13.101

(3 respuestas, enviadas el Hablemos de juegos)

http://www.famitsu.com/images/000/043/894/l_5295b02794b54.jpg

http://www.famitsu.com/images/000/043/894/l_5295b0276e22a.jpg

http://www.famitsu.com/news/201311/27043894.html

11 de Diciembre.

13.102

(30 respuestas, enviadas el Hablemos de juegos)

La adaptación a PS3 se postpone a Febrero:

https://twitter.com/wondergoo_game/stat … 6587542528

13.103

(0 respuestas, enviadas el Hablemos de juegos)

http://cdn4.steampowered.com/v/gfx/apps/240660/ss_60b0dd3bfd7907096f025e0db75b0c4aa61cc545.1920x1080.jpg

Hecho en China pero disponible adaptación para Occidente en la plataforma Steam:

http://store.steampowered.com/app/240660/

http://www.origo-games.squarespace.com/

13.104

(1.776 respuestas, enviadas el Hablemos de juegos)

Don-Patchin es lo último de Cave para teléfonos inteligentes, ya disponible:

http://dengekionline.com/elem/000/000/759/759010/

http://www.cave-world.com/jp/games/donpaccin.html



Y la línea de híbrido STG - RPG para I-OS y Android de la semana la completa Tobe! Son Gokuu ("¡A volar, Son Gokuu!"), procedente de Korea:

https://i.imgur.com/EZ86Hkq.jpg

http://www.4gamer.net/games/240/G024030/20131125019/

13.105

(66 respuestas, enviadas el Hablemos de juegos)

JoshF escribió:

I do think the bold outlines are a conscious stylistic choice.  It wouldn't be hard to change it if they wanted to.  The results are comparable to Daemon Bride, if not better.

I'm far from being a 3-D expert, but bold outlines are usually present in cel-shaded polygons. It's used to hide or alleviate unnatural-looking junctures and edges. But yeah; normally, they could have made them less evident here, but I believe that with the loss of some consistency -- they need everything that can contribute to the anime/2-D illusion they're after.

And I don't see the similarities with Daemon Bride 'cept for the lack of detail and bland colors:

http://dengekionline.com/elem/000/000/103/103277/c20080903_03_daemon_09_cs1w1_640x480.jpg



Another benefit I forgot to add is that the "frames" will stay on-model.  If you look at some of the old GGX animations closely the anatomy would often shift in strange ways.  Capcom could exploit the deformation aspect of 2D animation magnificently (e.g. Wolverine in XM:CotA, which is still the best representation of the character) but the Arc System Works staff was never as talented and it just came across as drawing errors.

Right. But then you should mention the downside for that -- if the frames stay on-model, there's no place for intended abstraction in that regard, either. Many animation patterns look a bit off in GGX indeed, but a good artist will break the mass-preservation rule eventually to emphasize a particular aspect like, say, the perspective, with better results.



These models are a marked step up from the GGX sprites, at least.

Are they?

http://horriblegames.files.wordpress.com/2009/10/guiltygear.png

...!



Also, I wouldn't call slight anti-aliasing "blurriness", and dot graphics use a similar technique to soften edges.

The heck? Where's the anti-aliasing in the BB or GGX sprites I've posted?



Maybe I would enjoy BlazBlue or Persona 4, but I have heard many times that they essentially use a watered-down version of the Guilty Gear X system.  I really hope that they don't do the same thing with this game.

I'd swear I read that with Xrd they indeed are doing that. I'm not the best to talk, but BB or P4U's complexity are closer to GGXX' than to SF IV's, that's for sure. P4U2 is supposedly getting a more technical system too.

13.106

(66 respuestas, enviadas el Hablemos de juegos)

JoshF escribió:

BlazBlue looks great for dot art.  This game looks great for 3D renders.

