16.526

(54 respuestas, enviadas el English talk)

I'm really interested in it despite my words, so I wouldn't mind checking and correcting it all. It's just that I'm skeptical about the final result. But I wouldn't mind even inserting the English text in Postback's layout (or a similar one to it) in case you get one or more of the Revisiones translated. So, yeah.

16.527

(3.040 respuestas, enviadas el Hablemos de juegos)

Lo he instalado (puaj) y probado. Es realmente simpático. Conserva la mecánica propia de aquellos juegos de Dios, lo que escapa de mi ideario, pero si alguno se divertía con aquello de memorizar estrictamente, respuestas y dinámicas lentas y agarrotadas, etc. DEBE probar este "remake".

Los gráficos con "scanlines" se muestran, de hecho, como en esa captura. Lo que es una lástima, pues echan un poco por tierra una, por otro lado, excelente labor de diseño (lo mejor del juego, sin duda):

https://i.imgur.com/wvUezQz.jpg

https://i.imgur.com/oVKZKNQ.jpg

La segunda imagen muestra cómo debería haberse implementado el efecto de "scanlines", por si los autores acaban leyendo esto y quieren rectificar en futuras versiones. Que por cierto, ya puestos, un juego como éste NECESITA soporte para 240 líneas. No sé cómo se les puede haber pasado.

16.528

(54 respuestas, enviadas el English talk)

It should have been in English. Assuming that my English skills were as tolerable as my Spanish ones are, that is.

I think that a good translator [for my articles] needs to be a little bit less literal than the previous one. If he's good enough at English he should be able to port the tone and style properly. You can't do that being literal. So maybe it's you the one who ends up fixing every translation. And seriously, you shouldn't be wasting your own time with it, much like I shouldn't either.

16.529

(54 respuestas, enviadas el English talk)

icycalm escribió:

If it was in English, they would be. That's the only thing that's holding you back...

Actually, I was referring to the Spanish iterations. The other day I did a Google search in order to see if I could add some related Spanish site to Postback's links page and find out an overwhelming amount of them. The blog phenomenon has radically changed the scenario of 4 years ago. Quite sadly, I couldn't find a single one worth linking. And very few linking this site (though many linking IC, go figure). I think indeed that there're more non-Spanish sites linking Postback than Spanish ones [laughs]. Memo: One day I have to tell you about Spanish idiosyncrasy.

16.530

(3.040 respuestas, enviadas el Hablemos de juegos)

Capitán Sevilla: el Remake (WIN/LX, gratuito).

https://i.imgur.com/KLRF0K5.png

http://computeremuzone.com/ficha.php?id=754


Sus autores hicieron pública la versión final el otro día entre alboroto de multitudes. No conocí el original más allá de la prensa, pero personalmente me fascinan estas iniciativas consistentes en rehacer los viejos títulos de Spectrum, especialmente los españoles. Le pienso echar un buen vistazo, ya que admite incluso "joystick" y "scanlines" (espero que mejor implementadas de lo que muestra la imagen), así que ya diré más.

Vía http://www.emulatronia.com/

16.531

(85 respuestas, enviadas el Hablemos de juegos)

Capturas de la versión PS3 a la resolución "nativa" en IGN:

http://media.ps3.ign.com/media/142/14246579/imgs_1.html

Lo entrecomillo porque es difícil saber si hay en realidad escalado por "hardware", dado el infame "anti-aliasing" aplicado (que, es de suponer --y MUY de desear--, será optativo, como en los GGXX). En Type X 2 el juego se ejecutaba en 768 líneas frente a las 720 de estas imágenes. En una rápida comparación [con las capturas de la versión "arcade" vinculadas en un mensaje anterior], parece que la diferencia la han solventado recortando líneas superior e inferiomente, preservando tamaño y relación de aspecto al menos de los personajes.

Cabe preguntarse si el juego podrá configurarse para las 768 líneas (estándar de los televisores modernos, por otro lado) originales o bien será un "scaling" por "hardware" como en los juegos poliginales. Ya lo que harán para los que usen TV de 1080 líneas me da miedo hasta intentar imaginarlo.


http://i40.tinypic.com/33p3i14.png

16.532

(54 respuestas, enviadas el English talk)

I guess it never is, yeah. But don't get me wrong, more than acknowledgement per se, I'd just need more evidences of my articles being read. Like having all those dozens of shitty blogs/forums dedicated to "retrogaming" or Japanese games linking my stuff. I always love a good-reasoned criticism, whichever its polarity, on the other hand.

