16.626 16-01-2011 15:25:45
Re: Tatsunoko vs. Capcom ~Cross Generation of Heroes~ (ARC). (104 respuestas, enviadas el Hablemos de juegos)
16.627 16-01-2011 15:23:30
Re: Bullet Soul (X360). (23 respuestas, enviadas el Hablemos de juegos)
En evidente paralelismo a las Caravan de Hudson de hace 20 años, 5PB anuncia su propia competición itinerante en vivo, de ámbito nacional, para Bullet Soul en modo 'score attack':
16.628 16-01-2011 15:15:18
Re: Nos queda el doujin. (3.740 respuestas, enviadas el Hablemos de juegos)
Revolver 360 (XB360)
Ha recibido recientemente soporte, vía parche, de 'arcade stick', así que merece por fin una mención:
http://www.xna-today.jpn.org/archives/3434 (enlace: http://stg.liarsoft.org/)

16.630 13-01-2011 18:52:37
Re: Wizardry: Torawareshi Bourei no Machi (PS3). (2 respuestas, enviadas el Hablemos de juegos)
16.632 13-01-2011 00:03:53
Re: 'Oscuro' es poco decir. (415 respuestas, enviadas el Hablemos de juegos)
Hardcore (MD).
Un prototipo que se gestó en realidad para las máquinas europeas ya durante la muerte comercial del sistema, apadrinado por Digital Illusions:

16.633 12-01-2011 23:55:47
Re: Puzzle Bobble Wii. (1 respuestas, enviadas el Hablemos de juegos)
'Tobidasu! Puzzle Bobble 3D' anunciado para 3DS, desarrollado por Arika y sin sello de Taito esta vez:

16.634 12-01-2011 23:51:13
Re: Ace Combat: Assault Horizon (XB360, PS3). (3 respuestas, enviadas el Hablemos de juegos)
16.635 12-01-2011 23:47:42
Re: Juegos para teléfonos móviles nipones. (26 respuestas, enviadas el Hablemos de juegos)
16.636 12-01-2011 18:12:03
Re: X-Box Live Arcade. (82 respuestas, enviadas el Hablemos de juegos)

http://insomnia.ac/reviews/xbox360/braid/page_01.php
I mean, isn't it by now obvious why, even in purely thematic terms, something like Super Mario World is infinitely more immersive than tripe like Braid or Knytt or Passage? Ask yourselves: How can it be that the childish platformer is more immersive than the "serious" platformer? PERHAPS BECAUSE THE VERY CONCEPT OF THE PLATFORMER IS CHILDISH TO BEGIN WITH, AND CONSEQUENTLY WORKS BETTER WHEN PAIRED WITH AN EQUALLY CHILDISH THEME?
16.637 12-01-2011 18:05:10
Re: Juegos para navegadores de Internet. (34 respuestas, enviadas el Hablemos de juegos)
Abierto el cupo para participar en el primer 'beta test':
16.638 12-01-2011 18:02:59
Re: Phantom Breaker. (28 respuestas, enviadas el Hablemos de juegos)
Conferencia a lo grande
http://gamenyarth.blog67.fc2.com/blog-e … sm13283242
2:02 para los juegos en acción.
16.639 12-01-2011 17:58:29
Re: Super Robot Taisen Z (PS2). (30 respuestas, enviadas el Hablemos de juegos)
16.640 12-01-2011 17:55:15
Re: Arcana Heart 3 (ARC). (53 respuestas, enviadas el Hablemos de juegos)
Recopilación de los avances de Dengeki Online y un espectacular fondo de escritorio:
16.641 12-01-2011 17:52:14
Re: Blaz Blue Continuum Shift (ARC). (65 respuestas, enviadas el Hablemos de juegos)
16.642 11-01-2011 13:11:49
Re: Official ports of arcade games for Japanese WIN. (14 respuestas, enviadas el English talk)
That's good to hear. I guess they only sold them through the internet?
16.643 11-01-2011 01:09:51
Re: Official ports of arcade games for Japanese WIN. (14 respuestas, enviadas el English talk)
Seems you're right, so hey:

http://www.amusement-center.com/project … hibutsuec/
And yet more from Mediakite:

http://game.watch.impress.co.jp/docs/20021206/ultra.htm
http://game.watch.impress.co.jp/docs/20031008/mk.htm
http://game.watch.impress.co.jp/docs/20031118/mk.htm
http://game.watch.impress.co.jp/docs/20020827/netg.htm (this is the announcement for their agreement on the Net-Geesen service, back in 2002)
16.644 11-01-2011 00:35:09
Re: Official ports of arcade games for Japanese WIN. (14 respuestas, enviadas el English talk)
A Splatter House video, in order to get an idea of what to expect (there're a couple of full-screen display modes):
16.645 11-01-2011 00:34:09
Re: Official ports of arcade games for Japanese WIN. (14 respuestas, enviadas el English talk)
Oh yeah. I forgot to mention this was for retail games only. EGG is indeed amazing for its catalog. It has many arcade titles. Nichibutsu's have been there for some years now if I recall, and recently DECO was added. Project EGG does deserve an article for Western audiences, so maybe I'll be hearing you in the future.
16.646 11-01-2011 00:08:44
Re: Official ports of arcade games for Japanese WIN. (14 respuestas, enviadas el English talk)
Some console stuff:




16.647 11-01-2011 00:07:20
Re: Official ports of arcade games for Japanese WIN. (14 respuestas, enviadas el English talk)




16.648 11-01-2011 00:06:10
Re: Official ports of arcade games for Japanese WIN. (14 respuestas, enviadas el English talk)

![]()

16.649 11-01-2011 00:04:16
Re: Official ports of arcade games for Japanese WIN. (14 respuestas, enviadas el English talk)






16.650 11-01-2011 00:02:59
Tema: Official ports of arcade games for Japanese WIN. (14 respuestas, enviadas el English talk)
So even if most of these are irrelevant thanks to MAME/consoles or due to their low-profile nature I guess it's time we get a proper catalog of what was made in this area for the sake of documentation.
First thing to note is that many of them were released through Mediakite's Yuu-Yuu budget series. This is a label for rereleases of products from other companies, but it seems many of these were originally launched this way. Mediakite also had a series for MD ports. Didn't last for too long, but at least they picked Gunstar Heroes.
There are a lot of these arcade ports for other Asian markets and indeed Cyberfront's SNK titles were based on Taiwanese versions by other companies, if I recall.
It'll be interesting to know with the time which ones of these use emulation, or even MAME, and their accuracy. I'm still to decide if they'll get a place in Postback 2.0, though.




