1

Tema: Udongein Cross 2.

De un aficionado ruso seguidor de Touhou:

https://i.imgur.com/LYsg03X.png  https://i.imgur.com/qUkw8uR.png

https://twstalker.com/potemki11/status/ … 1018727561

https://twstalker.com/potemki11/status/ … 5201304658

https://twstalker.com/potemki11/status/ … 3985650898

https://twstalker.com/potemki11


El primero:

https://i.imgur.com/sAfaFaR.png  https://i.imgur.com/Lt2mXqL.png

https://store.steampowered.com/app/1819230/

2

Re: Udongein Cross 2.

https://i.imgur.com/U5UDKGG.png  https://i.imgur.com/xpwd8bw.png

https://twstalker.com/potemki11/status/ … 2223978893

https://potemki11.itch.io/udonx2

https://www.gamespark.jp/article/2024/03/09/139257.html


Al primero lo teníamos aquí, por cierto:

http://postback.geedorah.com/foros/view … 127#p34127

3

Re: Udongein Cross 2.

https://i.imgur.com/0GWndMu.png

Udongein X2 now runs in 16:9. Unlike my last 2 games, this one isn't "retro", so there's no real reason to use a retro resolution. Naturally, the game will be rebalanced slightly around the new dimensions, and a new demo version will be posted with these changes.

https://nitter.poast.org/potemki11/stat … 56230723#m

Así que, ya sabéis -- si un juego tiene fondos poligonales ya no es "retro" y usar proporción armónica deja de tener sentido.