiga games were conceived for either, joystick or mouse as the main controller. Keyboard compatibilty was just an addendum, but it usually was there. I asked in this case because there's a 'point-and-click' phase, which leads me to think that it uses the mouse, hence, I'm not sure if the action phases are also conceived for the mouse. It's not usual to make you alternate between different controllers. But hey, it's the Amiga after all, and an amateur game at that, so.



By the way, in the box cover section for the game at computeremuzone it has an 'alternate' cover done by Azpiri which of course looks awesome (I haven't found a single piece of art by this guy I don't think is amazing) any idea what this alternate cover would have been used for?

No clue, but it's not the first time I see it, I'm sure. Azpiri is pretty good, but he's not without his faults, I'd say. His logos are kind of ugly many times and he can't really adapt his style to the game he's drawing for (it seems he was too used to it being the other way around). Just check the Sirwood one you posted. As a comic-book artist, he wasn't all that special, actually.

Spain had really good cover illustrators indeed (and very bad ones too; the budget was it all). Luis Royo [ > ] worked a lot for Dinamic. I always liked this piece too:

http://www.speccy.org/spa2/Inlays/GuillermoTell%28Lightgun%29%28Disk%29.jpg


I'm thinking of moving this to the public forum. What about that?

13.952

(34 respuestas, enviadas el English talk)

Walpurgis? I didn't know it. Is it a joystick game?

Narco Police is supposedly Spain's most competent 16-bit game from the early years. It sold even better in the UK, most likely because there were more A500 users there by then and the press quite liked it. I never cared too much about it due to its 3-D approach, I guess. I'm not sure you can play it without a keyboard, either, and I hate that. Most Spanish companies died even before the console boom, and their efforts for the A500 were really mirroring their poor financial situations.

As for La Abadía, there's a 'remake' for WIN by Calamity which essentially is the A500/ST version the game never officially got, if you use a 15-kHz low-res video card:

http://postback.geedorah.com/foros/view … 677#p10677

D/L: http://www.abadiadelcrimen.com/descarga.html

Original CPC graphics are also selectable, anyway.


Thanks for the pics. Did you check these ones too?:

http://computeremuzone.com/ficha.php?id … ec=amstrad

http://computeremuzone.com/ficha.php?id … ec=amstrad

I think I liked Sol Negro at some point.

13.953

(43 respuestas, enviadas el Hablemos de juegos)

Interesantísima entrevista a uno de los encargados de la sección de recreativas de Taito en Gigazine:

http://gigazine.net/news/20110425_inter … ca_x_live/


Sintetizada en inglés: http://www.advantaged.net/boulette/view … 21#p193121

-Nesica Live's concept came up as early as 2005, but it took until 2009 to to materialize. Fujimoto says it's a good deal for arcades because they don't have to risk the purchase of a new arcade board. Once they install a Nesica Live, they can download games for free. It's a pay-per-play system. It started out with 9 participating game publishers, and it's now up to 16. By September, it should be up to 20.

-About the pay-per-play price model: Taito charges 30-20 yen per game to the arcade. The model has three prices depending on the type of the game: 30 yen, 25 yen, and 20 yen. A standard game is charged 30 yen, whereas a classic/vintage game is charged 25 yen, and past games (on the Type X) without any real changes are charged 20 yen.

-In the case of the standard 30 yen, Taito takes 10 yen as its share and the remaining 20 yen becomes the publisher's profit. (So that means, if an arcade offers their games at 100 yen per credit, they'd make a 70 yen profit. But if they're a nice arcade that charges only 50 yen, they'll only be making a 20 yen profit).

-The Nesica Live kit costs under 300 thousand yen, which Fujimoto explains is a low price when considering that a modern arcade game can cost 200-300 thousand for a HDD kit or 300-400 thousand for a full kit. Again, once it's installed, all future games are for free.

-The Nesica Live system currently consists of an authentication&distribution server, a ranking server, and a money charge&storage server.

