Razion (NG, en preparación)

https://www.youtube.com/watch?v=wyByt-9xyMM
http://razion.ngdevteam.com
Dear NG Dev. Team:
CG graphics need much more than huge sprites and overwhelming animation to be "great". You can't come close to Pulstar's and Blazing Star's visuals just by plagiarizing their technique and motifs; you, more than anything, need to understand the basics of video-game scenography -- what's good art and what's poor or uninspired, usage of color, scene variety, details, monster/ship design, etc. etc. Get good artists once and for all and try to stop the wannabe approach -- it's your fuck'ng fifth game and we're still right there in the same place as with your very first attempt. In this day and age, if you take the derivative route in the mechanics (as you are, no wonder, once again), you need stellar presentation, especially with the money you charge for every game. THIS LOOKS BO-RING. THIS SCREAMS "WAN-NA-BE".
While you're at it, think about your naming and branding practices. "Razion" is ugly. Katakana for its logo is utterly lame.
Yours sincerely,
Recap