19.001

(21 respuestas, enviadas el Hablemos de juegos)

Un par de vídeos desde el TGS:

http://ruliweb2.empas.com/ruliboard/rea … mp;main=ps


Parece que el nuevo chaval es el sustituto de K9999, aquel plagio del personaje de Akira creado para KOF01 que hizo que su autor amenazase con llevar el asunto a los tribunales si volvía a utilizarse.

19.002

(78 respuestas, enviadas el Hablemos de juegos)

En acción: http://www.gametrailers.com/player/41056.html

No me gusta la estructura ni me convence lo que dejan ver del sistema de combate, pero a mí me va a hacer comprar una Wii.


http://www.gamekyo.com/Webmasters/Images/60871520081009_045614_20_big.jpg

http://www.gamekyo.com/Webmasters/Images/60871520081009_045614_22_big.jpg

http://www.gamekyo.com/Webmasters/Images/60871520081009_045616_34_big.jpg

Más: http://www.gamekyo.com/newsfr29225_obor … mages.html

Gracias a http://www.neogaf.com/forum/forumdisplay.php?f=1

19.003

(13 respuestas, enviadas el Hablemos de juegos)

¿Tal vez ésta era la razón?:

http://plusd.itmedia.co.jp/games/articl … ws076.html

"Akumajou Dracula para XB360 y PS3 producido por Igarashi en el 2009"...

19.004

(15 respuestas, enviadas el Hablemos de juegos)

http://ruliweb2.empas.com/ruliboard/rea … p;main=nds

19.005

(129 respuestas, enviadas el Hablemos de juegos)

http://gamevideos.1up.com/video/id/21952

19.006

(21 respuestas, enviadas el Hablemos de juegos)

http://www.famitsu.com/event/tgs/2008/__icsFiles/artimage/2008/10/08/tgs2008/um.jpg

http://www.famitsu.com/event/tgs/2008/__icsFiles/artimage/2008/10/09/tgs2008/na00.jpg

Sitio oficial preliminar: http://game.snkplaymore.co.jp/official/kof2002um/

19.007

(129 respuestas, enviadas el Hablemos de juegos)

http://www.famitsu.com/event/tgs/2008/__icsFiles/artimage/2008/10/08/tgs2008/01.jpg

http://www.famitsu.com/event/tgs/2008/__icsFiles/artimage/2008/10/08/tgs2008/02.jpg

http://www.famitsu.com/event/tgs/2008/__icsFiles/artimage/2008/10/08/tgs2008/03.jpg

http://www.famitsu.com/event/tgs/2008/1218708_1829.html

19.008

(22 respuestas, enviadas el Hablemos de juegos)

Extraña maniobra. Como también lo es el anuncio de Tsukibito. Un proyecto de "adventure game" para DS con un planteamiento estilístico alejado de todo lo que SNK Playmore ha ofrecido hasta ahora. No se ha mostrado nada más que esto:

http://www.famitsu.com/event/tgs/2008/__icsFiles/artimage/2008/10/09/tgs2008/tb01.jpg

19.009

(8 respuestas, enviadas el Hablemos de juegos)

http://news.dengeki.com/elem/000/000/111/111272/c20081009_spelunker_02_cs1w1_640x360.jpg

http://news.dengeki.com/elem/000/000/111/111243/


Y hablando de Irem, también está preparando un tal "R-Type Dimensions" para XB Live Arcade...

19.010

(3 respuestas, enviadas el Hablemos de juegos)

En Famitsu:

http://www.kobayan.jp/images/famitsu/famitsu-30l.jpg

http://www.kobayan.jp/images/famitsu/famitsu-31l.jpg

19.011

(21 respuestas, enviadas el Hablemos de juegos)

Primeras capturas con primeros escenarios y un personaje nuevo (¡!) revelados en Famitsu. Prometen un mínimo de 66 personajes presentes:

http://www.kobayan.jp/images/famitsu/famitsu-28l.jpg

http://www.kobayan.jp/images/famitsu/famitsu-29l.jpg

19.012

(4 respuestas, enviadas el Compra-venta y derivados)

Precios revisados.