-With the new e-cash law established in Japan in 2009, Taito was able to launch the services for Nesica Live and its Nesys IC card system. The law causes issues for people to charge money directly on ic cards, but it allows users to accumulate points when they throw in money to play a game (kind of like a mileage program for arcades). The points aren't being used for anything yet, but Taito plans a programme in the future where they can be traded for in-game items and other services.

-The Nesys' user data can be moved from one ic card to another, meaning that, for instance, players can freely switch to a new card if it has a better artwork. Unlike other similar systems, a single card can hold the player's data for all the games on the Nesica Live.

-Player scores can be checked online, which is a big difference from the old days where the top national scores had to be self-reported. It's all automatic now. Taito was also thinking about making location data of strong players available, but they're currently still debating since it can also be the cause of problems, such as people being discovered that they're skipping their jobs. They might implement it with an option to switch it on and off.

-Nesica Live can be a solution to fighting game balance. The Nesica Live is connected to the internet and its game's records are shared with its developer, meaning that they can see what characters are strong and whatnot. And using the Nesica Live, the publisher can patch the game before a major tournament, such as the Tougeki SBO preliminaries.

-Online play can be implemented on Nesica Live, but it hasn't really been done due to the issue of lag. It's not a problem for games that include latency by design, but when considering how much effort is put into the Vewlix cabinet to reduce latency, it kind of kills things. For instance, with the old KOF franchise, its input device was directly connected to its PBC so there wasn't any latency at all. With the new i/o boards for the Nesica Live, there's zero latency as well. The new Vewlix cabinets (Vewlix Diamond) features a low display latency LCD on top of that. But when online play is implemented, that practically all gets thrown away since the game needs to be designed with up to around 4 frames of buffering. So the participating publishers are considering it an issue as well, but it shouldn't be as much an issue for new games that are designed with latency in mind. It's completely possible with non-fighting games such as mahjong. Fujimoto doesn't think there's a workaround to the latency issue. Their company has the arcades connected to an optic fiber line called the Nesys Hikari, but there's still lag issues depending on the region. He thinks that the only true solution would be the invention of something even faster than optic lines. (the interview makes no mention or question about GGPO nor methods such as rollback implementations in hiding latency)

-The Nesica Live's lineup is mostly fighting games at the current time but other titles such as Senko no Ronde and Strania: The Stella Machina will be released soon. There will also be classic titles in the future including Elevator Action, Puzzle Bobble (Bust A Move) and NeoGeo titles. Fujimoto thinks that only having fighting games in the lineup won't allow people to really kill time in the arcades, and he wants to "fix" that. He believes arcades are leaned towards installing fighting games because they bring in more money, but having them as the only lineup in the will scare off customers. He says he would like to see things like they were in the old days, where they could release a more inexpensive smaller sized cabinet that could be placed at shopping centers or mom&pop candy shops for children and family to enjoy.

-There were over 100 thousand table style and standard style arcade cabinets in operation at the peak of the arcade market, but now it's down to 40 thousand. Large-sized specialized cabinets are the current trend. Fujimoto believes that the standard cabinets are better for the arcade's economy since they cost less and there's less risk in investment. In the end, he believes balancing out on the installed machines, let it be prize machines or print club machines, is the key.

-Taito was initially expecting about 500 orders of Nesica Live kits, but the response they received was above their expectation and they had to rush on additional production (no figures disclosed). One of the contributing factors was that its first title was Blazblue CSII. Again,  Fujimoto emphasizes that unlike traditional PCBs, the arcades don't have to pay anything after their initial purchase of the kit. If the current game on the Nesica Live isn't bringing good income, the arcade can switch to another game that they've downloaded for free. Fujimoto also expects that the unit sales of the Nesica Live will continue on, because as new games are released, arcades with only one unit will figure out that it isn't enough to run all the upcoming lineup titles such as Strania and Aquapazza.