As for the English versions of my writings, I'm looking forward to them, thanks! You know I believe it won't be the same, but hey.

16.533

(54 respuestas, enviadas el English talk)

icycalm escribió:

I would like to know what your standard of success and failure for a website are...

Of course I was talking just about popularity. A website with no visitors is a failure. I'm not saying I get no visitors and even some nice feedback once in a while, but it's not enough for what this place offers. Especially considering the competition. I know it's directly related with the quantity-over-quality mindset and whatnot (I actually believe it's worse than that, though; the people just can't tell where there is quality and where there is not), but that's besides the point -- simply, I don't run a website only because I somehow enjoy it, but because I want my stuff to be read. And, as you know, I already stopped caring about winning that battle.



The other thing you say, that you've only said a fraction of what you have to say on video games, was exactly the problem I was facing several months ago, and am still facing in fact. Basically, reviews are of secondary importance -- and I think you will agree with me on this: the most important things we have to say need to go in articles. So, in the past, for the sake of balance and variety, I used to post one article per 4 or 5 reviews, but this was much too slow a rate for me. So I pretty much dropped the reviews and concentrated on the articles. My reasoning now is this: I might as well get all the articles out of the way (the most important ones, at any rate), and then I can devote myself to reviews, if I still feel like there's a point to doing them. Otherwise, if I had kept to the 5/1 ratio of reviews to articles, it would end up taking me half a decade to get done saying all I had to say.

Well, we have different ways to approach this subject. I indeed think that the best way I have to show what I want is through "reviews"/game-focused articles. For instance, if I want to explain why 20-years-old games like Gen-san look better than hi-res, 32-bit colors Western stuff like the Boy and his Blob remake, there's nothing like having a "review" of it with proper screens.

I wish I had the patience and skills to write so many understandable theory-focused editorials as yourself, but I just don't have them nor I'd enjoy it as much. And think about this -- I myself did enjoy Insomnia more when you favored reviews over editorials or philosophy lessons.



Another thing I wanted to ask... what happened with Hayama Akito? I tried babelfishing the relevant thread, but didn't manage to understand much.

Hayama Akito is one of the few persons, much like yourself, who is aware that _I_ am the fucking best source for news on Japanese games. Not just because of how I do the selection and add the illustrative commentary you don't find anywhere else, but because I've been doing it for more years he can even remember and have provided the original sources like nobody else does. I learned that he essentially copy-pasted once and again the news from Postback in his Gamercafe without mentioning his actual source, to the point of ridiculeness -- taking advantage, of course, of Postback's "obscurity". It was quite hilarious finding out that he indeed had been linking IC back when I posted the news there.

Then I learned that he also had been doing it at Shoryuken Dot Com, taking credit for stuff he just saw here first, and he never was grateful even once, despite knowing that every news worth posting he "revealed" (and "reveals") to his very public was/is thanks to me (or Zepy, if you count doujin as worth material) -- even if it's only because without me, he wouldn't have a miserable Japanese source. So I got tired of this kid with that hunger for fame and false acknowledgement, especially when I asked him to stop and he persisted on insulting me by denying it all.

Gamercafe is so horrid from a language/textual perspective I do wonder if anybody there is over 12, anyhow.


At any rate I was surprised to learn that he's the only person you've had to ban so far. I would have expected a few more bannings over the 4+ years that you've been running this site. It seems my site is a moron-magnet for some reason :(

If it serves, Hayama is not the only one. A couple more followed soon after and another couple would have been banned if they hadn't stopped posting, I'm sure.


Edit: Silly errata.

16.534

(54 respuestas, enviadas el English talk)

Did I? I hope I wasn't too categorical! I'll be honest -- the idea of quitting is always in my mind, you see. The site, as a website, is a failure not really worth my time and efforts. And... I'm also getting less and less satisfied with the final results, as a reader/visitor.

