12.726

(3.741 respuestas, enviadas el Hablemos de juegos)

https://i.imgur.com/rRpdArY.png

Ribbert’s Adventure is a 2D platformer that takes place in a 2.5D world. Game inspirations include Klonoa, Megaman Legends, Prinny, Wario, Kirby, Mario, and Yoshi.

https://forums.tigsource.com/index.php?topic=61320.0

Aún en fase muy temprana y sólo cuenta con un autor.





https://img.itch.zone/aW1hZ2UvMzYwMjkvODQ5NzYyLnBuZw==/347x500/RE5yFI.png

Underhero is a 2D side-scroller RPG adventure game with timing-based combat. It tells an intriguing and mysterious story, full of silly characters brimming with personality, quirky dialogue, and lots of weird humor.

https://papercastlegames.itch.io/underhero

https://underherodevs.tumblr.com/page/3

http://store.steampowered.com/app/573320/Underhero/

12.727

(10 respuestas, enviadas el Hablemos de juegos)

Recap escribió:

https://i.imgur.com/yuOFJLz.png

https://i.imgur.com/Q0MsRpQ.png

Eagle Island is a procedurally generated platformer featuring falconry, with influences from Metroid and Yoshi's Island.

http://pixelnicks.net/

https://twitter.com/pixelnicks

Quieren lanzarlo en WIN, MAC y LX vía Steam.

Su nombre, "Shin Megami Tensei: Synchronicity Prologue" y está disponible gratuitamente para WIN, en descarga hasta el 24 de Diciembre. No está basado en Deep Strange Journey, en realidad, sino que es una obra conmemorativa de la saga:

https://www.atlus.co.jp/news/5854/

Confirman que el autor de Pharaoh Rebirth está detrás, aunque bajo el nombre de "Team Ladybug", supuestamente porque ya no está solo...

12.729

(1 respuestas, enviadas el Hablemos de juegos)

Anonymous Me is a Chinese style 2D platformer. You can cycle through three weapons and hack & slash your way with cool combos.

We must say sorry to all players using gamepads because we bring you experience which is not comfortable. A little bit of time is needed for us to optimize the gamepad adaption. Before that, keyboards are recommended to play the game.

https://i.imgur.com/gqqZc5X.jpg

https://i.imgur.com/rBt8cnl.jpg

http://am.dragonest.com/

http://store.steampowered.com/app/658630/Anonymous_ME/

Desde la China continental, es un desarrollo "amateur" de varios años para WIN (sólo bajo Steam de momento, tristemente), y el lanzamiento del pasado día 13 corresponde a una versión aún preliminar.

https://i.imgur.com/pafwWyM.png

12.730

(3.741 respuestas, enviadas el Hablemos de juegos)

Wagamama Alice to Hyakunichi Sensou (WIN, MAC, en desarrollo)

https://i.imgur.com/PB2WYpH.png

https://i.imgur.com/v2Fa3Eg.png

https://youtu.be/0Tq6UjnZRGU

http://coromosoft.sub.jp








Éste salió el pasado 13 de Septiembre en japonés e inglés.

http://playism.jp/game/478/garden-tale

12.731

(32 respuestas, enviadas el Hablemos de juegos)

Nuevo personaje presentado y con él, anunciado para PS4, NS y WIN (Steam):

http://gamenyarth.blog67.fc2.com/blog-e … 1507786025

https://www.youtube.com/watch?v=KGY-JDYidlY

12.732

(6 respuestas, enviadas el Hablemos de juegos)

https://www.gog.com/game/raiden_v_directors_cut

12.733

(8 respuestas, enviadas el Hablemos de juegos)

Se anuncia su salida en WIN bajo la plataforma Steam con la distribución de una versión preliminar entre los mecenas, pero atención al apaño:

https://s1.postimg.cc/5v6emd8rb3/toko1.png

http://www.nicovideo.jp/watch/sm32059664

http://nviewer.mobi/player?video_id=sm32059664


Vía http://stg.liarsoft.org

http://www.cs.furyu.jp/odennou/images/system/img_02.png

http://www.4gamer.net/games/392/G039249/20171013014/

http://www.cs.furyu.jp/odennou/

Furyu. 30 de Noviembre.

