1

Tema: Spelunky.

Se mostraron ayer las primeras capturas del 'remake' comercial de esta producción 'amateur'. A pesar del filtro más o menos tenue, a mí me parece un acierto de diseño y, sobre todo, una mejora aplastante sobre los ridículos 'pixels' cuadruplicados del original:

http://spelunkyworld.com/images/spelunky-xbla-04.jpg

http://spelunkyworld.com/xbla.html

http://spelunkyworld.com/original.html



Solo anunciado para el XB Live Arcade norteamericano por el momento.



Vía http://www.escapistmagazine.com/forums/ … k-Gorgeous

2

Re: Spelunky.

La versión madre:

http://insomnia.ac/reviews/pc/spelunky/page_01.php

3 (editado por icycalm 05-12-2010 19:26:16)

Re: Spelunky.

Recap, there's a config file in the Spelunky folder, and if you run it you can choose the resolution of the game: 1x, 2x, 3x, or 4x. It's just that 4x seems to be the default one for whatever reason.

If you ever happen to play it, even for a quick go, I'd be interested to know what you make of it, especially in comparison with my criticisms. And also your take on the graphics.

4

Re: Spelunky.

There's a huge difference, you know, if the game is run at its design resolution instead of pixel-doubled / upscaled. But for the '1 x' option to work you need special hardware (15-kHz video card - RGB monitor and cable), and the truth is you could get the very same result at '2 x' (640 x 480) by also using a scan converter with those or, better yet, if the TV has a deinterlace feature. I can't believe the author put that '1 x' mode (assuming it properly works) for 15-kHz users or for the sake of true pixel art, since he would have added a scanlines effect simulator for the non-native modes / hi-res users. Nevertheless, it's nice having the option there. It's quite common on low-res PC games, actually, since many of them just use your desktop resolution, which just needs to be at 320 x 240.

Said that --and mentioning beforehand I've only seen some screenshots--, I don't find any appeal in this game's visuals. I don't think it's "aesthetically terrible" or "badly drawn" either (at least in it's 1 : 1 form), just insultingly mediocre. When you take the elementary route, you need brilliant designs like, say, Rainbow Islands'.

I never had any interest in it and after reading your review (I only wonder why it got 2/5) I've almost lost the little interest I had in the remake. So I don't see myself ever playing it, sorry.

5

Re: Spelunky.

http://www.youtube.com/watch?v=TCswu85r … r_embedded


Enlace: http://indiegames.com/2011/06/trailer_s … ek_yu.html

6

Re: Spelunky.

http://www.youtube.com/watch?v=D1vCF-5Xkp4

http://www.spelunkyworld.com/

Anunciado finalmente para el 4 de Julio en el XBLA americano. Es de suponer que en el japonés y el europeo no se hará esperar.