19.013

(11 respuestas, enviadas el Hablemos de juegos)

http://www.gpara.com/comingsoon/7dragon/081008/img/popup/01.jpg

http://www.gpara.com/comingsoon/7dragon/081008/

19.014

(72 respuestas, enviadas el Hablemos de juegos)

Sitio oficial para Mega Black Label. Notad el enlace al vídeo en "streaming" en la ventana de texto:

http://www.cave.co.jp/gameonline/deaths … index.html



Vía http://sazanami.net/#20080215

19.015

(96 respuestas, enviadas el Hablemos de juegos)

Lo que no "confirmó" es que seguiría en sus 15 añitos...

19.016

(9 respuestas, enviadas el Hablemos de juegos)

http://www.famitsu.com/game/coming/1218235_1407.html

19.017

(4 respuestas, enviadas el Hablemos de juegos)

Apesta:

http://www.watch.impress.co.jp/game/doc … /aniki.htm

19.018

(25 respuestas, enviadas el Hablemos de juegos)

http://www.watch.impress.co.jp/game/doc … 08/ddp.htm

19.019

(96 respuestas, enviadas el Hablemos de juegos)

Ya dije que seguiríamos partiéndonos la caja. Viajes en el tiempo confirmados en SFIV:

http://videogamerx.gamedonga.co.kr/zbxe … 998/08.jpg

19.020

(8 respuestas, enviadas el Hablemos de juegos)

http://videogamerx.gamedonga.co.kr/zbxe … 998/07.jpg

19.021

(78 respuestas, enviadas el Hablemos de juegos)

http://www.1up.com/media/03/6/2/6/lg/924.jpg?r

http://www.1up.com/media/03/6/2/6/lg/923.jpg?r


1UP: In what ways does the game use the Wii's motion controls?

JK: We talked about it regarding the controls and concluded that keeping the classic controls for side-scrollers will best fit this game. That's why this game will be using the Classic Controller. Currently, we do not have plans to use the motion sensor, but we are in talks about adding some feature enabling it.

we do not have plans to use the motion sensor

we do not have plans to use the motion sensor

we do not have plans to use the motion sensor

we do not have plans to use the motion sensor

we do not have plans to use the motion sensor

we do not have plans to use the motion sensor

we do not have plans to use the motion sensor

http://www.1up.com/do/previewPage?cId=3170405&p=44

19.022

(22 respuestas, enviadas el Hablemos de juegos)

Vídeo a gran resolución:

http://videogamerx.gamedonga.co.kr/zbxe/997776#0


Se abre una página con dos botones en gris numerados, basta pinchar en uno de ellos para descargar... los 500 MB que pesa.

19.023

(30 respuestas, enviadas el Hablemos de juegos)

Éxito arrasador en las listas de ventas, superando el medio millón de unidades servidas en la primera semana, según IT Media:

http://plusd.itmedia.co.jp/games/articl … ws095.html


Via Namae no Nai Heya: http://trip-luv.hp.infoseek.co.jp/

19.024

(3 respuestas, enviadas el Hablemos de juegos)

Lo anunciamos en el hilo de KOF02 UM: la Neo-Geo Online Collection va tener un volumen dedicado a la que fue la compañía filial más importante para SNK. Aunque se presentará este fin de semana en el TGS, se acaba de desvelar el contenido definitivo a través de la tienda GM Star, que fecha su salida para el 18 de Diciembre:

Ninja Master's Haou Ninpou-Chou, Ninja Commando, Ninja Combat, Tsuukai Gan-Gan Koushinkyoku y... Twinkle Star Sprites (que ya fue incluido en La Petite Princess). Imperdonable, la ausencia de Magician Lord.

Los extras habituales, aunque no se menciona la presencia de bandas sonoras alternativas:

http://gmstar.com/ps2/adktamasii.html


Vía: http://trip-luv.hp.infoseek.co.jp/

19.025

(21 respuestas, enviadas el Hablemos de juegos)

Entrevista de Fighters Front Line al productor traducida por Iggy:

Iggy:

OK, so I made this very, very fast, so it might be inaccurate from time to time. Sorry for the mistakes and typos.

