1

(6 respuestas, enviadas el English talk)

Now I know what to play when I've finished enjoying Black Dragon.

2

(14 respuestas, enviadas el English talk)

I could be wrong, but if you search the database for games categorized by アーケード, there's only that one. I think the Data East stuff is just FC and MD games, all developed by G-mode.

Anyway they have retail stuff too, such as Nichibutsu Early Collection: http://www.amusement-center.com/project … index.html

I'd guess they were ported from the original arcade versions though.

3

(14 respuestas, enviadas el English talk)

Project Egg ports a lot of stuff from many different systems, I think only one arcade game:
http://www.amusement-center.com/project … uct_id=864

Freaking awesome catalog aside of that. So many cool Japanese PC games. Let me know if you have any questions about these games, I know some of their former employees.

4

(86 respuestas, enviadas el English talk)

Uh, come again? You mean 4xnewezter.png has an alpha layer that I somehow should make use of? I'm sorry but I'm not used to these terms.

http://soundshock.se/dump/TEST2.png

http://www.soundshock.se/dump/test1.bmp
http://www.soundshock.se/dump/test2.bmp

5

(86 respuestas, enviadas el English talk)

Ah, okay:

http://soundshock.se/dump/TEST1.png

6

(86 respuestas, enviadas el English talk)

Ok, I'm trying Ronan's 4 x method now. Irfan and GIMP lacks a bilinear resize option (there's cubic, linear and sinc) though? What are you guys using?

7

(86 respuestas, enviadas el English talk)

Recap escribió:

640 x 480 is a pretty bad size for low-res screenshot purposes.

Maybe it's a stupid question, but how come? I don't understand the theory behind this. Is it because image editing method's distortion is too obvious with such small resolutions?

What confuses me though is games that run at custom resolutions (like SFC Prince of Persia or certain cinematics, which run at 512*448 - should I resize that to 597 x 448?):

http://www.soundshock.se/dump/POP_SF3.png

Recap escribió:

Well, I'm not really sure that SFC POP runs at the system's high res mode (Are you? How?)

Hmm, scratch that. I forgot I had doubled the resolution already in the emulator settings.

So what's the procedure when creating these larger CRT simulations? Just to follow Ronan's instructions?
Should I start with the game's native resolution, no double, filter or scanline options?

Shit this is confusing. One thing I don't understand is why emulators aren't set to emulating the 4:3 aspect ratio by default? I mean the difference is huge!


Recap escribió:

Is that Wer Dragon?

It is.

Recap escribió:

See, that's what I meant. All the CRT games have a 4 : 3 aspect ratio. It just happens that many of them have also black borders, but those are also part of the screenshot itself. You'll find all the interweb emulator screens from PC88 and PC98 games at 640 x 400, but the actual hardware always left two black borders for a 640 x 480 full-screen resolution. So when you find this, for instance (PC98 Digan no Maseki):

Ah, that's why I got weird results with that intro sequence in that SFC System Sacom car game? The emulator removes the borders for us?

Recap escribió:

Forget this size and try ~ 1280 x 960 screens for everything. You can see Ronan's uploads are the way to go. Hi-res screens would get scanlines too at that size, but half their usual size (we still need to test that out). If you're using 640 x 480 screenshots despite my advice, be extremely careful with PC88 / PC98 games. They usually have default fake scanlines or other artifacts which don't allow for slight scaling / curvature or even blur without ruining the screen (that Wer Dragon screen, for example).

The emulators have default scanlines you mean, there must be some way to disable them though? I haven't the deciphered the options menu in M88 yet.

One more thing: when resizing these images to fit my website's design, is there something to keep in mind? All images will ofcourse link to the full-size version, but I'm sure there's a golden rule to make them look acceptable when scaled down?

Sorry for all the confusion...

8

(86 respuestas, enviadas el English talk)

OK, here we go. I think I've gotten the hang of the basics:

http://www.soundshock.se/dump/SCR_MD5.png

What confuses me though is games that run at custom resolutions (like SFC Prince of Persia or certain cinematics, which run at 512*448 - should I resize that to 597 x 448?):

http://www.soundshock.se/dump/POP_SF3.png

Another thing is PC88 games (and several other computer games I'm sure) that run at different weird resolutions, and with different aspect ratios it seems:

http://www.soundshock.se/dump/WER1.png

Some tips and comments would be very much appreciateed.