51

(54 respuestas, enviadas el English talk)

I would like to know what your standard of success and failure for a website are...

The other thing you say, that you've only said a fraction of what you have to say on video games, was exactly the problem I was facing several months ago, and am still facing in fact. Basically, reviews are of secondary importance -- and I think you will agree with me on this: the most important things we have to say need to go in articles. So, in the past, for the sake of balance and variety, I used to post one article per 4 or 5 reviews, but this was much too slow a rate for me. So I pretty much dropped the reviews and concentrated on the articles. My reasoning now is this: I might as well get all the articles out of the way (the most important ones, at any rate), and then I can devote myself to reviews, if I still feel like there's a point to doing them. Otherwise, if I had kept to the 5/1 ratio of reviews to articles, it would end up taking me half a decade to get done saying all I had to say.

Another thing I wanted to ask... what happened with Hayama Akito? I tried babelfishing the relevant thread, but didn't manage to understand much. At any rate I was surprised to learn that he's the only person you've had to ban so far. I would have expected a few more bannings over the 4+ years that you've been running this site. It seems my site is a moron-magnet for some reason :(

52

(54 respuestas, enviadas el English talk)

And one more thing, Recap. I remember a while ago you had told me that the next issue of Postback (which I guess meant either the previous one or the current one) would be the last. What was up with that? Have you already started work on the next one?

53

(54 respuestas, enviadas el English talk)

In this page:

http://postback.geedorah.com/general.html

The link to the article titles "Round 2" does not work...

54

(44 respuestas, enviadas el English talk)

That's perfectly clear now. Should have figured it out sooner -- thanks for the explanation.

55

(44 respuestas, enviadas el English talk)

Recap escribió:

Actually, it's Ookina (not an "ou" like, say "chou", but two "o's", like "ookami"). Thanks for the heads-up.

http://postback.geedorah.com/foros/view … 5689#p5689

Can you explain this to me? How do you decide when to use a "u" or an "o" for the extra vowel? I was under the impression that you are always supposed to use a "u"...

I think the title is: Hirameki Action: Chibikko Wagan no Oukina Bouken...

57

(8 respuestas, enviadas el Hablemos de juegos)

I did manage to get a new copy of that. I really want to play it one of these days. How strange that it never got localized.

58

(8 respuestas, enviadas el Hablemos de juegos)

http://insomnia.ac/reviews/ds/itsuwarinorondo/

59

(2 respuestas, enviadas el Hablemos de juegos)

http://www.irem.co.jp/official/hototogisu_ran/

http://insomnia.ac/archive/games/playstationportable/h/hototogisuran/screenshot1.jpg
http://insomnia.ac/archive/games/playstationportable/h/hototogisuran/screenshot2.jpg

From my website:

Another Irem strategy game for the PSP, this one featuring a mix of grid-based tactics and card-based battle system. The theme is Sengoku-era, featuring (who else?) Oda Nobunaga, and the cards are being drawn by a number of guest artists (see Culdcept). The producer/game designer is a dude named Matsuo Goro who apparently used to be a regional champion at Magic: The Gathering, so the card-battle system should be solid. Hopefully he’ll be sensible enough to make sure this game ends up more challenging than R-Type Tactics, and with a better designed campaign. (All the more so because, unfortunately, just as in Tactics, there’ll be no online mode; just local versus battles.)

Comes out this summer.

(By the way, the old Irem had made another game called Hototogisu for the Famicom. I’ve no idea what it was about though. Perhaps someone can look this up for me.)

http://insomnia.ac/news/2008/03/sengoku … ogisu-ran/

60

(32 respuestas, enviadas el Hablemos de juegos)

I am beginning to wonder whether the backgrounds have no animation because Examu's engine/hardware can't handle it. I don't mind the quality of the backgrounds you see, I don't think the settings are bad, it's just puzzling why there are no bystanders, elephants, leaves blowing in the wind -- something moving, at any rate. I mean how much extra work can this possibly be?