12.735

(78 respuestas, enviadas el Hablemos de juegos)

Los "blogs" de chichinabo (¿o sea, todos?) están vaticinando (o insinuando; el caso es poner los dientes largos) que el juego que anticipa este espacio "teaser" recién abierto:

https://3jus.jp

...será una producción para consola (cuando no para los "gee-sen") perdiéndose, cómo no, que ya fue anunciado el pasado Febrero como juego "on-line" para t. inteligentes, como delata el nombre de Yuuri Shibamura en plena página, que ya se pudo leer aquí:

https://i2.gamebiz.jp/images/original_logo/96066766159056983072e30017-1493526929.png


En aquel momento me comí el enlace al medio, así que, aquí está:

http://gamebiz.jp/?p=183921

12.736

(13 respuestas, enviadas el Acerca de Postback)

Gracias, Habiki.

https://s1.postimg.cc/5mz7xdbh3j/frost.png

https://s1.postimg.cc/10dkwodcvj/frost2.png

Sólo es, de momento, una broma inserta en el último vídeo promocional del inminente juego de Atlus para 3DS, pero su elaboración deja entender que es un juego completo, y de la mano de Krobon Station [ > ], en el que sería su segundo juego promocional por subcontrata, suponiendo que se lance de esta manera (la resolución de los gráficos lo hace inviable en 3DS):

https://youtu.be/LllPFcrGsP4

Vía http://gamenyarth.blog67.fc2.com

12.738

(24 respuestas, enviadas el Hablemos de juegos)

Para la edición limitada (PS4) están echando el resto:

http://gameparadise2017.com/images/products/pic04.jpg

Incluirá el código de descarga para el nuevo personaje y la animación en VHS de la edición limitada de SS, en formato DVD, pero además, los extras particulares para las distintas tiendas concertadas, no son despreciables:

http://gameparadise2017.com/prize.html

Todas tienen en común un juego de facsímiles de los "flyers" originales de las recreativas presentes en Game Tengoku.

12.739

(7 respuestas, enviadas el Hablemos de juegos)

Parece que está cerca:

https://www.gog.com/news/coming_soon_tower_57

12.740

(1.981 respuestas, enviadas el Hablemos de juegos)

Otra cosa, no sé, pero FF XIV está dando arte coyuntural de primera:

http://game.watch.impress.co.jp/img/gmw/docs/1085/332/1.jpg

12.741

(2 respuestas, enviadas el Hablemos de juegos)

https://www.famitsu.com/images/000/143/836/l_59dde71979dcf.jpg

https://www.famitsu.com/images/000/143/836/l_59dde71970d41.jpg

https://www.famitsu.com/news/201710/11143836.html

http://www.kemco.jp/3ds/sky/ja/pc/index.html

Otra adaptación "smart phone" - 3DS de Kemco, ya disponible.

El original:

http://www.kemco.jp/sp/games/sf/ja/index.html

12.742

(5 respuestas, enviadas el Hablemos de juegos)

https://www.youtube.com/watch?v=TMix_9cesik

12.743

(12 respuestas, enviadas el Hablemos de juegos)

De hecho, es una Global Edition, o cerca:

https://www.famitsu.com/news/201710/12143834.html

http://demongaze.jp/dg2ge/

http://nisamerica.com/games/demongaze2/

12.744

(86 respuestas, enviadas el English talk)

OK. The PC98 screens thing for now, then. You're referring to this post from 2010:

Recap escribió:

Another thing is PC88 games (and several other computer games I'm sure) that run at different weird resolutions, and with different aspect ratios it seems:

http://www.soundshock.se/dump/WER1.png

Is that Wer Dragon?

