15.251 22-02-2012 16:32:36
Re: Under Night: In-Birth (ARC). (65 respuestas, enviadas el Hablemos de juegos)
15.252 22-02-2012 16:28:18
Re: Type X 2 de Taito. (43 respuestas, enviadas el Hablemos de juegos)
Versión 2.0 para el servicio de Nesica Cross Live. AH 2, Suggoi! AH2, Daemon Bride Additional Gain, Perfektwelt, Senzo Kuyou (que corrige "bugs" de la versión original) y Trouble Witches, disponibles desde hoy:
15.253 22-02-2012 16:18:25
Re: Curiosidades, en este hilo. (1.938 respuestas, enviadas el Hablemos de juegos)
Un resumen muy fotográfico del "hardware" presentado en el recién acontecido AOU 2012:
15.254 20-02-2012 15:59:52
Re: Guilty Gear XX Accent Core. (76 respuestas, enviadas el Hablemos de juegos)
Pero es que además se me escapa qué credenciales puede tener el tal "Hit Confirm" para que eleves a categoría de probabilidad sus tristes hipótesis...
15.255 20-02-2012 13:57:22
Re: Code of Princess (3DS). (27 respuestas, enviadas el Hablemos de juegos)
15.256 20-02-2012 12:42:48
Re: Under Night: In-Birth (ARC). (65 respuestas, enviadas el Hablemos de juegos)
15.257 20-02-2012 12:41:08
Re: Dondonpachi Saidaioujou (ARC). (53 respuestas, enviadas el Hablemos de juegos)
Sitio oficial inaugurado (enlace arriba) y otro vídeo, para quien le gusten:
http://www.youtube.com/watch?feature=pl … I_qJq7y33w
15.258 20-02-2012 03:12:05
Re: Modern trash. (13 respuestas, enviadas el English talk)
So now you know, people: art is games, video-games are about "immersion" and not challenge, stage progression is better than one single stage because it mimics real life, keyboards were conceived as gaming interfaces.
Banned so that I can save some patience.
15.259 19-02-2012 16:11:33
Re: Los modos de las consolas actuales (2 respuestas, enviadas el Hardware del vídeo y emulación avanzada)
No era ése el dato por el que te preguntaba, pero es igual. Algo de luz --confiando esta vez en que hagas mejor uso de ella que el de ir de sobradillo cantamañanero en el foro de Sega Saturno--: NO puedes aplicar las mismas teorías en los juegos de gráficos poligonales. Uno de éstos puede estar diseñado para generar sus modelos para distintas resoluciones de pantalla, y aplicar las texturas y efectos en consecuencia. O puede, simplemente, subescalar sus gráficos vía "hardware" para resoluciones inferiores a la nativa. Que al cambiar de formato de pantalla elijan recortar área visible, o ampliarla, o añadir bordes para preservar la relación de aspecto, depende de cada juego e imagino que te podrás encontrar de todo. Los gráficos poligonales se definen precisamente por eso -- por escalarse en tiempo real.
15.260 19-02-2012 15:48:06
Re: Modern trash. (13 respuestas, enviadas el English talk)
Icycalm, keep that shit for your own forum, thankyouverymuch. If you want to attempt to explain why real-time polygons, three-dimensional mechanics in a two-dimensional medium, and analog control pads or control systems based on non-gaming interfaces are "utterly superior" to bitmap-based graphics, pure 2-D mechanics, and digital controls, go ahead. But gratuitous insults which lead the discussion nowhere won't be tolerated even from you. Just in case you care.
The reason I prefer 16-bit games over 8-bit ones, or games with scene development over stuff without it is, essentially, an aesthetics subject. A plain matter of beauty. Of pleasing my eyes. It has nothing to do with how well the game makes me feel as its stupid protagonist --neither how well the game makes of me its actual protagonist-- nor the virtual tangibleness of its world. As I told you once, I don't give a shit about immersion in my action games. Not that kind, anyway.
15.261 18-02-2012 15:56:33
Re: Modern trash. (13 respuestas, enviadas el English talk)
So now you know, people: "2-D games" are primitive because we now have "3-D genres" with their analog control wonderness and first-person perspectives which finally! make you feel as the freaking protagonist from your favorite, worth-a-thousand-paintings B-movie.
I'm sure you also expected me not to refrain myself from replying with something along those lines, so there it is.
15.262 17-02-2012 20:49:46
Re: Guilty Gear XX Accent Core. (76 respuestas, enviadas el Hablemos de juegos)
¿De dónde te sacas ese "dato"? ¿De debajo del alerón, como es habitual?
15.263 17-02-2012 20:46:29
Re: Under Defeat (15 respuestas, enviadas el Hablemos de juegos)
Bueno, el vídeo es esencialmente sobre el nuevo modo panorámico, que ha traído consigo diversos cambios. (Lástima que ninguno sirva para arreglar el principal problema del juego.)