Again, though, I don't mind it. I think the sequel looks much better overall, with a lot more attention paid to menus and such. I still haven't watched more than a couple of videos because youtube annoys the hell out of me. I want high quality, and I want to be able to fast-forward at will.

61

(32 respuestas, enviadas el Hablemos de juegos)

Recap escribió:

¡Waku Waku 8!

Does that mean you like it now? ;)

62

(85 respuestas, enviadas el Hablemos de juegos)

Yeah, same here now. Guess they must have had server problems for a second there.


Man... between this and KOF XII, Capcom's gonna get creamed in the arcades. What a shameful end for the Street Fighter series.

63

(85 respuestas, enviadas el Hablemos de juegos)

Recap escribió:

How in the world? No, they don't look "upscaled" to me, even if that's not the screenshots' native rez. Since when does it matter what Brandon has to ever say about this shit?

He's full of crap isn't he? He said this at least twice in his forums, and also on the frontpage:

At some point I had to talk about BlazBlue in spite of my relative disinterest...might as well be now. It's the new 2D fighter from Arc System Works (distributed by AMI), with HD backgrounds, and nice-ish looking sprites (though apparently not truly HD themselves).

I wonder where he gets this crap from. I remember him telling me that Arcana Heart is not well-balanced, because "the Rumble Fish players" told him so. The Rumble Fish players!


(Btw, those flyers you linked have been pulled down...)

64

(85 respuestas, enviadas el Hablemos de juegos)

Recap, I've seen Brandon from IC state several times that the sprites are upscaled. WTF is he talking about? Do they look upscaled to you?

65

(8 respuestas, enviadas el Hablemos de juegos)

Recap, it looks to me like you are making a mistake here. The first Kekkaishi DS game is already out, and the one that's coming out next month is the second one:

http://www.bandaigames.channel.or.jp/list/ds_kekkaishi/

http://www.bandaigames.channel.or.jp/li … ekkaishi2/


Also, from the furigana under the title, it looks to me like the second game is called Kekkaishi: Kokubourou Shuurai. They are very small though so I can't be sure, but the "Kokubourou" part is definitely correct, as it is also used in the title of the Wii game...

66

(86 respuestas, enviadas el English talk)

So I've been messing around with Irfan View and a couple of emulators these past few days and I've got a ton of questions. Some of them are of a theoretical nature while others are more practical, but I must also confess that several of your instructions don't quite make sense to me at this point. I am hoping you won't mind explaining to me the reasoning behind your choices.

I guess my number one question would be this: Why take a capture of the emulator window with Irfan View instead of saving the screenshot with the emulator and THEN working on it? The only possible answer I've been able to give is that you prefer the emulator adding the scanlines instead of an external application... However, my experience with screen-capturing applications is that they degrade the image quality. Isn't the image I get from capturing using Irfan View worse than the emulator's native output? Irfan View seems to save in .bmp format, so perhaps not...

But the problem here seems to be that many emulators do not allow me to resize a window to exactly twice the size of the original resolution. I was able to use ZSNES with no problems as you instructed me, but I had no such luck with MAME32. In MAME32 I can only get a window the size of each game's original resolution, but resizing is done manually by using the mouse and enlarging the window, and if I do that I have no clue when I've exactly doubled the screen size. Kega Fusion allows me 640x480 in windowed mode, but that is not the correct doubled resolution for any Mega Drive games. And with ePSX I wouldn't even know where to begin -- the video options in that emulator are so complicated they give me a headache. Not to mention that -- apart from MAME, which tells you each game's native res -- I wouldn't know how to figure out the native res for most games running on other emulators. I mean, how do you know at what res a Super Famicom game runs? I am sure there must be a way to see this; I just don't know it yet.

Recap escribió:

Open one of the snapshots in your HD with Irfan View. Make sure the snapshot is border-free.

Since I was only able to use your tutorial with ZSNES, my snapshot was 512 x 448 so there were no added borders. Still the game ITSELF (R-Type III) has black borders at the top and bottom. Am I supposed to crop those off?

