Sanae no Chou Tokkyuu (WIN)
El precursor del venidero Fushigi no Gensoukyou:
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Sanae no Chou Tokkyuu (WIN)
El precursor del venidero Fushigi no Gensoukyou:
La compañía de Summon Night y Black Matrix ha cesado su actividad definitivamente.
Los principales nombres creativos se han reciclado, al menos de momento, en Apollo Soft, que prepara Blue Roses para
NIS [ > ]:
http://www.4gamer.net/games/105/G010596/20100805028/
Sale finalmente la próxima semana.
Más vídeos promocionales:
http://www.youtube.com/watch?v=njTsbaWE … re=related
http://www.youtube.com/watch?v=MhLnh-GzsBg
http://www.famitsu.com/game/news/1238542_1124.html
Ya a la venta. Modo en línea confirmado.
Acción de la cuna de Osu! Tatakae! Ouendan, por Spike:
http://www.famitsu.com/game/coming/1238457_1407.html
http://danganronpa.com/ (vídeo en el frontal)
Yuusha Sanjuu II anunciado para Noviembre:
http://www.famitsu.com/game/coming/1238435_1407.html
http://www.mmv.co.jp/special/game/30s/
Más de lo mismo.
Motto!? Fushigi no Gensoukyou ~Chijou Kara no Kyoui!?~: C-78 Prologue-Hen (WIN)
Es el próximo proyecto de Aquastyle, que definen de nuevo como un 'rogue-like game' y acaba de recibir sitio preliminar:
Se ve que la estética del 'anime' infantil clásico ha vuelto para quedarse. Es Konami la que en Octubre se sube al carro con un 'adventure game' enfocado a los mini-juegos de acción (prometen más de 180). Estudio 4ºc para las secuencias animadas, ambientación y diseños cuidadísimos que se echarán de nuevo a perder otra vez en una jodida pantallita portátil como destinataria. Famitsu:
Recap escribió:It's perfectly accurate, though! "Guinea pig" to you and me.
Yeah, "conejillo de Indias" is "Guinea pig" in english. But in french, it should have been "cochon d'Inde" (a pig from India). I don't know why they choose "rabbit" instead, and "rabbit from america", which does absolutly not refers to the "conejillo de Indias". And I still don't understand the sentence, it's a special expression in spanish ? Because there's no relation whatsoever with computer stuffs, nor monitor things...^^'
"Me encantaría ofrecerme como conejillo de Indias pero yo tampoco tengo uno aún, y estaba un poco esperando a preguntarte a ver."
I'd love to volunteer myself as a guinea pig [for testing out the reprogrammed drivers], but I don't have [a multi-sync monitor] either yet and was waiting in case I decided to ask you about it all.
"Conejillo" is indeed "little rabbit". The animal we use for the simile is different. Some sort of long-tailed rat, if I recall.
OK, I understand better. But it's the same thing: even if you can set lots of resolutions for 24 khz and 31 kHz with the special driver... where are the games that run at those resolutions ? ^^'
As I told you, there's Gain Ground (and all the non-quiz System 24 games, if you ask me, assuming MAME or something emulates them properly one day). But getting 24 kHz modelines is not the question here actually. The point is using a single [big] monitor for all the gaming needs.
There are many games that run at 31 kHz (from PC or other hardware), but it's 640x480, or 640x448 (the PS2 in NTSC, for the very few games designed for). I don't know games that run at a different resolutions. You have some mid 90' PC games that run under 640x480, but you could display them with black border inside a standard 640x480 space.
See above. What do you use for 31-kHz gaming these days? A tiny 20'' VGA PC monitor? I hope you don't!
Yeah, because there aren't much games designed for full 512x512 and 768x512, I guess...
There are a couple worth trying. The best one: http://postback.geedorah.com/revisiones … elt_01.htm
And thanks for the explanation once again. How's it then that all the PCBs I've seen on standard RGB TVs looked okay? And example for good video amplifier?
Edit: And "Las Indias" are in fact "the Americas". Think that our Columbus thought he traveled to Asia that day.
http://news.dengeki.com/elem/000/000/288/288181/
http://www.youtube.com/watch?v=GqS9XSMBSMA
Nombre cambiado, sitio oficial reinaugurado.
Tenemos este hilo para estas cosas:
http://postback.geedorah.com/foros/view … hp?id=1200
¡Gracias!
Y el retardo. Lo que hay que mirar es el (no) retardo.