I'm not sure whether or not you're implying there that both games are aiming for different visual styles and therefore, they aren't really comparable, but if you are, I think you're missing the point. I want to believe you aren't since you already said you couldn't tell they were polygons at first, but then it seems like you can't tell which one looks better, which comes off a little surprising.

https://i.imgur.com/Ym6JOZL.png


Since it's 3D, it has some added benefits.  The models can be used for cinematics, you can zoom in and out without pixelization, alternate costumes could be easily produced, and you would have continuity with asymetric designs (e.g. Sagat's eyepatch and scar would not flip).  All of these issues could be solved with dot art if you had a Disney-sized animation staff or didn't need to worry about return on investment, but Arc System Works isn't anywhere close to having those kinds of resources.

You call those "issues"? You can zoom-in without "pixelization" on a sprite too by way of the same graphic filters you apply on a 3-D model and its textures (can't see how that's a good thing, though), but are "cinematics", alternate costumes and proper asymetry that important now? So much as to prefer them over accurate colors, absence of blurriness, measured outlines, controlled shapes, fine details, visual precision and, to sum it up, a natural way in every respect of doing 2-D animation?

...!


I'm also glad I'll soon be able to play a side-view fighting game that is more advanced than Street Fighter that doesn't predominantly feature emaciated little girls, and presumably won't have excessive combos that interrupt the fighting with Beatmania minigames, like MVC3.  It's definitely one of my most anticipated games now.

I don't see how you'll get all that with Xrd better than with BB or P4U series, but to each his own. I myself, even if I could ignore the fact that making a 2-D fighting game with real-time graphics is a conceptual abomination and therefore, a step back no matter what, just can't tolerate the ugly re-designs and character art they're showing for this. Good thing I was never really into the series, I guess.

13.107

(33 respuestas, enviadas el Hablemos de juegos)

Hyakunen Senki finalmente fechado para el día 19 de Diciembre. El avance tras el "beta test":

http://www.4gamer.net/games/227/G022799/20131113030/

13.108

(3 respuestas, enviadas el Hablemos de juegos)

Coincidiendo con el lanzamiento en Japón [ > ] se anuncia "remake" para Windows, vía Steam, para dentro de un par de semanas:

http://www.steamworldgames.com/dig/img/screenshot_1_hd.jpg

http://www.rockpapershotgun.com/2013/11 … ing-to-pc/

http://www.neogaf.com/forum/showthread.php?t=720177

http://www.4gamer.net/games/239/G023957/20131120027/

Prototipos para la próxima de MAME:

http://mamedev.emulab.it/haze/2013/11/20/proto-heaven/


Haze escribió:

MAME doesn’t really do a good job of 3D stuff, certain devs have ElSemi’s model 2 code, so others don’t really want to waste their time reinventing the wheel, but the devs who have the code aren’t doing it. Model 3 again I believe we have permission to use whatever we want from Supermodel (given the developer has close connections with MAME) but there’s nobody doing it. One of the reasons I can’t leave MAME behind is because I know nobody will pick up what I leave, it will just get neglected.

There’s a complete lack of developers, not just in MAME but in many projects where serious work needs doing rather than just ‘fluff’ See the recent talk about the Linux Kernel and how the dev team there isn’t seeing any fresh blood either. People are coming through with the wrong type of programming skills for something like MAME these days, you just get a bunch of kids thinking they’re awesome because they can program fancy graphical effects with shaders, or write a flashy but functionless front-end with high level tools none of which is really useful to improving the core emulation of systems.

13.111

(1.776 respuestas, enviadas el Hablemos de juegos)

Iwata Asks Volume 8: Yoichi Kotabe

http://iwataasks.nintendo.com/interviews/#/ds/dsi/7/0

13.112

(0 respuestas, enviadas el Hablemos de juegos)

La adaptación del juego de I-OS a PSV estará lista en Diciembre con su vertiente "on-line":

http://www.capcom.co.jp/ddq/images/top/top_main_chara.png

http://dengekionline.com/elem/000/000/754/754895/ddq_16_cs1w1_600x340.jpg

http://dengekionline.com/elem/000/000/754/754889/ddq_10_cs1w1_600x340.jpg

http://dengekionline.com/elem/000/000/754/754903/ddq_24_cs1w1_600x340.jpg

http://dengekionline.com/elem/000/000/754/754888/ddq_09_cs1w1_600x340.jpg

http://dengekionline.com/elem/000/000/754/754905/ddq_26_cs1w1_600x340.jpg

http://dengekionline.com/elem/000/000/754/754879/

http://www.capcom.co.jp/ddq/

13.113

(75 respuestas, enviadas el Hablemos de juegos)

http://opabyss.jp/special/promotionmovie.html

http://www.4gamer.net/games/235/G023572/20131118060/

13.114

(66 respuestas, enviadas el Hablemos de juegos)

