Kisou Ryouhei Gunhound EX en preparación para PSP, con codesarrollo de Grev y "story mode" rehecho:

http://gemutama.com/news/11404
http://www.youtube.com/watch?v=dI9nZoVpprU
20 de Diciembre. Ediciones estándar, limitada y digital.
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Kisou Ryouhei Gunhound EX en preparación para PSP, con codesarrollo de Grev y "story mode" rehecho:

http://gemutama.com/news/11404
http://www.youtube.com/watch?v=dI9nZoVpprU
20 de Diciembre. Ediciones estándar, limitada y digital.
Tercer vídeo promocional:
Recap escribió:"Normal sci-fi theme" is kind of an oxymoron, but anyway, I'm sure they're still "sci-fi" bikinis and stupid "sci-fi" clothing. How's less ridiculous a flying child dressed like a victorian prostitute?
Because it suits the setting more than the shit in saidaioujo.
I don't know, man. Victorian lingerie for a victorian-styled (at times) setting; futuristic bikinis for a futuristic setting. ...?
Couldn't it simply be that Death Smiles' art (all of it) is better than Saidaioujou's?
You "didn't care about [Daioujou's lolita-like dolls]" because "the game doesn't interest you" but you do care about Saidaioujou's dress system in spite of not being interested in the game?
You miss the point, I don't care about either game.
Maybe I'm "missing it" because after six months you're still trying to "believe the dress system" whereas you said you never cared about Daioujou's dolls.
Saidaioujo has ridiculous girls in bikini's and other stupid clothing in an otherwise normal sci fi theme.
"Normal sci-fi theme" is kind of an oxymoron, but anyway, I'm sure they're still "sci-fi" bikinis and stupid "sci-fi" clothing. How's less ridiculous a flying child dressed like a victorian prostitute?
How come Daioujou doesn't but Saidaioujou does? What about Daifukkatsu?
Saidaioujo doesnt, and neither does daifukatsu.
You "didn't care about [Daioujou's lolita-like dolls]" because "the game doesn't interest you" but you do care about Saidaioujou's dress system in spite of not being interested in the game?
Death Smiles has a cohesive theme at least
I think I need you to explain what you mean there.
Daioujou I dont care about at all because the game itself doesn't interest me.
How come Daioujou doesn't but Saidaioujou does? What about Daifukkatsu?
El 2º "test" en el Hey de Akihabara, en curso:
Asada, sobre Saidaioujou 360 y otros proyectos:
http://www.cave.co.jp/gameonline/Xbox360/saidaioujou/
Saying it elsewhere is like not saying it at all, Macaw. If you insult Cave right after I post the news about them making a hi-res home version of the game without any freakin' explanation, your point can't even be slightly smelled, for christsake.
Are you fine with "gothic lolitas"? And how long did it take you to believe that they made lolita-like dolls pilot airships in Daioujou?
But you're like six months late. I thought you had just purchased the PCB or something. Today's a celebration day. Most likely the last we'll ever have regarding Cave. And Saidaioujou's approach is not any more lame than Death Smile's; we've got five years now to get used to Cave's survival techniques.
Did I miss something?
Anunciada adaptación a XB360 en el Dai-Kansha Matsuri, evento anual de MS para anunciar las novedades a corto y medio plazo para su consola.


http://www.famitsu.com/news/201208/24020068.html
http://www.famitsu.com/news/201208/24020109.html
En palabras de M. Asada recogidas por GN 1.0, saldrá la próxima primavera y la decisión se ha tomado este mismo mes dado el éxito del juego en los salones, puesto que la intención era que Mushihime-sama fuera el último título de la compañía para 3-60. Gráficos --se entiende-- íntegramente en alta resolución a la usanza de Akai Katana Shin, nueva "element doll", nuevos modos "original" y "novice" y corrección de los "bugs" de la recreativa:
Oye, gracias por tu tiempo. Por lo que entiendo, las "barreras" son anecdóticas y lo normal es que tengas libertad. Por tanto, vuelvo a lo que decía al principio -- si se ha concebido para el "grinding", para qué valen al final los niveles de dificultad...
moderngaming.shit
The 2D perspective allows Japan Studio to be especially lavish with the sets, realising the animation, characters and backdrops with exceptional detail. “I hate 3D cameras,” says Moore. “It takes a really, really good coder to get a very good camera working in a game. Here, it’s fixed – and it meant that suddenly we had all this CPU power we could use to create other things, like full theatrical lighting and real-time shadows.” In the absence of a camera, the right stick controls Yin Yang, a flying witch’s cat with headlamps for eyes who accompanies Kutaro for this early part of the game, mewing advice in Cheshire-cat-style honeyed tones.
Unlike many artistically inventive 2D platformers of our time, Puppeteer isn’t a digital-only release. “It’s a full-release blu-ray disc, so expect the amount of content that you’d expect from that. It’s more than you would imagine, I will say that,” Moore confirms.
http://www.ign.com/articles/2012/08/21/ … -puppeteer
Ya veo, gracias. ¿Has podido comprobar que es posible provocar enfrentamientos ilimitadamente para mejorar atributos?
"GGXX Accent Core Plus R". No es una mera traslación, al menos lo que veremos en los salones
...pero sí lo que veremos en los hogares, a partir de Octubre:
http://contentssync-arcsystemworks.ambe … gi?eid=729
De hecho, le han quitado la "R". Dicen que estará disponible más adelante como contenido descargable, claro. Que hay que amortizar la jugada...
Gracias a GN 1.0.
"Sprites" de la versión para WIN con las texturas de la versión PSP...
Nuevo vídeo promocional: http://www.youtube.com/watch?feature=pl … cRNtzy0lCk
Lo que venía a decir es que el juego está hecho para "subir de nivel" sin limitaciones estructurales ("grinding") -- cuando el jugador encuentra un enemigo difícil, no tiene más que dedicarse a mejorar sus atributos a voluntad a costa de eliminar enemigos débiles. O así lo entendí yo.
No creo que salga un parche para cambiar el sistema de control dada la prerrogativa del autor, pero vaya escándalo que, en 2012, y no se permita reasignación de funciones. ¿Cuántos botones emplea?
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