Some interlaced PS2 games should be originally 224 lines instead of 240, like, say, the ports of Psikyo games.
It's even worse, considering the PAL and NTSC resolutions: so, in many compilations, you have games with 224 lines that are stretched to 480 lines (PAL resolution of the PS2, 50 Hz) , and you have games with 240 lines stretched to 448 (NTSC resolution, 60 Hz).
Sure, but for games originally of 224 lines on NTSC machines (the ones that matter), it could serve. Anything's better than plain scaling.
I tried Mushi. It's badly scaled on the Y axis (240 to 448) as you know, but even on the X axis !!! When the backgrounds scroll, there are several places where the lines are suddenly divided...
It's small, but it's anoying. And of course the game is filtred.
I guess that you'd get the same issues with the soft patch?
I'm thinking indeed about many possibilities. Windows games at 320 x 240 design resolution but with forced 640 x 480 mode in full screen, for instance. There're lots of doujin games like that (some do keep the desktop rez, fortunately for us with 15 kHz cards, but very few).
If the game runs at 640x480 with a clean line doubling, there's no need to force it to 320x240. Just run the graphic card at 480i, and disable the interlacing on the TV.
If you use Windows XP, when you force the game at a lower resolution, it may be filtred, as everything is filtred by now (on Windows 2000, the defaut image viewer didn't filter the pictures when you saw them at different resolution, for example).
Just to clarify, for the games which just keep the desktop rez on full-screen mode, you don't force anything. They work flawlessly if you're at 320 x 240. For the games which get pixel-doubled on full-screen mode, I never knew how to force them for a 240p display, I'm afraid -- they auto-change to 480i.
There is no danger for the TV, the deinterlacing process doesn't modify frequency, timings and voltage amplitude of the signal. It's just a question of skipping some sync lines and the half-scanline of the regular interlaced signal.
Every old game systems that run at 240p use non standard signal, a video signal with (deliberately) missing sync informations. That's the secret. :)
Yeah, I know. It's nice how they turned a by-product into a wonderful artform, though. But wasn't sure about forcing it with the service menu -- can't wait to check it out now.

