Parece que se prepara una nueva aeronave como contenido descargable (y "abonable"):
15.264 17-02-2012 16:16:20
Re: Dondonpachi Saidaioujou (ARC). (53 respuestas, enviadas el Hablemos de juegos)
Vídeo y entrevista desde AOU:
http://www.4gamer.net/games/146/G014693/20120217084/
"Auto-bomb" optativo. Modo para novatos confirmado en la versión final. Quieren llegar "a todos" también en los "arcades".
15.265 17-02-2012 16:11:26
Re: Under Defeat (15 respuestas, enviadas el Hablemos de juegos)
Fresquito: http://www.youtube.com/watch?feature=pl … QW_w56JClo
Sale la próxima semana.
15.266 17-02-2012 14:54:51
Re: Curiosidades, en este hilo. (1.938 respuestas, enviadas el Hablemos de juegos)
http://tanntou.blog57.fc2.com/blog-entry-4537.html
Y primeras imágenes de AOU 2012: http://tanntou.blog57.fc2.com/
15.267 17-02-2012 14:51:10
Re: Persona 4: The Ultimate in Mayonaka Arena es un "lucha versus". (69 respuestas, enviadas el Hablemos de juegos)
Sitio oficial para la versión de recreativa inaugurado:
http://www.arcsystemworks.jp/p4u/
...y vídeo-tutorial:
15.268 17-02-2012 13:24:06
Re: Nos queda el doujin. (3.618 respuestas, enviadas el Hablemos de juegos)
Discussion in English moved here:
15.269 17-02-2012 13:22:16
Re: Modern trash. (13 respuestas, enviadas el English talk)
I was talking in a general sense -- we don't get new amateur pieces which can touch the quality of the great games of the past much like we don't get new professional pieces which can do that, either. And the examples you gave seem to confirm it, even if the comparison there has to be much more... abstract.
I don't think you're being too kind on the European action games for the 8-bit/16-bit computers. They were horrid from the mechanics perspective (many of them even had to be played with a keyboard, so what could you expect), but they were (many times, though just in the early days) conceptually almost as great as the Japanese arcades they were trying to mimic and got amazing settings and scenography, making of any random theme something cool to experience. This personality just can't be found in the modern amateur scene from the West since they don't put even half the work into it nor have the talent, to begin with.
15.270 17-02-2012 13:21:28
Tema: Modern trash. (13 respuestas, enviadas el English talk)
http://postback.geedorah.com/foros/view … 711#p14711
It really seems impossible to stop these people. And they are churning out this shit at such a rate, that in order to keep trashing them we'd have to turn reviewing "indie" trash into a full-time job. It really boggles the mind how much time, money and effort is going into this by-now gigantic 2D "indie" scene, the long term result of which is that not a single one of these games, not a single title that comes out of this scene, will ever be able to stand shoulder to shoulder with the great games of the past (or even with mediocre ones!), never mind surpass them. And everyone else in the industry besides us is doing their utmost to make sure that this will never change.
It just mirrors the official, professional market in that regard, doesn't it? And wait a couple of years onwards.
I don't see a close equivalence with the professional market. There are some similarities (the general lack of difficulty and dumbing down, for example), but you still get stuff like Senjou no Valkyria, Operation Darkness, Far Cry 2, Vanquish and Bayonetta that move things forward. In the "indie" market, there seems to be no moving forward whatsoever.
The closest parallel I can see, is with the European (mainly British) home computer scene in the 80's and early '90s (and specifically the action genres). Countless games that are practically unplayable now -- though still better than the "indie" trash (except if my memory is being too kind on the former...)
15.271 17-02-2012 12:39:53
Re: Under Night: In-Birth (ARC). (65 respuestas, enviadas el Hablemos de juegos)
Un vídeo con motivo de su presentacion en AOU:
http://www.4gamer.net/games/128/G012841/20120217030/
http://www13.plala.or.jp/french/uni.htm
Participará, junto a GGXX Accent Core Plus y Gee-Sen Love, de una nueva plataforma "on-line" de Sega que se presenta también en la convención:
15.272 17-02-2012 12:34:58
Re: Guilty Gear XX Accent Core. (76 respuestas, enviadas el Hablemos de juegos)
Como era previsible, la versión para recreativas va acompañada de versiones para 3-60 y PS3 con modo "on-line":
15.273 17-02-2012 12:30:00
Re: Dondonpachi Saidaioujou (ARC). (53 respuestas, enviadas el Hablemos de juegos)
Desde AOU 2012:
15.274 16-02-2012 14:01:27
Re: Little Witch Parfait en PSP. (4 respuestas, enviadas el Hablemos de juegos)
15.275 16-02-2012 14:00:08
Re: Eien no Aselia se portabiliza. (4 respuestas, enviadas el Hablemos de juegos)
Aselia, a la venta.