15.877 11-02-2010 11:24:07
Re: Melty Blood: Actress Again (ARC). (22 respuestas, enviadas el Hablemos de juegos)
Abierto el espacio oficial para la última revisión, que ahora tiene el nombre "Melty Blood: Actress Again Current Code". Se presenta en el AOU Show, el día 20:
15.878 10-02-2010 19:15:04
Re: Blaz Blue Continuum Shift (ARC). (65 respuestas, enviadas el Hablemos de juegos)
15.879 09-02-2010 09:34:48
Re: Blaz Blue Continuum Shift (ARC). (65 respuestas, enviadas el Hablemos de juegos)
3-60 y PS3. Verano. Mu-12 seleccionable. Un escenario nuevo (al menos):
15.880 08-02-2010 21:57:43
Re: Low-res screenshots (86 respuestas, enviadas el English talk)
I had actually nearly forgotten about these doubled screenshots. When you write that they have the usual issues, do you mean the general issues of any doubled screenshot, or the specific issues of the examples I provided you a while ago?
The former, though they still need curvature and perhaps additional blur to get a proper conclusion, but I find no colorimetric problems. Anyway, discussing methods for this screen size is officially worthless at this point. Moving on.
As for the quadrupled screenshots, the scanlines may be too dark. But it is very easy to adjust (opacity value in step 5). Do you think the screenshots should be a bit more blurry?
I think it does depend on the case really. I'd still darken them a little bit and would saturate the colors accordingly.
I think non-scaled screenshots
Thanks for the samples, but the approach here would be totally different. I want to let you see what I mean with pictures so let's just leave it at that for now. It's indeed more a subject for the development subforum and I believe I need to solve the PNGs' issue first off in order to not repeat the stupid charade from before.
15.881 08-02-2010 11:41:26
Re: Wizmans World (DS). (11 respuestas, enviadas el Hablemos de juegos)
15.882 08-02-2010 11:36:50
Re: GTI Club Supermini Festa! (ARC). (8 respuestas, enviadas el Hablemos de juegos)
http://www.konami.jp/gs/game/gticlub/
http://www.konami.jp/products/gticlub_wii/movie.html
Gracias a Game Nyarth 1.0.
15.883 08-02-2010 11:35:07
Re: Blaster Master: Overdrive. (1 respuestas, enviadas el Hablemos de juegos)
También servido en Japón:
15.884 08-02-2010 11:34:44
Re: Knights in the Nightmare (DS). (30 respuestas, enviadas el Hablemos de juegos)
15.885 08-02-2010 11:32:15
Re: Low-res screenshots (86 respuestas, enviadas el English talk)
Thank you, Ronan. "Doubled" screenshots have the usual issues, but "quadrupled" screens are very nice, especially when you add CRT-style curvature. I still want to ask you about non-scaled/slightly upscaled screenshots too but this is related more to the site design and I need to upload stuff, so later on.
15.886 07-02-2010 12:35:29
Tema: Blaster Master: Overdrive. (1 respuestas, enviadas el Hablemos de juegos)
Anunciado por el momento para el Wii Ware estadounidense para mañana mismo por la nueva filial de Sunsoft [ > ]:
http://www.sunsoftgames.com/games/Blast … index.php#
15.887 07-02-2010 12:24:53
Tema: Kochi-Kame, en DS. (3 respuestas, enviadas el Hablemos de juegos)
Kochira Katsushikaku Kamearikouenmae es uno de esos cómics que traspasan generaciones y generaciones hasta alcanzar el estatus de auténtica institución. Vemos en su revista madre, Shounen Jump, cómo se prepara una entrega para DS de la mano una vez más de Bandai, que promete llevar el título más extenso de la historia del vídeo-juego. Pocos datos, como es habitual, más allá de que será una recopilación de mini-juegos:
Enlace: http://blog.livedoor.jp/od3/
15.888 06-02-2010 12:58:39
Tema: Dust: An Elysian Tale. (17 respuestas, enviadas el Hablemos de juegos)
Dust: An Elysian Tail, a 2D action-RPG video game created for the Xbox 360 platform, and available soon as a downloadable title. It has won the grand prize in Microsoft's 2009 Dream.Build.Play competition.
