Tema: No Truce with the Furies.

Recap escribió:

No Truce with the Furies (WIN, en desarrollo)

NO TRUCE WITH THE FURIES has violent confrontations at set-piece moments. These are handled within the dialogue system. You can call it heavily scripted turn based combat, if you want to.

There is no real time with pause or traditional turn based combat in the game. We still have hit rolls. We have armour, lives, weapons etc. And you can die. But the action sequences are literature heavy showdowns. You can also lose these showdowns (given that you didn’t die) and the game registers it. You’re free to limp out of there and try a different approach.

It’s a role playing game. We have 24 skills under 4 stats. You can develop minute character traits and carry them from conversation to conversation. There is a large degree of freedom in the order you approach the world.

In the parts of the game that are finished, we really believe we have achieved an incredible degree of cause and effect.



http://devblog.fortressoccident.com/201 … ce-furies/

http://devblog.fortressoccident.com/201 … intellect/


Re: No Truce with the Furies.





Re: No Truce with the Furies.


This screenshot is a good example of the level of detail we put into our isometric environments. I think this is our new gold standard for interiors really. Also, the green orb there — that’s our version of the classic “?” question marks that comment on the environment in games like Pillars of Eternity. And the text commenting on the pig’s head is what happens when you click on one.

https://forums.tigsource.com/index.php? … msg1335352


Re: No Truce with the Furies.

http://www.creativeengland.co.uk/story/ … -Interview


Re: No Truce with the Furies.



Re: No Truce with the Furies.

DISCO ELYSIUM - Title Trailer (Official)