26

(3 respuestas, enviadas el English talk)

I only watch superplays when I feel like it for fun, and I only credit feed when I feel like it if I want to see all the bosses and shit in a game. If I do credit feed though, in subsequent plays I would only really play with 1 credit otherwise shit is just too boring.

And I also have no interest in a single unique boss at the end of a vs fighter, even if they are awesome like in Asura Buster or the Marvel games. The game is still gonna be 90% just versing computers of characters you can select anyway.

The only VS fighting games that are fulfilling to play in single player are the vs boss stuff like Dadandarn, Oni and Warzard

27

(3 respuestas, enviadas el English talk)

I don't find any of this a problem at all, unless you find the extreme examples making the games simply less fun to play (garrega for instance)

I just leave everything on the default settings.

Vs fighters I have absolutely no interest whatsoever in playing single player (and most arcade fans would feel the same), so the messed up default difficulties of those I don't care about.

28

(3.827 respuestas, enviadas el Hablemos de juegos)

What the fuck do they think this is, 1996? How can anyone not see how ugly that shit is compared to the original.

29

(3.827 respuestas, enviadas el Hablemos de juegos)

I wouldn't say that because at least some amiga games look awesome http://postback.geedorah.com/foros/view … hp?id=1473

Gun Lord just looks retarded.

30

(3.827 respuestas, enviadas el Hablemos de juegos)

Just finished the demo of that. Brilliant!

31

(6 respuestas, enviadas el English talk)

The design of the sprites might not be completely amazing but the backgrounds with all the elaborate paintings and statues are incredible.

And the amount of variety and content just cant be understated, with every single area or room having completely new enemies, obstacles and background graphics, and all of it well designed. Capcom must have really pushed the employees in the arcade division.

32

(6 respuestas, enviadas el English talk)

This game is crazy. When it comes to Capcom arcade platformers I've mostly put time into Strider, Willow, Magic Sword and Daimakaimura, but after putting more time into it I must say Tora he no Michi practically blows them all away.

The level design is amazing, literally every single new piece of each stage throws something completely new at you, and the actual scene progression and visuals are top notch and constantly keep things interesting. The amount of variety is practically the same as Strider, but Tora he no Michi goes a lot longer than 10 minutes.

Also the 'training' stages along with stuff such as the conversations with the mid bosses and bosses gives the game a feeling of being an 'action rpg', which I think helps it even more so in being as interesting and fun as it is.

The fact this came before most of the other well known Capcom platformers is crazy, and yet people don't seem to talk about this one all that much, which is strange.

I see you have a review of it Recap, so what do you think? The visuals might not be anywhere near the technical level of Willow, but the art design is still amazing and all the other elements of the games design, most importantly the stage layout and progression, are just incredible.

33

(53 respuestas, enviadas el Hablemos de juegos)

In the IGS games (apart from OL2) the character movement stops everytime you open the menu because joystick control then goes to directly selecting an item, and allows it to be done much faster than in SOM.

34

(53 respuestas, enviadas el Hablemos de juegos)

Note the 'cursor' part. If the items are linked to directions on the analogue stick like hotkeys in Diablo or somthing, which is what I think your thinking of, then yeah that fucks arcade stick use.

35

(53 respuestas, enviadas el Hablemos de juegos)

Maybe going into the item mode switches movement directly to the cursor, thats what I originally thought as the logical thing to do. I cant really see them wanting people to move the character and the item cursor simultaniously, as even if thats possible the player still wont be able to press attack buttons at the same time.

36

(53 respuestas, enviadas el Hablemos de juegos)

Well, d-pad might also let you move the cursor too.

37

(7 respuestas, enviadas el English talk)

icycalm escribió:

Everything is subjective so Recap might as well close the forum down since Macaw is "not sure how much can be gained from discussing anything" lol.

Or did you just mean that you felt offended that Recap attacked your taste and instead of trying to offer arguments to the contrary you would feel more comfortable by undermining the authority of his taste by labeling it as "subjective" and dropping the discussion?

Discussing this, not discussing anything. Frankly I couldn't be bothered getting into a discussion about the fact that most of recaps screenshots show a more lighthearted art style, and most people wouldn't really see why they are more impressive than GunLord. If anything they just show the more superior backgrounds and cohesion, but we already all agreed on the fact that GunLord was looking a bit fucked in that regard. My original argument was only about the boss sprite.

And comparing the GunLord stuff with Total Carnage? I wouldn't take it that far.

Lets compare it with a better example of an ugly alien face:

http://www.neo-geo.com/reviews/neo-reviews/cyberlip/cyberlip1.gif

The stylization of the face is much cooler in the cyber-lip example, but regardless the GunLord boss is much more impressive to me.