Set in the beautiful yet mysterious world of Falana, this game chronicles protagonist Dust's journey to liberate an oppressed village, and rediscover his past. He is aided by an ancient sword, Ahrah, and his helpful if unreserved sidekick, Fidget.
Meticulously hand-animated and painted, this episode of Elysian Tail welcomes exploration, platforming, and above all else, mastery of a fighting system that rewards skilled gamers.
Casual and younger players will appreciate options tailored to allow them to enjoy the narrative without frustration, while seasoned players will enjoy collection, a deep combo and experience system, and increasingly challenging encounters.
Dust: An Elysian Tail is a unique experience in this era of HD gaming, and hearkens back to action games of old, while taking advantage of hardware today.
15.889 06-02-2010 12:35:24
Re: MegaShock! (22 respuestas, enviadas el English talk)
Marshall forgot to add "presentation-wise". I'm all for '8-bit concepts', to put it that way, but the hardware limitations--especially those of the FC--were a wall too high for the artists to get appealing-enough visuals. I thought so back in the day (most likely, thanks to the arcade games) and I still believe that. It's not very different to The Handheld Issue -- why should one give a shit about games for imperceptible screens.
And I'm not sure "most" developers took the Super Mario route when designing side-scroll action games. That's sure for the case of Western developers, or even in the context of the Western home markets, but the Japanese diversity is not a myth.
http://postback.geedorah.com/revisiones … kun_01.htm
http://postback.geedorah.com/revisiones … _ii_01.htm
http://postback.geedorah.com/revisiones … ies_01.htm
http://postback.geedorah.com/revisiones … opn_01.htm
http://postback.geedorah.com/revisiones … den_01.htm
Super Mario was bit tainting though, I won't deny that.
15.890 05-02-2010 14:28:46
Re: Tsumi to Batsu: Sora no Koukeisha (WII). (4 respuestas, enviadas el Hablemos de juegos)
15.891 05-02-2010 14:24:54
Re: From the Abyss (DS). (7 respuestas, enviadas el Hablemos de juegos)
Aparentemente, un relazamiento del juego para Wii Ware dividido en episodios bajo el nombre "Anonymous Notes":
15.892 05-02-2010 13:29:52
Re: Sonic the Hedgehog 4. (20 respuestas, enviadas el Hablemos de juegos)
15.893 05-02-2010 13:20:29
Re: MegaShock! (22 respuestas, enviadas el English talk)
Ah, I'll rephrase that: You awakened my mate M's interest in playing a particular game.
15.894 05-02-2010 02:01:06
Re: MegaShock! (22 respuestas, enviadas el English talk)
You must know that you've got with your review what I never got with any of mine -- mate M. to play a game.
15.895 04-02-2010 19:02:25
Re: Sonic the Hedgehog 4. (20 respuestas, enviadas el Hablemos de juegos)
15.896 04-02-2010 18:58:16
Tema: Sonic the Hedgehog 4. (20 respuestas, enviadas el Hablemos de juegos)
15.897 04-02-2010 18:44:47
Re: Curiosidades, en este hilo. (1.762 respuestas, enviadas el Hablemos de juegos)
Se abre la "Game Toshokan", un laboratorio de vídeo-consolas antiguas de iniciativa pública. PCE, MD, NG, SS Y DC estarán operativas con un repertorio de 'soft' esencial hasta finales de Marzo en la prefectura de Fukui, edificio frente a la estación de la JR:
15.898 04-02-2010 11:32:33
Re: Nintendo Wii. (164 respuestas, enviadas el Hablemos de juegos)
Ivy the Kiwi?, convertido desde Windows Phone y prometido también para DS, es el primer juego del nuevo estudio de Y. Naka:
http://game.watch.impress.co.jp/docs/ne … 46894.html