Recap escribió:

Go to the Adobe 8BF filters menu and select "Television". You only need to add curvature. Something between 4~8 will serve.

What I found strange about this menu is that, by default (i.e. the first time you click on it) it adds a whole load of effects to the image. Here they are:

Scanline Strength
Scanline Thickness (pixels)
Vertical Shift
Curvature
Static
Ghost Strength
Ghost Offset
Breakup

All these sliders were at random values and I had to set them all to zero. Then I selected 8 for curvature.

Is this what I should be doing? All the sliders at zero except curvature?

And do you have any idea what the "Random Seed" option is at the bottom? I try to set it to 0 but it automatically resets to 1 when I exit the menu and re-enter it.

Also, why are you choosing such a low curvature number? I was always wondering about that. I know that different monitors have different curvatures and all, but the curvature you are adding is so imperceptible you might as well not bother, no?

Recap escribió:

6. Resize the image's width via the Image menu in order to get a 4 : 3 aspect ratio (or whichever suits better for the page layout). Do it with a "resample" method like Lanczos Filter.

This is where I got stuck. The Resize/Resample menu has no option for automatic resizing to 4 : 3 aspect ratio. I have to set the size manually by entering pixel numbers... Frankly, I am completely lost here.

Recap escribió:

7. Let's add some blur now. Go to Image, Effects, Blur.

Here I have to ask: Do you really add blur to your screenshots? They look crystal-clear to me... And if you do add blur, do you really think it's necessary/desirable? I guess you are doing it to get closer to what you'd see on a real monitor?

Recap escribió:

8. Time to Enhance Colors also from the Image menu. Modify the color balance, contrast and saturation as you prefer. This is a very important phase in the process, so be careful. Its point is to reintegrate the picture its original colors, given that both, the scanlines and the blur darkened it a lot.

Again, I am completely lost here. So lost that I feel like a complete moron. I mean, why mess with the colors? You say that we darkened its "original colors" by adding scanlines, but I don't understand how this works. Scanlines are just lines added between the regular lines, they are not added on top of the regular lines. So how did we darken the image?

Besides, the Enhance Color menus scares the hell out of me. How am I supposed to figure out the best positions of all those random sliders? I don't even have a clue as to what I should be aiming for.

Recap escribió:

9. Add some more blur if necessary, save your changes and there you have it.

How do I tell if more blur is necessary?



So anyway, here's one of my tries:


http://misc.insomnia.ac/random/irfanview_example_1.bmp


This is 512 x 448 including the game's own borders, with a curvature of 8 and one dose of blur. I have not resized the image to 4 : 3 because I couldn't figure out how to do it, and I have not messed around with the colors because I wouldn't know where to start.


So... let me know what you think about all this... It sure is a more complicated business than I would have imagined. (I am still loving the results, of course!)

67

(86 respuestas, enviadas el English talk)

Man. I don't know if I am the one who is stupid, or the people who made this program. See, as long as I had not opened a file all those option menus were "grayed out", so I could not click on them. But when I opened a random image they all became available, and I was able to use the options you showed me in your last post to tell IrfanView where to find the Xenofex 2 folder.

So I am all set! Next step whenever you are ready.

68

(86 respuestas, enviadas el English talk)

So I just went carefully through all the "properties/settings", and did not manage to find any option to tell IrfanView to use Photosop plugins. There is even a "PlugIns" tab, but it's useless.

Then I checked the "Installed PlugIns..." option under the "Help" menu, which gives you a list of all the installed plug-ins, and their location. So I went to that location and copied the Xenofex 2 DLL and 8BF files, then restarted IrfanView, and when I checked the "Installed PlugIns..." option again I saw the following, right at the very bottom of the list of installed plug-ins:

PlugIn                                                  Version            Info/Formats
XENOFEX 2 DEMO CORE.DLL                  Unknown          Unknown

Does that mean that I have installed it now? How do I use it to make sure it's working?