38

(7 respuestas, enviadas el English talk)

Well you see, I find the Gun Lord boss just as impressive if not more so than your examples. Thematic settings and even skill of the artists is all subjective here, so I'm not sure how much can be gained from discussing this.

The Gun Lord boss actually reminds me of the Toaplan style somewhat.

39

(3.827 respuestas, enviadas el Hablemos de juegos)

I'd say that boss is cooler than whats in the majority of Japanese platformers, especially in the last 15 years.

And Neogeodev team advertising this as a 'eurostyle platformer' is completely idiotic.  Apart from the fact that such a title sounds stupid, Turrican was a complete attempt to be as japanese in its design as possible. If anything, a 'eurostyle' platformer would be more along the lines of stuff like Myth and Lionheart, where character animation was emphasized over tight controls, in a prince of persia kinda way (and of course having to hold down buttons then press different directions to attack)

40

(3.827 respuestas, enviadas el Hablemos de juegos)

While I could say that for many of the other visual elements, the boss in the screenshot is nothing but quality.

41

(3.827 respuestas, enviadas el Hablemos de juegos)

What exactly do you mean by ugly?

42

(34 respuestas, enviadas el English talk)

Does anyone from Spain here have much to say about Gaelco? I know their racing stuff was their biggest hit, even some arcades locally here in Australia still have them, but the 2d action stuff seems like it was more domestic, how were the reactions to such titles there?

I think Big Karnak and Alligator Hunt are great, but I'm most interested in TH Strikes back which looks great and is still unemulated, and I cant seem to come across a pcb of it to buy. If only the promo video of the game was still on youtube, I wonder if its still on any Spanish sites?

43

(3.827 respuestas, enviadas el Hablemos de juegos)

I'm very impressed with the current screenshots of Gun Lord. The boss especially shows they've got some serious pixel people working on this. The statues have a definite shadow of the beast vibe, but the sakura tree and column are a still a bit random, will have to wait for some vids to see how the visual design of the stages actually holds up.

The new astro port game is looking nowhere near as impressive as Gigantic army at the moment I must say.

44

(34 respuestas, enviadas el English talk)

zyloj escribió:

Alfonso Azpiri was the most prolific artist in covers of Spanish games during the 80's. He worked for Dinamic, Topo, Opera and even any other small developer. In 2009 he released a book with all the works he did for this platforms. It's called 'Spectrum'. I organized an exposition [>] with some of his best works that visited several cities in Spain during 2009-2010.

Wow, cool expo. Also I never realized Azpiri released that book, anywhere you know that I could order it online?

45

(34 respuestas, enviadas el English talk)

I knew there was something familiar about steel force, I played it in mame a few years back even.

All I found about the other stuff was the Island Dreams site http://web.jet.es/micky/ with pretty much the same info as Miguel's site.

Recap, are there any good Spanish auction sites? Ebay Spain is all I know about, and while there is the occasional Amstrad stuff and such, I am yet to find a single PC DOS Spanish release appear.

46

(34 respuestas, enviadas el English talk)

I found the website of the La Noche de Walpurgis artist: http://www.miguelangelcarrillo.com/micky/micky.asp

The published games section is interesting. It seems in 1995 the game was renamed Chaos Maze and commercially released on PC. There are also a couple of PC action games there which I've never heard of, such as Steel Force and Deep Red. The 2 Leyendas de Lhodrye games also look quite good.

While information on the Leyendas de Lhodrye titles can be found, I didn't find anything online about Chaos Maze or the other interesting games. Recap if you manage to find anything on Spanish sites let me know.

47

(2 respuestas, enviadas el Hablemos de juegos)

Who knew that a movie license could lead to one of the most impressive looking 2d action games on a handheld in years.

I guess Henk Nieborg must be on graphics for this? The graphics look quite similar to the unreleased DS game Winnetou that Nieborg worked on http://www.pixinspace.com/gfx/pixels/winnetou01.gif

Also you cant forget the Batman game Wayforward also did with Nieborg on graphics http://www.youtube.com/watch?v=8Ikzd8JU … re=related

48

(34 respuestas, enviadas el English talk)

I realized its possible to 'practice' any phase in La Noche de Walpurgis by selecting the phase from the main menu, typing anything as the password and then right clicking.

Phase 3, the other side scrolling scene, is decent. Nice graphics, but unfortunately features no bosses or anything, its just a a matter of getting through all the enemies. While not that exciting on its own, its a nice addition in the overall package, though nowhere near as cool as phase 1.