The thing is, I've only put there a very small fraction of what I have to say on video-games. There's still stuff which needs to be shown and explained properly, and seems nobody else wants to/can do it. So let's just say that, for now, I'm working on the next issue, yeah.



And thanks for the heads-up. That page is doomed or something.

http://www.famitsu.com/image/105/LaP3hDxYP56ZJ3aH1Uu8RtKbcUlC4p8B.jpg

http://www.famitsu.com/image/105/YFc4564q77D6g82UmysAY9WD62P23nN7.jpg

http://www.famitsu.com/image/105/FQ2ht1tz224537y4c4i6fPoBE3Mxv9Nu.jpg

http://www.famitsu.com/game/coming/1222577_1407.html

28 de Abril.

16.536

(96 respuestas, enviadas el Hablemos de juegos)

Vídeo comparativo de las versiones domésticas:

http://www.gametrailers.com/player/46276.html

16.537

(22 respuestas, enviadas el Hablemos de juegos)

Ha aflorado un nuevo "flyer" que promete Julio como fecha de lanzamiento:

http://gfront.sblo.jp/article/27382351.html

Vía http://www.am-net.jp/

16.538

(72 respuestas, enviadas el Hablemos de juegos)

Una entrevista a Ikeda en el ya famoso "blog" en la que lo menos interesante es lo que dice sobre DS 3-60:

- ¿Qué título le gustaría personalmente ver en XB360?

- Daifukkatsu.

- Sin embargo, ¿no recibe muchas peticiones para Progear no Arashi?

- Muy a mi pesar, la propiedad intelectual no nos pertenece, así que es imposible.

http://cave-game.cocolog-nifty.com/blog … 3/ikd.html

http://wii.ign.com/articles/959/959139p1.html

16.540

(19 respuestas, enviadas el Hablemos de juegos)

http://www.youtube.com/watch?v=7eGqBMzf-Hw&fmt=18

16.541

(85 respuestas, enviadas el Hablemos de juegos)

http://www.famitsu.com/image/104/VC5Y8V45ox661Z9MZ944D8ge5EmD74IW.jpg

http://www.famitsu.com/image/104/MVLOu6WheCHCKEFD4HhY5K5CA8RIHa5A.jpg


http://www.famitsu.com/game/coming/1222442_1407.html

16.542

(9 respuestas, enviadas el Hablemos de juegos)

http://www.famitsu.com/sp/090306_hero30/

28 de Mayo.

16.543

(24 respuestas, enviadas el Hablemos de juegos)

http://www.famitsu.com/game/coming/1222568_1407.html

16.544

(5 respuestas, enviadas el Hablemos de juegos)

http://japan.gamespot.com/ds/news/story … 205,00.htm

16.545

(78 respuestas, enviadas el Hablemos de juegos)

karagh escribió:

Esos enlaces dan errores por hotlink, casi que mejor.

Arreglado, para quien quiera.


Sitio oficial actualizado. Un nuevo y estremecedor vídeo que, de nuevo, creo que enseña demasiado:

http://www.mmv.co.jp/special/game/wii/o … index.html

16.546

(8 respuestas, enviadas el Hablemos de juegos)

The problem with the videos they have shown is not only that the puzzles are stupidly easy, but that they seem like filler for an action game with no action at all:

http://wii.ign.com/dor/objects/14326534 … IGN_2.html

Anyhow you just can't make a puzzle game suitable for 8-years-old kids and adults at the same time, as they say. Unless they're making three or four different and independent "subgames", which I'd hardly believe. Especially with that aesthetics.

16.547

(30 respuestas, enviadas el Hablemos de juegos)

EEUU y su edición:

http://www.rpgamer.com/games/other/nds/ … 309-1.html

http://www.rpgamer.com/games/other/nds/ … 309-1.html

16.548

(22 respuestas, enviadas el Hablemos de juegos)

http://www.rpgamer.com/games/other/nds/ … 309-1.html

16.549

(78 respuestas, enviadas el Hablemos de juegos)

¡Ojo; Famitsu!

http://www.rpgamer.com/games/other/wii/ … 309-1.html

16.550

(40 respuestas, enviadas el Hablemos de juegos)

http://img253.imagevenue.com/loc385/th_51104_210705922251_122_385lo.jpg

Vía http://blog.livedoor.jp/od3/