Mr. Kukino (Producer or KOF XII), NG Hakase (producer of KOF 02UM), the green Yusa, interviewed by a FFL guy named Sashimi


KOF 02 UM

- So far, it’s on PS2. No other machine/arcade?
NG: Not for the moment, but it will depends on the answer of the public. My priority here is to make a polished game.
Y: The home version is our priority. We won’t work on any other version until the PS2 version is released.

- How far is it?
NG: Around 65% done. It is playable, and it will be at the TGS.

High resolution like 94RE ?
NG: We thought about it, but no.
Y: We listened to the reactions to 94RE, and most of them was rather negative. That’s why we are doing KOF XII now: 94RE tought them that we had to create our high definition sprites from the start instead of basing them on existing old sprites.

The original 02 is still the most popular game of the series in Japan, and it is still played regularly. How did you try to create a game better than the original?
NG: Each player has his own opinion. We listen to all of them, what we should keep, what we should change or fix, and chose exactly what to do to not destroy the original game. That was our first thought when thinking of new stuff to add.

KOF98UM added several new moves. Will you add some as well? Will you add some moves from 98UM in 02UM?
NG: There will be much more new moves in 02UM than in 98UM.

Will you choose all the characters from 99 to 02, or go back from 94 ?
NG: 02UM will use the Nests chapter as a base, so we chose the characters from 99 to 02.

What about the characters from non KOF games, like in SvC Chaos?
NG: It’s difficult to answer. It’s still a secret… You may be surprised by some of our choices.

Y: … is there hope?
NG: Well… I can’t be more precise before the TGS(w).

If we can use bosses in versus, do you think you will make modify them?
NG: If we do that, of course we will. But if we do, we have to make sure the boss will still have his boss status, and still feel like a boss. We will change them so they can be used, and change not only their move properties, but even their parameters.
Either way, it’s a home version, so you can imagine already (w)

The character from the Eolith era (K9999, Angel, etc) were erased from the Nowave port on Xbox. What about this time?
NG: Well, I see many people wondering about this on the net. I can’t answer now, but at least, what I can say is: the game will have a Neogeo mode like 98UM did, and they will at least be there for sure.

New stages? Returning stages or BGM?
NG: We won’t add new stage as much as creating new stages and BGM from scratch. There won’t be BGM or stages from the past game (s?). Some of the BGM will be arrange versions from famous old BGM.
Y: The strongest point in 02 is its balance. This UM will be built around this, and change the rest. 02 was created in a very difficult time for us, and there are several points that need to be redone.
By the way, Nowave used 02 as a base, but was a totally different game. Basically, 02UM is the 02 we would have created if we were making it now.

What about the most minor characters, like Kyo1 and 2?
NG: I can’t talk about them at this point, but of course, they won’t be left out.

And the characters that were added in the consumer versions, like Shingo, Geese or Saishu?
NG: Some of them may… You will see at the TGS… (w)

If you keep 02 as a base, do you plan to add strikers?
NG: Since it’s the Nests chapter, we could have, but we decided to keep 02 the way it was. No strikers.

How will characters like Foxy or King find their ways into their teams?
NG: There will be different teams and original teams. You’ll see at the TGS.

Ura characters ?
NG: You’ll see, it’s a secret. We haven’t announced anything about the game, and I guess there will be much different questions after the TGS. Please come and play! Also, there will be a 98UM and 02 tournament as well.
Y: And a 02UM tournament?
NG: The 02 tournament will be on 02UM. We’re working hard on it. By the way, like last year, I will be there on the public day to play 1 on 1 against the players and chat with them.
Y: I hope you have your helmet ready…
NG: Please don’t throw eggs at me. It’s against the rules! (w)
But I think the players who like the orientation of the project will be pleased with the game.
Y: As we said earlier, several people want a new game with neogeo sprites. We heard their complains, and we are not going to change everything for the sake of it.

Vía: http://www.cyberfanatix.com/