17.077 13-01-2011 18:52:37
Re: Wizardry: Torawareshi Bourei no Machi (PS3). (2 respuestas, enviadas el Hablemos de juegos)
17.079 13-01-2011 00:03:53
Re: 'Oscuro' es poco decir. (420 respuestas, enviadas el Hablemos de juegos)
Hardcore (MD).
Un prototipo que se gestó en realidad para las máquinas europeas ya durante la muerte comercial del sistema, apadrinado por Digital Illusions:

17.080 12-01-2011 23:55:47
Re: Puzzle Bobble Wii. (1 respuestas, enviadas el Hablemos de juegos)
'Tobidasu! Puzzle Bobble 3D' anunciado para 3DS, desarrollado por Arika y sin sello de Taito esta vez:

17.081 12-01-2011 23:51:13
Re: Ace Combat: Assault Horizon (XB360, PS3). (3 respuestas, enviadas el Hablemos de juegos)
17.082 12-01-2011 23:47:42
Re: Juegos para teléfonos móviles nipones. (26 respuestas, enviadas el Hablemos de juegos)
17.083 12-01-2011 18:12:03
Re: X-Box Live Arcade. (82 respuestas, enviadas el Hablemos de juegos)

http://insomnia.ac/reviews/xbox360/braid/page_01.php
I mean, isn't it by now obvious why, even in purely thematic terms, something like Super Mario World is infinitely more immersive than tripe like Braid or Knytt or Passage? Ask yourselves: How can it be that the childish platformer is more immersive than the "serious" platformer? PERHAPS BECAUSE THE VERY CONCEPT OF THE PLATFORMER IS CHILDISH TO BEGIN WITH, AND CONSEQUENTLY WORKS BETTER WHEN PAIRED WITH AN EQUALLY CHILDISH THEME?
17.084 12-01-2011 18:05:10
Re: Juegos para navegadores de Internet. (35 respuestas, enviadas el Hablemos de juegos)
Abierto el cupo para participar en el primer 'beta test':
17.085 12-01-2011 18:02:59
Re: Phantom Breaker. (28 respuestas, enviadas el Hablemos de juegos)
Conferencia a lo grande
http://gamenyarth.blog67.fc2.com/blog-e … sm13283242
2:02 para los juegos en acción.
17.086 12-01-2011 17:58:29
Re: Super Robot Taisen Z (PS2). (30 respuestas, enviadas el Hablemos de juegos)
17.087 12-01-2011 17:55:15
Re: Arcana Heart 3 (ARC). (53 respuestas, enviadas el Hablemos de juegos)
Recopilación de los avances de Dengeki Online y un espectacular fondo de escritorio:
17.088 12-01-2011 17:52:14
Re: Blaz Blue Continuum Shift (ARC). (65 respuestas, enviadas el Hablemos de juegos)
17.089 11-01-2011 13:11:49
Re: Official ports of arcade games for Japanese WIN. (14 respuestas, enviadas el English talk)
That's good to hear. I guess they only sold them through the internet?
17.090 11-01-2011 01:09:51
Re: Official ports of arcade games for Japanese WIN. (14 respuestas, enviadas el English talk)
Seems you're right, so hey:

http://www.amusement-center.com/project … hibutsuec/
And yet more from Mediakite:

http://game.watch.impress.co.jp/docs/20021206/ultra.htm
http://game.watch.impress.co.jp/docs/20031008/mk.htm
http://game.watch.impress.co.jp/docs/20031118/mk.htm
http://game.watch.impress.co.jp/docs/20020827/netg.htm (this is the announcement for their agreement on the Net-Geesen service, back in 2002)
17.091 11-01-2011 00:35:09
Re: Official ports of arcade games for Japanese WIN. (14 respuestas, enviadas el English talk)
A Splatter House video, in order to get an idea of what to expect (there're a couple of full-screen display modes):
17.092 11-01-2011 00:34:09
Re: Official ports of arcade games for Japanese WIN. (14 respuestas, enviadas el English talk)
Oh yeah. I forgot to mention this was for retail games only. EGG is indeed amazing for its catalog. It has many arcade titles. Nichibutsu's have been there for some years now if I recall, and recently DECO was added. Project EGG does deserve an article for Western audiences, so maybe I'll be hearing you in the future.
17.093 11-01-2011 00:08:44
Re: Official ports of arcade games for Japanese WIN. (14 respuestas, enviadas el English talk)
Some console stuff:




17.094 11-01-2011 00:07:20
Re: Official ports of arcade games for Japanese WIN. (14 respuestas, enviadas el English talk)




17.095 11-01-2011 00:06:10
Re: Official ports of arcade games for Japanese WIN. (14 respuestas, enviadas el English talk)

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17.096 11-01-2011 00:04:16
Re: Official ports of arcade games for Japanese WIN. (14 respuestas, enviadas el English talk)






17.097 11-01-2011 00:02:59
Tema: Official ports of arcade games for Japanese WIN. (14 respuestas, enviadas el English talk)
So even if most of these are irrelevant thanks to MAME/consoles or due to their low-profile nature I guess it's time we get a proper catalog of what was made in this area for the sake of documentation.
First thing to note is that many of them were released through Mediakite's Yuu-Yuu budget series. This is a label for rereleases of products from other companies, but it seems many of these were originally launched this way. Mediakite also had a series for MD ports. Didn't last for too long, but at least they picked Gunstar Heroes.
There are a lot of these arcade ports for other Asian markets and indeed Cyberfront's SNK titles were based on Taiwanese versions by other companies, if I recall.
It'll be interesting to know with the time which ones of these use emulation, or even MAME, and their accuracy. I'm still to decide if they'll get a place in Postback 2.0, though.
17.098 09-01-2011 01:44:01
Re: Nuevo de MileStone (21 respuestas, enviadas el Hablemos de juegos)
'Karous 3D' en preparación para 3DS:
http://www.nintendo.co.jp/3ds/software/summer2011.html
Enlace: http://sazanami.net
Karous: http://www.mile-stone.co.jp/product/krs/krs_top.html
17.099 09-01-2011 01:23:27
Re: Blaz Blue Continuum Shift (ARC). (65 respuestas, enviadas el Hablemos de juegos)
...Y en 3DS:

Véase que lo clasifican como "juego de lucha 'versus' + novela visual".
Por qué no, ya puestos.
Gracias a http://gamenyarth.blog67.fc2.com/
17.100 09-01-2011 01:18:23
Re: Phantom Breaker. (28 respuestas, enviadas el Hablemos de juegos)
Conferencia a lo grande de 5PB para presentar en sociedad Phantom Breaker y Bullet Soul:
http://www.4gamer.net/games/116/G011639/20110108008/
Ambos en Abril.




