Re: Rolan's Quest.
Re: Rolan's Quest.
We noticed Rolan's Quest was too similar to other games on the market. So we set off to do something different. In order to set ourselves apart we took a look at our set of skills. They were all damage based. Boring! We decided to change our core gameplay to be more physics-based, encompassing our skills, puzzles, enemies and bosses. In other words we re-thought everything and some aspects were given the "Old Yeller" treatment. In the process we changed some skills and came up with brand new ones.