Interview with Masami Watanabe, president of Flight-Plan, and as hardcore a gamer as they get.
With Summon Night we managed to create a world not seen before with a concept of cute characters and summons. As far as Poison Pink is concerned, the impetus was the idea to create a completely different, new fantasy world. This game's concept is to catch and collect demons in a dark fantasy world. The protagonists are three characters investigating a den of demons named Besek, which has suddenly appeared. The demons are awaiting the protagonists, who have embarked on their journey to rescue a princess who has been abducted to the demon lair. When defeating the demons, who attack one after the other, it is possible to capture and turn them into party members if special conditions are met. At a place known as Demon's Mansion, it is possible to dismantle demons and turn them into weapons. After freeing the people abucted by the demons, one can also enjoy a conversation with them at a safehouse. I think that adding system of catching and collecting [demons] to the fun of the simulation will definitely make players happy.
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Also reveals two new games: a second self-published one and a new PS2 Summon Night installment that will be an action RPG.