I played the demo of Gigantic Army and based on that I'd say it's going to end up being the best 2D mech game ever. Recap will be happy to know it's perfect for a joystick (Shock Troopers-style shot fixing, dashing is done with a double tap, punching is automatic at close-range.)
27 03-08-2010 13:38:21
Re: MegaShock! (22 respuestas, enviadas el English talk)
I don't know but the old issues featured more Japanese artists that others, hence still worth looking at today. The old Howard & Nester comics are great and use Moebius-like hatching and stippling. There are Star Fox and Super Metroid comics like that as well.
Also remember it's the Rakugaking we're talking about. He puts out a ton of stuff.
28 03-08-2010 13:25:51
Re: MegaShock! (22 respuestas, enviadas el English talk)
Recap, I have a bunch of old Nintendo Power scans with a ton of his artwork in it. I'll be uploading more of that over the months. If I ever get a scanner again I can upload the art he did for the SS Kaitei Daisensou manual.
Thanks Schwerer.
29 01-08-2010 19:57:05
Re: MegaShock! (22 respuestas, enviadas el English talk)
30 22-06-2010 23:38:48
Re: Rayman Origins (8 respuestas, enviadas el English talk)
Well it's a platformer from Europe so you know you're gonna get gnarled forests, but as far as that goes it's okay.
31 22-06-2010 18:49:28
Tema: Rayman Origins (8 respuestas, enviadas el English talk)
http://www.youtube.com/watch?v=qwrHV43RR64
The character designers should probably go watch The Triplets of Belleville and come back to the drawing board, but other than that it looks pretty good I think.
32 17-06-2010 03:11:34
Re: 'Oscuro' es poco decir. (404 respuestas, enviadas el Hablemos de juegos)
SDガンダム三国志レインボー大陸戦記 (SD Gundam Sangokushi Rainbow Tairiku Senki)
33 04-06-2010 01:13:14
Tema: Hard Corps: Uprising (29 respuestas, enviadas el Hablemos de juegos)
Sequel to Contra: The Hard Corps coming to XBLA and PSN from Blazblue developer Arc System Works.
34 03-06-2010 11:10:15
Re: 'Batman: the Brave and the Bold'. (4 respuestas, enviadas el Hablemos de juegos)
Looks promising. I'm not a fan of the Bruce Timm style (which is basically to carve out all the expressiveness for easy animation) but for game sprites it could work.
35 21-04-2010 16:43:54
Re: The King of Fighters XIII anunciado oficialmente. (79 respuestas, enviadas el Hablemos de juegos)
So the men are injecting steroids and the women are injecting heroin. What the hell SNK? Anyway, still looks like a step behind 11, but ahead of SSFIV.
36 09-03-2010 22:35:39
Re: Remake de Toki. (18 respuestas, enviadas el Hablemos de juegos)
That's hideous, and not in the way they intended.
37 09-03-2010 22:06:33
Re: Shank. (7 respuestas, enviadas el Hablemos de juegos)
The moves look visually interesting but it doesn't look like there's any technique or strategy behind it, like Battletoads. Especially since the other enemies take a time out when you're slicing their friends' bodies apart. Maybe this is just an easier level, but based on what's shown game just looks like a giant 2D Quick Time Event.
38 15-02-2010 03:29:36
Re: MegaShock! (22 respuestas, enviadas el English talk)
39 13-02-2010 02:08:49
Re: Prinny 2. (27 respuestas, enviadas el Hablemos de juegos)
This game and its prequel look really fun. Too bad its on a system I'll never get, and wasn't made fifteen years ago.
Ocelot is right about Japanese developers digging their own ditches. Relegate 2D to the Fisher-Price consoles and surprise, the public thinks 2D is infantile and not worth the price of the worst 3D game.
40 07-02-2010 00:51:55
Re: MegaShock! (22 respuestas, enviadas el English talk)
That's understandable I guess. I still think there are a handful of NES games that look better than a lot of the PC Engine games of the time. Ninja Ryuukenden II, Street Fighter 2010, and Moon Crystal would probably be the best examples.
Western developers aping Mario is obvious, but look what Data East did with Tatakae Genshijin 2 for example. You're right that there's still a bunch of awesome side-scrolling action games but for every Hagane and Super Shinobi there were 30 Tatakae Genshijin 2s.
41 06-02-2010 00:01:04
Re: MegaShock! (22 respuestas, enviadas el English talk)
I wish games like Kickmaster, Kage, Rockman IV, Metal Storm, and Captain Saver were used as blueprints for the 16-bit era. Instead, most developers thought it prudent to endlessly recreate Super Mario Bros. with worse characters and stages.
Anyway, I was planning on doing 20 or so NES/FC reviews before moving to 16-bit. Hopefully Recap can still enjoy the text anyway.
42 05-02-2010 12:01:15
Re: MegaShock! (22 respuestas, enviadas el English talk)
"mate M. to play a game"
What's that?
43 29-01-2010 09:39:23
Tema: [???] Vanquish, Nuevo juego de Platinum Games (0 respuestas, enviadas el Hablemos de juegos)
Platinum Games' next game has been announced, for what we don't know yet but let's rule out Wii. It's an FPS, because Japanese gaming isn't dead. Seriously though I think all the JFPS (lol) have been pretty notable at least in terms of experimentation so I'm really interested to see what Platinum Games will bring to the table.
Trailer: http://www.gametrailers.com/video/exclu … uish/61349
The trailer is basically worthless and shows mostly live-action humans in CG environments. What is this, Crusader: No Remorse?
44 29-01-2010 06:30:30
Re: MegaShock! (22 respuestas, enviadas el English talk)
Batman (NES) Review:
http://www.turntoch3.com/megashock/revi … /index.htm
45 29-01-2010 04:52:05
Re: ¿Thexder Neo? (6 respuestas, enviadas el Hablemos de juegos)
Looks decent but I think they could have updated it a little more. Doesn't look like it'll compare with the Bangai-O series.
46 09-01-2010 17:49:22
Tema: Gamest Scan Collection (2 respuestas, enviadas el English talk)
http://outrun-1986.hp.infoseek.co.jp/ga … llery.html
Huge gallery of Gamest scans from the site After Burners. Not complete scans though. They include the cover, table of contents, and a section for behind the scenes type stuff with staff artwork and interviews.
For an example of how awesome this is, here's a scan featuring an interview with Irem plus some design documents from R-Type.
47 01-01-2010 19:16:08
Re: MegaShock! (22 respuestas, enviadas el English talk)
No, it was cleaned up from an image I found on another site. I do have the game, so I should probably flip through the manual to see if there's anything cool in there I could add.
48 01-01-2010 19:12:15
Re: Zaku for Lynx (7 respuestas, enviadas el English talk)
I couldn't get too far into Goku without messing up. I'd really like to get an arcade stick but I always end up buying a game instead.
49 31-12-2009 09:20:08
Re: MegaShock! (22 respuestas, enviadas el English talk)
Thanks!
Here's another quick update: http://turntoch3.com/megashock/gallery/ … sy_star_2/
50 31-12-2009 03:35:32
Re: Zaku for Lynx (7 respuestas, enviadas el English talk)
Yes, I didn't stray from the Intended Way, but I did use autofire. It was the SS version too.