But

https://i.imgur.com/u7PQxCJ.png http://4.bp.blogspot.com/-0h85FIVM1Zk/UB75ipd7TuI/AAAAAAAABwM/8ouujEaspFM/s1600/jin-stance.gif

...!

13.115

(1.776 respuestas, enviadas el Hablemos de juegos)

http://www.youtube.com/watch?v=RNnFIHk2KEE

Shen Jian Fengyun ("Tougenkyou" en su adaptación para Japón, "The Gladiator" en Occidente) presumiblemente en la próxima versión de MAME. Killing Blade Plus le acompañaría y, aunque aún la emulación de ambos no está completa, parece que no queda mucho:

http://mamedev.emulab.it/haze/2013/11/14/ume-0-151x1/

http://www.youtube.com/watch?v=tzyUs2UxSas

13.118

(1.776 respuestas, enviadas el Hablemos de juegos)

Skullgirls [ > ] en su versión para WIN, disponible para uso gratuito durante este fin de semana a través de la plataforma Steam:

http://store.steampowered.com/app/245170/

Vía http://www.neogaf.com/forum/showthread. … p;page=150

13.119

(3.251 respuestas, enviadas el Hablemos de juegos)

Miku Monogatari (WIN, gratuito)

https://i.imgur.com/HaHYIl9.png

http://freegame.on.arena.ne.jp/action/game_2147.html

http://www.peposoft.com/

Descarga:

http://www.freem.ne.jp/dl/win/4864

http://www.vector.co.jp/download/file/w … 07698.html



Fushigi no Gensoukyou 3 anunciado:

http://www.aquastyle.org/fushigen3.html

13.120

(1.776 respuestas, enviadas el Hablemos de juegos)

http://game.watch.impress.co.jp/img/gmw/docs/622/888/gb13.jpg

http://www.youtube.com/watch?v=19s0G5lLc0g

http://game.watch.impress.co.jp/docs/ne … 22888.html

http://campaign-granbluefantasy.com

Hideo Minaba y Nobuo Uematsu para el próximo RPG de Cygames para teléfonos inteligentes.

Mismo motor gráfico y concepción aparentemente similar (aunque lleva la pegatina de "action RPG" esta vez) para Crayon Shin-chan: Arashi wo Yobu Kasukabe Eiga Stars!, que verá la luz el 10 de Abril e irá acompañado de una traslación del Arashi wo Yobu Enji de SFC:

http://www.famitsu.com/images/000/043/090/l_5282fbc78f98a.jpg

http://www.famitsu.com/images/000/043/090/l_5282fbc8c9b11.jpg

http://www.famitsu.com/news/201311/14043090.html

http://shinchan-game.eigastars.bngames.net/

13.122

(1.776 respuestas, enviadas el Hablemos de juegos)

"Remake" de Toushin Toshi II para 3DS:

http://game.watch.impress.co.jp/docs/ne … 21942.html

13.123

(66 respuestas, enviadas el Hablemos de juegos)

https://www.youtube.com/watch?v=UKjaWl_UbCc#t=26

"Kanchoo" para todos para acercarnos aún más al "anime" barato.

13.124

(11 respuestas, enviadas el Hablemos de juegos)

Adaptación para EEUU y Europa ya disponible:

http://nisamerica.com/games/guided_fate_paradox/

13.125

(55 respuestas, enviadas el Hablemos de juegos)

http://gameside.jp/wp-content/uploads/2013/10/acgs3_0.jpg

http://gameside.jp/wp-content/uploads/2013/10/acgs3_5_ja-560x397.jpg

http://gameside.jp/ags/ags3/

20 de Noviembre.