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Last Bible III (SFC) al inglés, en camino:
The script translation's done. I've played through the game all the way to the end in English. (I actually played through as I translated it.) DDSTrans is playing through it now. As far as I can tell, the only thing that remains is to fix the credits up (by fixing "Directer", which appears three times, and moving the Japanese center-dot that punctuates names down so they're periods). Once DDSTrans finishes the game and fixes the credits, we can get beta testers to try to uncover whatever issues are left in the script. It shouldn't be long, at this point!
http://www.romhacking.net/forum/index.p … #msg354734
Disponible (WIN/Steam/DRM).
GroovyMAME - experimental "frame slice" feature - current frame response finally possible!
It's for the drivers that natively made beam chasing where this method makes a real difference (e.g. Amiga).
https://youtu.be/egIEL7158N4
http://forum.arcadecontrols.com/index.p … msg1648200



Shattered Realms is a brawler that features deep fighting game mechanics. It includes advanced move, combo and cancelling systems which allow players to creatively and intuitively build combos, while rewarding experimentation and style. It pits the player against challenging enemies and intelligent bosses, in both single-player and co-op modes, supporting up to four players (currently limited to two players).
https://kopskop.itch.io/shattered-realms
http://shatteredrealmsgame.com/

En desarrollo para WIN. Sudafricano. Se les escapa que esos referentes de Capcom en los que tanto dicen inspirarse usaban dos, máximo tres, botones de acción.
http://m2stg.com/dangun-feveron/xboxone/
Overseas edition of Dangun Feveron for PS4 and Xbox One will also appear soon! Please wait for our second announcement.
https://twitter.com/M2_STG/status/976810711866163202
Rise of the Third Power (WIN, en campaña)

http://www.stegosoftgames.com/Games/R3P/
https://www.kickstarter.com/projects/90 … ird-power/
Como Ara Fell, programado bajo RPG Maker, aunque parece que es un proyecto más ambicioso y usaría aún menos material prefabricado que aquél.


Ukhar is a 2D action adventure game set in a sword and sorcery world.
https://retropsis.itch.io/ukhar
Finally, we're pleased to announce that Atelier Marie + Elie is released in English today Smile
This is a compilation of the original games "Atelier Marie" and "Atelier Elie". These are the first "Atelier" games from Gust, originally released in 1997 and 1998 on PSX. The PS2 compilation has improved graphics and a much better user interface than the PSX versions.
We translated everything. All the texts and images have been translated and we subtitled the only voiced video on the fly. Moreover, ALL the official bugs are fixed and the Extra menus which hadn't been implemented in that compilation as well as the PSX Openings have been added by ourselves from scratch with the data from the original games. So, that translated compilation shouldn't have drawbacks anymore compared to the PSX versions.

http://ateliertraduction.forumactif.org … tch-on-ps2
(Lo de "PSX" es como lo de "PC Kid" -- no importa los años que pasen y la de veces que se les diga lo ridículo que resulta; la herencia es la herencia.)
Calamity escribió:Ves, Doozer and I have done new latency measurements on current Linux (e.g. GroovyArcade 2018) and we can all confirm that latency-wise Linux is finally on par with Windows. This means you can achieve next frame response routinely as long as you use frame delay on a semidecent machine.
For instance, this video was recorded by Ves on a Core2Duo using -fd 7, latest GroovyArcade and a "minibox" as input device (keyboard encoder through ps-2), where you can see next frame response for some of the samples (depending on how late the input happens in previous frame): https://drive.google.com/open?id=1J3BJg … X4oxcLckXK
This was certainly NOT the case a few years ago when some of us performed the same tests (check previous pages in this thread). So there must have been some change in the kernel in the meantime making next frame response possible.
I think it's important to post about this so we're all updated to current knowledge of things.
http://forum.arcadecontrols.com/index.p … msg1647493
Raspberry Pi debe de quedarse muy corta de prestaciones para usar "frame delay" con cierta soltura, de todos modos.
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