-Fujimoto says that the Nesica Live solves inventory and financial risks for publishers as well. In a way, Taito is carrying the burden now because they're paying up for the server costs. Together with the fact that its games can be made on a PC environment, they expect that should really lower the hurdle for developers to make arcade games. Companies that have only made console games and companies that have PC games are already knocking on Taito's door. As the selection of games begin to grown on Nesica Live, other issues such as the game select screen getting too crouded and the cabinet's instruction panel are expected to rise. Taito is already thinking about solutions to them.

-Another vision for the future is to have some form of connectivity between home consoles/handhelds and the arcades using the Nesica Live system with the use of wireless LAN.

13.954

(1 respuestas, enviadas el Hablemos de juegos)

Rumoreado ya desde la salida del PGM-2, IGS ha dado carácter de oficialidad al lanzamiento de la tercera parte de Sanguo Zhan Ji / Sangoku Senki ('Knights of Valour' en Occidente) mediante un espacio 'teaser':

http://www.igs.com.tw/product/act/

Se muestra al público este fin de semana en la Asia Taipei Expo (gracias, Macaw).

Es de esperar que llegue a Japón vía Alta.

13.955

(21 respuestas, enviadas el Hablemos de juegos)

Versión 1.1 para 3-60, vía parche gratuito desde mañana. Se corrigen varios errores y se añaden algunas opciones, como el soporte real para monitores de 4 : 3.

Avance también del contenido adicional no gratuito:

http://game.watch.impress.co.jp/img/gmw/docs/443/976/s04.jpg

http://game.watch.impress.co.jp/docs/ne … 43976.html

13.956

(34 respuestas, enviadas el English talk)

Never heard of that before but I'm quite sure that didn't get an arcade release.

13.957

(34 respuestas, enviadas el English talk)

I played (and bought -- the cover art was just too tempting) Lorna in its A500 iteration, by the way. I remember myself beating the second stage. And then lamenting it for wasting my time and money with such a poor game. 16-bit systems were a bit too much for Spanish programmers, it seems.


Edit: The original version of this:

http://www.retroworks.es/php/game_en.php?id=1

...is quite widely considered one of our finest classics, too.

13.958

(34 respuestas, enviadas el English talk)

I was never too fond of Spanish games despite having a Spectrum and a CPC on my pre-Amiga days, which were the systems these people put down their best efforts. Puzzle-solving games were usually too unintelligible and action games, when not pure and strictly memory-based and joystick-incompatible, were slow and poorly executed attempts at arcade-style concepts. So I actually played very little and remember almost nothing in a particular basis. It was nice they chose the side-scroll action formulas more than anyone else and the themes and atmospheres were pretty cool at times, but I can't say much more. Topo Soft, Opera Soft and Dinamic were the most prolific, but I'm sure you can get some other suggestions (and perspective!) from some people here. The topic is always interesting. Just let's leave Gaelco for another thread.

13.959

(5 respuestas, enviadas el Hablemos de juegos)

http://a3.sphotos.ak.fbcdn.net/hphotos-ak-snc6/218103_220987551249929_193981067283911_1026447_7076539_n.jpg