See, that's what I meant. All the CRT games have a 4 : 3 aspect ratio. It just happens that many of them have also black borders, but those are also part of the screenshot itself. You'll find all the interweb emulator screens from PC88 and PC98 games at 640 x 400, but the actual hardware always left two black borders for a 640 x 480 full-screen resolution. So when you find this, for instance (PC98 Digan no Maseki):

http://i41.tinypic.com/nr0f88.png


...you actually should be editing it in order to get this:

http://i44.tinypic.com/fjjcwm.png


Your proof, in case:

http://i41.tinypic.com/24zlvvb.jpg

http://postback.geedorah.com/foros/view … 9430#p9430

To which you, to sum it up, object with this:

480 lines is NOT possible in 24khz, let alone something that needs to be deliberately added for some reason. The only reason you might see letterboxing is that it's essentially showing a 16:10 image (8:5, 4:2.5) on a 16:12 (4:3) screen, and if the software was made to use square pixels rather than ones stretched to 120% of normal height, you have to adjust the pic to be a little squashed.

I'm afraid you misunderstood my message there and it's pretty much my fault. There're too many subjects mixed-up in this thread now and my poor wording there (2010!) is not helping to clarify what was being discussed in that moment. See, in actuality, this thread is about web page design, about how to show game screenshots in game reviews. And for that very matter, I advocate a whole real state approach instead of a frame-buffer approach. The user, in the end, doesn't care about the cause of the letterboxing -- he just get black borders or he doesn't, and that affects his experience (full-screen gaming has always been a concern for a reason, as you'll agree).

So when I used the actual hadware phrase in that post I was just trying to remember that everybody is forgetting the PC98 monitor in the equation (which *always* had a 4 : 3 ratio, 'cause nope, *nobody*happened to have an actual 16 : 10 monitor designed for 640 x 400 with square pixels). That is to say, this picture:

http://i44.tinypic.com/fjjcwm.png

...is not there to count pixels, but to explain the game/experience.

You seem pretty versed in PC98 matters (much more than myself, in fact, which is not that hard) so I'm sure this is not necessary, but since that title screen may not be clear enough for everybody and given that this thread seems to have more relevance than even I am aware of, let's do a bit of hotlinking:

https://s1.postimg.org/7erwofnjxb/akh1.png

https://s1.postimg.org/3v5yymk6zz/arcus3_1.png

https://s1.postimg.org/2dztwvdpdr/ARessha_02.png

https://s1.postimg.org/1lmyf4xqsv/br11.png

https://s1.postimg.org/8vy1q6s43j/ci0.png

https://s1.postimg.org/558w4xzdzz/sc21.png

(Thanks, Tokugawa)

Give it a try -- you just won't find a single PC98 game (not one that matters, at least; and I'm not counting 9821 games since that's another platform altogether) which looks more natural (or just plain correct) with its graphics using a 4 : 3 ratio (though for not few cases, I'm sure, it won't matter much and therefore this distortion will come off more convenient). And yeah, even if on the original hardware, you have to adjust the pic to be a little squashed. Notice I indeed leave apart the aforementioned black borders when talking about graphics.

So those pics above from random PC98 games are not actually screenshots, but merely full-frame, 1 : 1 graphics. Semantics; what can you do.

Of course, we're talking of analog display technology, so ultimately it's up to the user's preferences and settings, but, even if I myself am not too anal with aspect ratios when gaming (not as little as to turn unmissable circles into flagrant ovals, though!), I think you can't skip the as intended part when doing game review.

This leads us to the part of your dissertation where I disagree:

So, burning-in letterboxing to 640x400 PC98 images is just the same as doing similar to bulk out 640x200 to 640x240 or 320x200 to 320x240... or indeed 640x200 to 640x480 instead of just stretching to 640x400.