I would be very surprised if it worked since -- apart from the 2 files I copied -- all the rest of the Xenofex 2 files are in the separate folder where I installed it, and IrfanView does not seem to know its location.

69

(86 respuestas, enviadas el English talk)

I've already installed a newer version (irfanview_plugins_410_setup.exe). I'll spend some time later today going carefully through all the menus and the help file. I should be able to figure it out.

70

(86 respuestas, enviadas el English talk)

Okay, I downloaded a trial version of Xenofex 2, which lasts for 30 days (the licence costs $130!), and installed it to work both with Photoshop and in a separate folder. I also got the extra DLLs for the 8BF_FILTERS thingy, and installed them. The problem is that I can't find how to use the 8BF_FILTERS plug-in. I went through all of Irfan's menus but couldn't find any option to use that plug-in (which would presumably allow me to tell Irfan the exact location of Xenofex 2).

I also looked through a couple of .txt files, but no luck.

I'll try again tomorrow. Let me know if you think of something in the meantime.

71

(86 respuestas, enviadas el English talk)

So Recap, first of all I want to say I am sorry for what happened in my forum the other day. I should have checked the situation earlier -- and I would have -- but I had no idea NFG would be so aggressive and unreasonable. Normally he is very reasonable, but your insistence on the whole scanline thing seems to have awoken some primal assholic instinct in him, and after you left it took me like two whole fucking pages to explain to him why he was being an asshole.

So anyway, I am very much determined to make a new template for my reviews, using screenshots like yours. So if you are still willing to help me do this, I am all ready. Only problem is the Alien Skin Xenofex 2 plug-in, which does not seem to work with IrfanView. I have downloaded IrfanView and set it up, as well as its plug-ins, but according to this page:

http://www.alienskin.com/xx2/xx2_requirements.html

the Alien Skin Xenofex 2 plug-in only works with certain programs (some of which I do have, actually).

So what am I doing wrong here?

72

(20 respuestas, enviadas el English talk)

It is a very surprising game. Very interesting indeed. Whether you end up enjoying it or not is another matter...

73

(20 respuestas, enviadas el English talk)

I once posted on the Shmup forum for a bit (the French one) and I saw loads of people there who couldn't put together a single half-decent sentence in English. Those people, even if they ARE aware of the better English arcade resource websites, still want to have a frontpage that talks about these games in their own language, even if it does so poorly.

I mean it's only natural. It's why people like Gaijin Punch and Tim Rogers still check English websites, even though they can get a lot of the same information much quicker (and oftentimes more reliably) from the original source.

But yeah. RyanDG is just lazy, and so are many Western bloggers. But at least he is not deceitful.

74

(20 respuestas, enviadas el English talk)

Recap escribió:

If they were, they'd need to repeatedly mention too many non-Japanese sites where the info is explained much better and directly from the Japanese sources, hence, they could see themselves missing their own readers and reputation. It's the same issue Hayama has with his Gamer Cafe.

This is true for those of their readers who are comfortable with English. Most of them are not, however. The French- or Spanish-speaking people who are comfortable with English are already reading those other sites you mention.

For people who are only comfortable with their native language, however, sites like Neo-Arcadia are providing a valuable service. They could be doing a better job, but what can you do. At least they are not charging anyone for their poor service.


(And please don't tell me that all young Spanish and French people these days are comfortable with English. It is astounding the degree to which this is not true.)

75

(20 respuestas, enviadas el English talk)

I do agree with what you are saying. But even though you may despise Neo-Arcadia's underhanded way of doing things, there is a flip side to this coin.

Neo-Arcadia is the best French-speaking source of arcade news on the net. Is this true or is it not? Are they providing a service to those who don't speak Japanese and who don't have the balls to try navigating Japanese websites? Any way you look at it, Neo-Arcadia is providing a service. So at least SOME of their traffic is deserved. It's just too bad that they are not being honest about how they work.

And you know what, I bet that if they were being honest they would have had even MORE traffic. They are just too stupid and too small-minded to see this.