Based on the best-selling BloodRayne videogame franchise that has extended into comics, merchandise, movies and apparel.
    Developed by WayForward, the award-winning team known for bringing franchise favorites back to audiences in exciting new ways. Credits include: Batman: The Brave and the Bold, Contra 4, and A Boy and His Blob.
    Rayne is a dhampir, born from the union of vampire and human, blessed with the powers of a vampire but cursed with a thirst for blood and weakness to sunlight.
    Experience BloodRayne in HD with exciting 2D side-scrolling action and challenging obstacles designed specifically for mature audiences.
    Kill evil vampire scum in 15 challenging levels across multiple unique acts, including: The Forest, The Attic, The Freaky Ballroom and more.
    Meet new characters along the way including a mysterious shape shifter.
    Feed on enemies and refuel your blood reserves in gruesome new ways, including the Blood Fountain.
    Solve environmental puzzles, including:
        Blood Seals: Places on the ground and in front of doors that need to be drenched in blood to unlock.
        Grinder Switch: Toss enemies into a bone mashing grinder to activate.
        Floodlights: Maneuver through a barrage of floodlights aimed to take the Dhampir out. Rayne can also trick vampires into the light to take the heat off of her.
        Rising Blood Tower: Fill a pit with enemy blood to make the tower rise so Rayne can escape.
    Punishing combat skills deliver Rayne's intense brutal fatalities:
        Infection: Enemy vampires bloat and explode when triggered.
        Heel Stomp: Instant-kill enemies after laying them out.
        Drain: Bite and drain your enemy's blood to restore your health.
    Full arsenal of lethal weapons:
        Rayne's signature arm blades return sharper than ever.
        Handgun offers quick ranged knockdowns.
        New weapons include a gun that prolongs damage over time via a constant beam of light. Also serves double duty as a sun reflector for puzzle solving.
    Battle a variety of new enemies and deadly bosses:
        Flying Parasites: This annoying bugger will swoop in and attack if you're not careful, but can also be infected and exploded for some bloody good fun.
        Wheeler: A freakish genetic experiment, with long sharp arms for long range attacks.
        Blood Balloon: A big, hammer wielding brute that may be tough to beat, but when you finish him off he explodes like a balloon!
        Wraith: These ninja-like enemies come at you without notice and can phase in and out before your eyes.
        Elite Guard: The ultimate enemy, like a vampire Knight with a big sword, only he's trying to kill the damsel.

http://www.neogaf.com/forum/showthread.php?t=426007

Para los servicios de descarga occidentales de XB360 y PS3, por el momento.

13.960

(58 respuestas, enviadas el Hablemos de juegos)

Parece que puede haber buenas noticias. El modo Old Arcade sería finalmente una traslación directa de Trouble Witches AC, respetando resolución original. Un testimonio:

One, You get the full remixed game (new character art, title selection and title screens, and all), as well as the "Original", which seems to be the arcade version, with very different dressing, and runs at a lower resolution, and in 4:3, with an option for different wallpapers. I really wish EVERY HD collection did this. It's almost like getting 2 games in one, or almost 3, since you have Old Arcade, New Arcade, and Story mode, which really changes the pacing and feel of things, with all the additional character convos and artwork.

http://www.neogaf.com/forum/showpost.ph … tcount=112

13.961

(21 respuestas, enviadas el Hablemos de juegos)

Dos días, dos, ha durado en la plataforma Nesica, porque se retira de la distribución temporalmente por fallos detectados en el sistema de puntuaciones 'on-line':

http://www.grev.co.jp/blog/archives/176

Enlace: http://sazanami.net

13.962

(19 respuestas, enviadas el Hablemos de juegos)

http://www.umine.co/ogonx/

http://blog.getchu.com/archives/51810169.html

13.963

(0 respuestas, enviadas el Hablemos de juegos)

http://game.watch.impress.co.jp/img/gmw/docs/443/155/camp15.jpg http://game.watch.impress.co.jp/img/gmw/docs/443/155/camp35.jpg

http://game.watch.impress.co.jp/docs/ne … 43155.html

13.964

(30 respuestas, enviadas el Hablemos de juegos)

Fechado para Julio con 'test' público para finales de Mayo:

http://www.4gamer.net/games/128/G012870/20110428078/

13.965

(31 respuestas, enviadas el Hablemos de juegos)

Y quinto:

http://www.famitsu.com/news/201104/images/00043180/CNZq4VeN2R7Hlu353E5KO4EZvnjCEZds.jpg

http://www.famitsu.com/news/201104/images/00043180/UD9fQ5noRz3927KF2m8CzbalCzsNC7bR.jpg

http://www.famitsu.com/news/201104/images/00043180/TQ13L8AWy1fKsmtIwPBWdK77nFSiyZR2.jpg

http://www.famitsu.com/news/201104/images/00043180/clhQaYHuc8Z8M6FN3UtbJ6pgt5HpM6B1.jpg

http://www.famitsu.com/news/201104/28043180.html

Parece que con estos tres se completaría el repertorio inicial de personajes disponibles.

