Robo Storm Senki (WIN, gratuito)
http://www.geocities.co.jp/Playtown-Par … ge017.html
Shinobi Michi (WIN, gratuito)
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Robo Storm Senki (WIN, gratuito)
http://www.geocities.co.jp/Playtown-Par … ge017.html
Shinobi Michi (WIN, gratuito)
http://breakingbytes.tumblr.com/post/17 … time-for-a
Dan a entender que sí será posible un modo gráfico de 1 : 1, pero vuelven a destinar recursos para un modo panorámico.
Necesitan un director de arte competente antes de seguir haciendo el mono...
Y Sengoku Cannon, por alguna razón:
https://ec.nintendo.com/JP/ja/titles/70010000003626
Darius Cozmic Collection, anunciado. Dos ediciones: 1, 2, Sagaia y Gaiden para ambas, Twin, Force, 2 MD, Sagaia (Master System de Europa) y Alpha, se añaden en la edición especial, junto al álbum Darius Arrange CD, un libro de arte y una réplica en miniatura de la marquesina de Darius.
¿Lo más inquietante? Que Square-Enix se haya molestado en adquirir los derechos de Alpha desde NEC, Interchannel o quien quiera que sea (aunque lo cierto es que no hay mención a nadie en el "copyright" por ahora).
https://www.famitsu.com/news/201807/02160139.html
Febrero (en serio).
(Famitsu.)
El libro de arte de la Special Edition trae entrevistas a desarrolladores originales:
Disponible para WIN:
https://store.steampowered.com/app/8851 … Up_Bundle/
El desarrollo, al menos de las versiones de PS4 y NS, parece ser interno, pero se ve que se ha puesto muy poco mimo en la emulación.
Halcyon Plume is a unique game that contains some of the best elements of 3D rail shooters, side-scrollers, and RPGs. Fusing them together in fun and unexpected ways. Influenced by games like Star Fox 64, Legend of Zelda Orcarina of Time, Megaman Legends, and studio Ghibli films. Explore a lush world filled with fast paced aerial combat above and puzzling action below. As everything you do in the world over the clouds may have consequences in the world below.
https://web.archive.org/web/20180413095 … plume.com/
https://twitter.com/HalcyonPlume
Norteamericano y en desarrollo, supuestamente.
Clocker is a puzzle game with some special time mechanisms. In this game, you can control two characters: father John and daughter Alice. The world in the game is paused, you should play John to control people's timelines independently, making them continuely doing what they do for next several seconds. Use this ability to change future. And then play Alice to recover the world, to see results of what John has done before.
https://store.steampowered.com/app/916050/Clocker/
https://indienova.com/corp/clocker
La editora es (será) de la China continental, pero no estoy seguro respecto a la desarrolladora.
nueva información: Genkai Chousen Distopia
https://twitter.com/ohfivepro/status/10 … 4759776256
Gracias pues.
Aftertile (WIN, en desarrollo)
https://media.indiedb.com/cache/images/ … wcase2.gif
Aftertile is a flotvania game, about ghosts and the path to enlightenment. The player controls Ghosty, a cute little ghost traveling a huge maze using his ghastly powers to help other ghosts. It's called floatvania because it's built around basic metroidvania concepts, but adding a new main mechanic: floating around (and going through walls).
No parece que vaya a salir este año, y sí parece seguro que necesitará doble "stick" analógico:
Se supone que se simultanea con la edición para WIN:
Anunciada última entrega de Fushigi no Gensoukyou (clon de Fushigi no Dungeon de origen "amateur" con personajes de la saga Touhou) para PS4 y NS para finales de Abril (¡!) en doble edición física y electrónica de Unties:
https://www.aquastyle.org/lotus_labyrinth/
Anteriores:
Driftpunk Racer (WIN, MAC, disponible)
https://store.steampowered.com/app/8974 … unk_Racer/
Killer Auto (WIN, en desarrollo)
https://www.instagram.com/p/BnZV8rOgEfw … y=kiddradd
https://twitter.com/EthanRedd/status/10 … 2841977867
http://www.killerautogame.com/
Estadounidense.
Feral Frontier (WIN, en desarrollo)
Feral Frontier is an animal-based, retro side-scrolling Metroidvania built around a varied and intuitive system that is equal parts platforming, combat and exploration.
http://www.dirtybeastgames.com/
https://twitter.com/DirtyBeastGames/
Estadounidense.
Dark Drive (WIN, MAC, en desarrollo)
Dark Drive 2D, a retro-graphic game with mixes many different genres, including RPG, Rouge-lite, Turn-Based and a distinct breathtaking fighting system.
https://forums.tigsource.com/index.php?topic=64409.0
https://store.steampowered.com/app/822030/Dark_Drive/
https://twitter.com/D_SelectStart
Tailandés.
Immure (WIN, MAC, LX, en desarrollo)
IMMURE is a story driven, psychological horror game. Will, the protagonist, has found himself trapped inside a foreboding Mansion with no exit.
I am Rarebreed. I'm a solo game dev currently working on my first ps4/nintendo switch/Steam title called Blazing Strike. Blazing Strike is a 2d style fighting game with modernized looks and original gameplay/mechanics.
As the sole developer of the game, trying to complete the game and releasing it on the market has been very tough. And today I have decided to ask all of my potential Patrons for help!
New way to defend. When I was testing the concept of Rush Mode, I came to realize that defensive mechanism of major 2D fighting games is what made creating a new game system almost impossible. Blazing Strike does things a little different. Defense is broken down to 3 types: block, guard, and parry.
https://www.patreon.com/rarebreedgamedev
https://twitter.com/markarotGC
Suena a ciencia-ficción que un solo hombre pueda sacar un proyecto así adelante, pero apunta maneras, así que, lo seguiremos.
¿Se ha mencionado esto ? No tengo claro que vaya en Doujin
Para DC, Neo Geo y recreativa (?). Lanzamiento para DC sale el 21-12-2010.
http://sazanami.net/20101015-neogeo-mvs-fast-striker/
todo a 240p
Eye-searing 2D shoot ’em up Fast Striker hits PS4 & PS Vita on 16th October
WIN (Steam) y las versiones occidentales de PS4, XBO y NS. De los italianos 3-D Cloud, cuyo historial no es precisamente glorioso.
"Original mode" is almost the same as Steam version. "Infinos Gaiden" takes a long time to adjust the difficulty level. Therefore, I decided to leave it as "Original Mode" in EXA.
Next is the introduction of "EXA mode". In this mode, "basic system", "enemies and bosses appearance and attack method" has been changed. The difference is like Konami's "Salamandar" and "Life force".
Zupapa!, desde mañana:
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Zero Ranger is a vertically scrolling 2D shoot'em up with heavy emphasis on shooting, dodging and... mystery?
https://store.steampowered.com/app/809020/ZeroRanger/
Finlandés. Sale hoy, con suerte en algún sitio distinto a la plataforma Steam.
La hubo:
https://twitter.com/umaaaaaa/status/983625709972156418
https://twitter.com/umaaaaaa/status/1036949978323640320
https://twitter.com/umaaaaaa/status/1023251191415812096
- It's like an RPG but without battles
- No sublime plots nor breathtaking stories
- It's rather a "toy" than a "game". A piece of artwork that you can walk through with an avatar.
https://www.pixiv.net/fanbox/creator/3286/post/12472
Obra de un único autor, en preparación para WIN, con título provisional. No me gusta dedicar hilo propio a los "juguetes", pero el "dot art" de éste es embriagador. Por desgracia, hay disparidad gráfica, con algunas fuentes a mayor resolución que el resto del juego. Veremos si se puede arreglar de algún modo.
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