I saw a link to Starcab.net, even if it's not about a Hantarex monitor, so I guess your monitor is really an arcade one, and not a stand-alone broadcast monitor or something else. And man, in arcades, almost everything is analog video since decades. Your tri-sync monitor, like many arcade monitors, is designed for analog video, for several frequencies, and it has only one connector, so every signals will go inside (and you can be sure it's analog only, because when you have digital+analog monitors, you always have separate connectors).
I'm afraid those're two different discussions, so to clarify: Pegote's monitor (see his first post) is apparently a Hantarex videowall-type monitor, with only a 9-pin input. As far as I know, those weren't actually different to the ones they made for arcade cabs, though they got a shell and different connectors, depending on the model. For this one, he's not sure if it's tri-sync, hence the inquiry.
The Starcab link Calamity posted was intended as an example for CGA/EGA/VGA monitors, as opposed to analog multi-sync monitors as you explain, since I asked him about reprogramming his ATI driver for multi-sync users (as they're now, you only can use them for 15 kHz). He was trying to tell us that he wouldn't know how to properly modify the driver unless he gets one of these monitors, given that he doesn't want to release an untested soft.
You need to know the pin-out of the connector (pins for composite sync at 15 and 24/25 kHz, and separate sync at 31 kHz), and you need to know if the frequency selection is automatic or if you need to move a jumper on the chassis (on the big PCB under the picture tube).
That's a very good reminder.
Beware that arcade monitors standard is 2.5 to 5 Volts for video signal (15-24 kHz), 1 volt for 31 Khz.
If you want to plug any home console or you PC driven at 15 kHz (1 volt), you need a video amplifier, otherwise you will get a very dark picture.
That too. Some elaboration on this for posterity's sake, please?
Some monitors can accept non standard frequencies (outside the basic 15-16, 24-25 and 31-33 kHz), but most of them are locked around those.
That answers the question Calamity and I had. Pretty much confirms our guess.
Anyway, there are very few resolutions used at 24-25 and 31 Khz, because there are very few games that run at those frequencies. When you talk about 24 kHz, most time it's Sega hardware (and few Konami ones), with two or three given resolutions, and 31 Khz is mostly used for 640x480 (I don't know if there are games at 853x480, for example).
While 24 kHz is indeed obscure (though it may be worth just for Gain Ground), 640 x 480 is used by many, many games. And not only PC ones, you know.
Some Japanese computer may use different resolutions at those frequencies (like 768x512) , but the most diverse frequencies are around 15 kHz (and most of the best video games ever run at 15 kHz
768 x 512 is actually used only by Sharp's X-68000, it seems. Would be nice to get it (or 512 x 512) on your 31-kHz monitor, but better yet, 512 x 512 interlaced on your Trinitron TV in order to de-interlace the games via the TV's feature and get them displayed at their design resolution. It's indeed a tricky subject and I still need to discuss it with Calamity. And deserves a whole article, I guess.
RPG. Sega. Diseño de personajes por Tony. Famitsu:
http://videogamerx.gamedonga.co.kr/zbxe/1496722
(Yuusha Sanjuu Second también anunciado para PSP.)
Funny translation :
" J'adorerais m'offrir comme petit lapin de l'Amérique mais je n'ai pas non plus l'un toujours(encore), et il(elle) attendait pour te demander un peu à voir. "
I don't know what a "little rabbit of the America" have to do there... ^^'
It's perfectly accurate, though! "Guinea pig" to you and me.
La alternativa barata para WIN y PS3 (4000 yen), pensado para el fácil intercambio de componentes, minuciosamiente destripado en 4 Gamer:
http://www.4gamer.net/games/026/G002688/20100729095/
Si se parece a éste:
...yo lo recomiendo sobre los RAP de Hori. Transmite más sensación de solidez y la distancia palanca - botones es mucho más acertada.
I played the demo of Gigantic Army and based on that I'd say it's going to end up being the best 2D mech game ever. Recap will be happy to know it's perfect for a joystick (Shock Troopers-style shot fixing, dashing is done with a double tap, punching is automatic at close-range.)
You should check Armed Seven too.
But the thing is how come an American mag got his stuff/hired him.
How's it that that mag features all this (inedit?) artwork from Terada? Does it do it with other artists too?
Nuevo juego de Nippon Ichi, nuevo juego de pesepé. Un RPG presentado en el último nº de Dengeki con gráficos 'bitmap' y peculiar argumento (sobre el paso por el infierno de unas jóvenes criminales), nos cuenta GN 1.0:
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