13.966

(35 respuestas, enviadas el Hablemos de juegos)

Nuevo vídeo para anunciar un 'test' público desde hoy mismo:

http://blog-imgs-42.fc2.com/t/a/n/tanntou/ghruttr.png

http://gamerabbit.jp/2011/04/ac2d.html

Arc System Works también lo anuncia desde su espacio 'web', así que parece que tiene doble mecenas.

Espacio oficial preinaugurado:

http://noora.atlusnet.jp/


Corregido el título.

13.968

(19 respuestas, enviadas el Hablemos de juegos)

http://news.dengeki.com/elem/000/000/364/364107/c20110428_ogonx_12_cs1w1_720x405.jpg

http://news.dengeki.com/elem/000/000/364/364151/c20110428_ogonx_56_cs1w1_720x405.jpg

http://news.dengeki.com/elem/000/000/364/364104/c20110428_ogonx_09_cs1w1_720x405.jpg

http://news.dengeki.com/elem/000/000/364/364109/c20110428_ogonx_14_cs1w1_720x405.jpg

http://news.dengeki.com/elem/000/000/364/364119/c20110428_ogonx_24_cs1w1_720x405.jpg

http://news.dengeki.com/elem/000/000/364/364127/c20110428_ogonx_32_cs1w1_720x405.jpg

http://news.dengeki.com/elem/000/000/364/364094/

13.969

(43 respuestas, enviadas el Hablemos de juegos)

Primer avance con explicaciones formales del sistema. La personalización y las formaciones tácticas, pilares del juego:

http://www.famitsu.com/news/201104/images/00042977/uG39djJttD78aZiw22f1mcAMNb9TOLC9.jpg

http://www.famitsu.com/news/201104/images/00042977/QSsooL4uboAOPP3LV4tX66YiUXQn35yN.jpg

http://www.famitsu.com/news/201104/images/00042977/FP67N7429EXe6k932GW6dklqoGdtA9G1.jpg

http://www.famitsu.com/news/201104/images/00042977/Fba876GUZ1eEAYak1s7frKR7hGpgk2tq.jpg

http://www.famitsu.com/news/201104/28042977.html

http://www.famitsu.com/news/201104/images/00043060/Rlx598mX3O9j1w4J1OYCIMWz1f9jA1xl.jpg

http://www.famitsu.com/news/201104/images/00043060/HY4xt584g8747PQ8HDd2IB1q7lrNm341.jpg http://www.famitsu.com/news/201104/images/00043060/ITcHV1bwl5ian5Aqmzc3Pmse4OChvJC2.jpg

http://www.famitsu.com/news/201104/28043060.html

13.971

(15 respuestas, enviadas el Hablemos de juegos)

Growlanser IV, misma historia:

http://www.famitsu.com/news/201104/images/00043064/AallWRYJ97ILa83g18w3YNUEDMuACAi7.jpg

http://www.famitsu.com/news/201104/28043064.html

Nuevo RPG de corte clásico de Atlus. En manos de un nuevo equipo formado por los principales nombres detrás de Sekaiju no Meikyuu y el Marie no Atelier de Gust, nos dice Game Nyarth 1.0:

http://thumbnails21.imagebam.com/12975/0e3ac7129747371.jpg

http://gamenyarth.blog67.fc2.com/blog-entry-8957.html

13.973

(43 respuestas, enviadas el Hablemos de juegos)

http://www.mmv.co.jp/special/game/psp/g … index.html

http://www.famitsu.com/news/201104/27043037.html

13.974

(12 respuestas, enviadas el Hablemos de juegos)

La semana que viene en 3-60 junto a la primera tanda de contenido extra descargable:

http://game.watch.impress.co.jp/docs/ne … 42686.html

13.975

(40 respuestas, enviadas el Hablemos de juegos)

http://ecx.images-amazon.com/images/I/61kynQ7XX6L._SS500_.jpg