OK, here we go. I think I've gotten the hang of the basics:
I'd say so. But please, don't miss that the final conclusion in this thread, as I told you, is that ~ 640 x 480 is a pretty bad size for low-res screenshot purposes. If you're starting off right now, you should go for this size and these results:
http://img692.imageshack.us/g/4xsfiii.png/
Or better yet, photograph the RGB CRT.
What confuses me though is games that run at custom resolutions (like SFC Prince of Persia or certain cinematics, which run at 512*448 - should I resize that to 597 x 448?):
Well, I'm not really sure that SFC POP runs at the system's high res mode (Are you? How?), but for those which do, you should get the screens to have a 4 : 3 aspect ratio, yeah. But it's exactly the same issue we have with SFC low-res screens -- they're 256 x 224. All the old 'CRT games' (saving Taito's double screen games and whatnot) are 4 : 3 (or 3 : 4). I'm not too anal with aspect ratio stuff for my screenshots as the Site shows, though, I just get close enough to it.
The real question here actually is -- how do we simulate the interlace of a high res mode like the SFC's?
Another thing is PC88 games (and several other computer games I'm sure) that run at different weird resolutions, and with different aspect ratios it seems:
Is that Wer Dragon?
See, that's what I meant. All the CRT games have a 4 : 3 aspect ratio. It just happens that many of them have also black borders, but those are also part of the screenshot itself. You'll find all the interweb emulator screens from PC88 and PC98 games at 640 x 400, but the actual hardware always left two black borders for a 640 x 480 full-screen resolution. So when you find this, for instance (PC98 Digan no Maseki):

...you actually should be editing it in order to get this:

Your proof, in case:

Some tips and comments would be very much appreciateed.
Forget this size and try ~ 1280 x 960 screens for everything. You can see Ronan's uploads are the way to go. Hi-res screens would get scanlines too at that size, but half their usual size (we still need to test that out). If you're using 640 x 480 screenshots despite my advice, be extremely careful with PC88 / PC98 games. They usually have default fake scanlines or other artifacts which don't allow for slight scaling / curvature or even blur without ruining the screen (that Wer Dragon screen, for example).








