Revolver 360 (XB360)
Ha recibido recientemente soporte, vía parche, de 'arcade stick', así que merece por fin una mención:
http://www.xna-today.jpn.org/archives/3434 (enlace: http://stg.liarsoft.org/)

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Revolver 360 (XB360)
Ha recibido recientemente soporte, vía parche, de 'arcade stick', así que merece por fin una mención:
http://www.xna-today.jpn.org/archives/3434 (enlace: http://stg.liarsoft.org/)

Hardcore (MD).
Un prototipo que se gestó en realidad para las máquinas europeas ya durante la muerte comercial del sistema, apadrinado por Digital Illusions:

'Tobidasu! Puzzle Bobble 3D' anunciado para 3DS, desarrollado por Arika y sin sello de Taito esta vez:


http://insomnia.ac/reviews/xbox360/braid/page_01.php
I mean, isn't it by now obvious why, even in purely thematic terms, something like Super Mario World is infinitely more immersive than tripe like Braid or Knytt or Passage? Ask yourselves: How can it be that the childish platformer is more immersive than the "serious" platformer? PERHAPS BECAUSE THE VERY CONCEPT OF THE PLATFORMER IS CHILDISH TO BEGIN WITH, AND CONSEQUENTLY WORKS BETTER WHEN PAIRED WITH AN EQUALLY CHILDISH THEME?
Abierto el cupo para participar en el primer 'beta test':
Conferencia a lo grande
http://gamenyarth.blog67.fc2.com/blog-e … sm13283242
2:02 para los juegos en acción.
Recopilación de los avances de Dengeki Online y un espectacular fondo de escritorio:
That's good to hear. I guess they only sold them through the internet?
Seems you're right, so hey:

http://www.amusement-center.com/project … hibutsuec/
And yet more from Mediakite:

http://game.watch.impress.co.jp/docs/20021206/ultra.htm
http://game.watch.impress.co.jp/docs/20031008/mk.htm
http://game.watch.impress.co.jp/docs/20031118/mk.htm
http://game.watch.impress.co.jp/docs/20020827/netg.htm (this is the announcement for their agreement on the Net-Geesen service, back in 2002)
A Splatter House video, in order to get an idea of what to expect (there're a couple of full-screen display modes):
Oh yeah. I forgot to mention this was for retail games only. EGG is indeed amazing for its catalog. It has many arcade titles. Nichibutsu's have been there for some years now if I recall, and recently DECO was added. Project EGG does deserve an article for Western audiences, so maybe I'll be hearing you in the future.
Some console stuff:









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So even if most of these are irrelevant thanks to MAME/consoles or due to their low-profile nature I guess it's time we get a proper catalog of what was made in this area for the sake of documentation.
First thing to note is that many of them were released through Mediakite's Yuu-Yuu budget series. This is a label for rereleases of products from other companies, but it seems many of these were originally launched this way. Mediakite also had a series for MD ports. Didn't last for too long, but at least they picked Gunstar Heroes.
There are a lot of these arcade ports for other Asian markets and indeed Cyberfront's SNK titles were based on Taiwanese versions by other companies, if I recall.
It'll be interesting to know with the time which ones of these use emulation, or even MAME, and their accuracy. I'm still to decide if they'll get a place in Postback 2.0, though.
'Karous 3D' en preparación para 3DS:
http://www.nintendo.co.jp/3ds/software/summer2011.html
Enlace: http://sazanami.net
Karous: http://www.mile-stone.co.jp/product/krs/krs_top.html
...Y en 3DS:

Véase que lo clasifican como "juego de lucha 'versus' + novela visual".
Por qué no, ya puestos.
Gracias a http://gamenyarth.blog67.fc2.com/
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