Editing the full frame is editing the full frame no matter how, I guess, but I'm not sure this approach is useful beyond hardware analysis and pixel count. When you burn-in letterboxing to 640 x 400 for a 640 x 480 screenshot or say, EGA's 320 x 200 for a 320 x 240 one, you're doing that because you know the original display used (or should use) square pixels and that kind of mimics what you see on screen. When you do it with a 640 x 200 for a 640 x 480 screenshot -- to illustrate:

https://s1.postimg.org/3mjmiau3hb/dios_88sr.png

...you're doing... nothing which makes sense, no matter the approach.

Stretching (line-doubling, whatever) to 640 x 400 is not very different, if you ask me. On the one hand, you distort the pixel so that the picture's integrity is lost and on the other, you still don't represent the original letterboxing. Two wrongs don't make a right. At least, add a scanlines effect.



Anyway, the hardware point of view is utterly interesting, and I want to thank you for the heads-up. The PC-9801 series (much like most Japanese PCs) is not too well documented after all, and the video thingie likely suffers the most from that. I didn't know for certain that it had a 15-kHz mode, for instance, and always thought it didn't make much sense since the main reason behind the computer's conception was better hardware for kanji usage than the PC-88 series (and also, you never find 15-kHz games on it, despite all the direct ports from the 88 Mk-II SR without graphic alterations). But that makes for another thread, I'd say. In fact, it's perfect material for a new thread on Eiusdemmodi [ > ], given its relevance in the emulation field. One of the things pending there is documenting the video aspects of every relevant gaming system so that we can pick later the best emulators currently for CRT usage and properly configure them, and the PC-9801 series is as good as any other to begin the task. Hopefully at this point you've heard of CRT Emudriver and Calamity's work, but if you haven't, I'm sure you'll enjoy what you'll find there. And you'll find out that there's no need to explain stuff like horizontal scan rate, blanking lines and other CRT technicalities which, simply, were required beforehand for what we're attempting there. So if you're willing to participate, I can create an account for you -- automatic registration is disabled.

If you aren't, please, let me know if you wouldn't mind me asking you some questions about the subject in another thread here.



As for the Atari monitor thing, have you tried asking here?

http://forum.arcadecontrols.com/index.php

12.745

(86 respuestas, enviadas el English talk)

Wham! You'll have to give me a few days to read it all and properly address every subject -- I'm a bit too busy this week. It seems it's a good moment to split the discussion into several threads, anyway. I'm liking what I'm reading and I'm aware there're many things here which need further elaboration and even corrections, so don't worry.

12.746

(12 respuestas, enviadas el Hablemos de juegos)

Demon Gaze II: Global Edition (PS4, PSV), anunciado:

https://www.famitsu.com/news/201710/10143671.html

12.747

(1.981 respuestas, enviadas el Hablemos de juegos)

Developer Interview, Volume 6 -- Kirby Super Star - Masahiro Sakurai

https://www.nintendo.com/super-nes-clas … view-kirby

12.748

(15 respuestas, enviadas el Hablemos de juegos)

Disponible sólo en la plataforma Steam:

http://store.steampowered.com/app/72015 … oul_Eater/

12.749

(10 respuestas, enviadas el Hablemos de juegos)

Han recogido una de las peores características de Kamigami no Triforce -- el mundo dual:

https://www.kickstarter.com/projects/th … ts/2009611

...y una de las peores de Dragon Ball: Advance Adventure -- la agotadora necesidad del "combo" continuo contra todo enemigo:

https://www.kickstarter.com/projects/th … ts/2006320

¿Su primer objetivo con el excedente de la campaña? ¡Todas las plataformas posibles!

12.750

(21 respuestas, enviadas el Hablemos de juegos)

Parece que se ha convertido en el juego del momento en Norteamérica así que, un aviso de que el juego recibirá un importante ajuste del balance; mejor esperar:

http://www.neogaf.com/forum/showpost.ph … count=3258

Además, han prometido edición física a medio plazo.