Phase 4, the isometric section, consists of a couple of different screens. The first screen (the lava area) requires you to solve an incredibly fiendish puzzle to clear it. The final screen can only be accessed if you aren't in practice mode, though I saw a screenshot at HOL that gave away the password to it and I couldn't resist using it. The final screen is a more simple little puzzle, but delivers a great climax to the game. The best part of phase 4 is easily the graphics, especially the last screen which looks super cool.

In addition to phase 2, phases 3 and 4 also feature fully voiced Spanish dialogue which is impressive. Without a doubt though the best use of this is easily in the final scene, even though I don't understand the language the scene is incredibly cool and dramatic, but of course I don't want to spoil it here.

I am yet to progress at all on phase 2. I used every item in every way and still got nowhere, so I will need someone with Spanish knowledge to help me on that, I'm yet to receive any help on the computeremuzone forums also. It would be great to understand how to clear the phase, as clearing the game from start to finish would be fun.

Anyway, the game is brilliant, one of my favorite discoveries from the Spanish scene. Even the intro which has an entire disk dedicated to it is awesome. The game overall just puts the majority of other Amiga games to shame.

So why on earth didn't the developers get this published? Why release it as public domain? I'd love to discover the story behind this.

49

(34 respuestas, enviadas el English talk)

Recap escribió:

Well, most, if not all, Amiga games were conceived for either, joystick or mouse as the main controller. Keyboard compatibilty was just an addendum, but it usually was there. I asked in this case because there's a 'point-and-click' phase, which leads me to think that it uses the mouse, hence, I'm not sure if the action phases are also conceived for the mouse. It's not usual to make you alternate between different controllers. But hey, it's the Amiga after all, and an amateur game at that, so.

The action phases are not conceived for the mouse, you just have to switch completely to mouse control for the second phase. Given the games completely unique design I don't really find this as a fault.

I'm currently stuck on the second phase actually, due to it being in Spanish. The characters in fact are fully voiced in Spanish too which is pretty damn cool, but also frustrating for me because without the text I cant translate what they say, and after a good hour of clicking around and trying to use every item in every way I still didn't progress much, although I'm sure that once you know what to do it wouldn't be a very long section. I guess I will try ask in the emuzone forum for help.


No clue, but it's not the first time I see it, I'm sure. Azpiri is pretty good, but he's not without his faults, I'd say. His logos are kind of ugly many times and he can't really adapt his style to the game he's drawing for (it seems he was too used to it being the other way around). Just check the Sirwood one you posted. As a comic-book artist, he wasn't all that special, actually.

I'm yet to see any of his comics fully, but if they are all around this quality then I think he is pretty amazing: http://4.bp.blogspot.com/_WCXE3J7Hrww/S … page+2.jpg


Recap escribió:

Spain had really good cover illustrators indeed (and very bad ones too; the budget was it all). Luis Royo [ > ] worked a lot for Dinamic. I always liked this piece too:

Yeah its cool. I really wanted to try the game too, but I cant get it working properly yet due to the gunstick it uses.


Recap escribió:

I'm thinking of moving this to the public forum. What about that?

Do whatever you want.

50

(34 respuestas, enviadas el English talk)

Recap escribió:

Walpurgis? I didn't know it. Is it a joystick game?

Walpurgis indeed. Not sure if it supports joystick considering I play all these in an emulator with my own setups, but how would you tell anyway for amiga stuff? Is it usually a joystick option in the game itself or just a compatibility message on the packaging or whatever?


Recap escribió:

Narco Police is supposedly Spain's most competent 16-bit game from the early years. It sold even better in the UK, most likely because there were more A500 users there by then and the press quite liked it. I never cared too much about it due to its 3-D approach, I guess.

Narco Police is very gimmicky, but I find it fun and cool. Wouldn't be my first recommendation to people for Spanish games though, that's for sure.


Recap escribió:

As for La Abadía, there's a 'remake' for WIN by Calamity which essentially is the A500/ST version the game never officially got, if you use a 15-kHz low-res video card:

Yeah this looks cool, will need to try it.


Recap escribió:

Thanks for the pics. Did you check these ones too?:

http://computeremuzone.com/ficha.php?id … ec=amstrad

http://computeremuzone.com/ficha.php?id … ec=amstrad

I think I liked Sol Negro at some point.

Sol Negro I haven't bothered yet with because the 16 bit versions look terrible. CPC one seems nice though.

Satan is a game I meant to add to the first post but forgot about it. The 16 bit versions of it looks superb, but the incredibly sluggish action takes out a lot of the fun. Its a game I tend to come back to every now and then though for some reason... I guess just because of the graphics and the crazy power up system. By the way, in the box cover section for the game at computeremuzone it has an 'alternate' cover done by Azpiri which of course looks awesome (I haven't found a single piece of art by this guy I don't think is amazing) any idea what this alternate cover would have been used for?