Might & Magic: Clash of Heroes:
14.552 07-05-2011 12:54:31
Re: ¿Guardian Heroes, en X360? (16 respuestas, enviadas el Hablemos de juegos)
Algo así como 10 añitos, probablemente. Pero nada, hombre -- mira a ver qué hueco tienes la próxima semana y vamos a por ello...
14.553 06-05-2011 09:46:42
Re: Spanish Games (34 respuestas, enviadas el English talk)
I couldn't tell, since I don't care about used games enough. I believe Ebay Spain is pretty bad for this, and there are no better local auction sites I'm aware of, so many people just use the buy-and-sell forums of the major video-game sites (Meristation, Vandal, etc.). But I guess I'm not the best to answer this.
14.554 06-05-2011 09:40:29
Re: ¿Guardian Heroes, en X360? (16 respuestas, enviadas el Hablemos de juegos)
Usar los gráficos originales, filtrados o no, es un estropicio inevitable por las discrepancias de resolución. Voy a tener que ponérmelo como firma o algo.
Aplicable también incluso si el original usaba escalados indiscriminadamente.
Vídeo: http://uk.gamespot.com/saturn/action/gu … Btitle%3B1
XBLA en exclusiva, dice el de Sega of the USA. Tiene sentido, si es Treasure la que se está encargando. A ver si con esto ya se les termina el repertorio de clásicos que el fan incondicional de la compañía --ése tan fan y tan incondicional que es incapaz de invertir en las versiones originales-- tanto demanda y les podemos ver dedicarse a algo NUEVO.
14.555 06-05-2011 00:43:12
Re: Spanish Games (34 respuestas, enviadas el English talk)
I tried but no luck.
14.556 06-05-2011 00:37:30
Re: Curiosidades, en este hilo. (1.771 respuestas, enviadas el Hablemos de juegos)
14.557 06-05-2011 00:36:35
Re: ¿Guardian Heroes, en X360? (16 respuestas, enviadas el Hablemos de juegos)
Pues parece que sale también para tu pesetrés.
14.558 05-05-2011 16:24:34
Re: ¿Guardian Heroes, en X360? (16 respuestas, enviadas el Hablemos de juegos)
http://www.gamersyde.com/gallery_15555_en.html
Risas. Un saludo a los eternamente optimistas.
14.559 05-05-2011 16:20:22
Re: Spanish Games (34 respuestas, enviadas el English talk)
Steel Force is actually an arcade game:
http://maws.mameworld.info/maws/romset/stlforce
Mortal Race was too, but that's not in MAME. A shame, 'cause I love the genre and it looks interesting. If they ever got distributed in Spain it had to be in a very limited basis, but most likely they didn't cross the Italian frontier.
I'll try to find more on Chaos Maze and Deep Red later.
14.560 05-05-2011 14:27:06
Tema: ¿Guardian Heroes, en X360? (16 respuestas, enviadas el Hablemos de juegos)
SEGA of America, Inc. and SEGA Europe Ltd. today announced the upcoming re-release of Guardian Heroes™, a classic Action-RPG Brawler by celebrated developers Treasure. Originally released for the SEGA Saturn™ in 1996, Guardian Heroes has been re-mastered with enhanced graphics, online co-op and battle modes, all-new modes of play, and more. The game will be available via Xbox LIVE Arcade for the Xbox 360 video game and entertainment system from Microsoft this fall.
“Ever since we began to make SEGA’s classic Dreamcast and the Mega Drive titles available for modern systems, the fan response has been overwhelming – and the demand for their favorite games has been pouring in,” said Haruki Satomi, VP of Digital Business at SEGA. “Players have been clamoring for this treasured favorite from the Saturn days, and we cannot wait to show them what we have got for them.”
Guardian Heroes brings the Saturn favorite to life with new HD graphics, presenting Treasure’s iconic fast-paced gameplay on a new generation of hardware, with all of the convenience of purchase via instant download. The game also features:
Action-RPG Brawling: Choose one of five heroes to level up and guide along a branching storyline with five different endings
Friends, Foes, and Fighters: Play the game’s Story Mode alone or with a second player, or challenge Versus Mode with up to 12 players at once
Extended Gameplay: Time Attack Mode, Arcade Mode, Arrange Mode and more allow players to explore every nuance of 45 different fighters
Fully Re-Mastered: All-new graphics and visual effects bring the classic to life in a completely high-definition, widescreen presentation
http://www.gamasutra.com/view/pressrele … Arcade.php
No veo nada positivo saliendo de esto, pero ahí queda.
14.561 05-05-2011 14:16:52
Re: Spanish Games (34 respuestas, enviadas el English talk)
Very few Spanish publishers cared about the Amiga market already in 1992. You rarely found people who bought official releases for the platform in this very country, so 1992, with the console boom there, was just too late for it. So yeah -- piracy in the end, quite surely.
14.562 05-05-2011 14:05:09
Re: Curiosidades, en este hilo. (1.771 respuestas, enviadas el Hablemos de juegos)
14.563 05-05-2011 14:03:50
Re: Thor: God of Thunder. (2 respuestas, enviadas el Hablemos de juegos)
That Brave and the Bold looks better than the Wii game thanks to the backgrounds. Most likely they're both equally unsubstantial, though.
While I don't see too many similarities between that Winnetou image --or the pure Nieborg style-- and Thor, it's likely WF had Nieborg working on it, much like with Contra DS and whatnot. There aren't too many competent people in the West capable of traditional sprite art, after all.
14.564 04-05-2011 17:02:10
Re: Nos queda el doujin. (3.245 respuestas, enviadas el Hablemos de juegos)
MVS DC
14.565 04-05-2011 16:39:24
Tema: Thor: God of Thunder. (2 respuestas, enviadas el Hablemos de juegos)
Hete aquí que la versión de esto para las DS occidentales (de momento), desarrollada por Way Forward para Sega, será un juego de acción '2-D' muy de la escuela Natsume:
14.566 03-05-2011 21:31:46
Re: 'Scroll' horizontal para el próximo de Cave. (40 respuestas, enviadas el Hablemos de juegos)
En escasas horas debería estar disponible la 'demo' gratuita 'on-line' de Akai Katana Shin, para quien quiera destruir un poquito de antemano la emoción del día del estreno. Mientras, se anuncia evento especial con regalito para quien acuda a la tienda Messe Sanoh de Akihabara a primera hora de la tarde del próximo día 7:
14.567 03-05-2011 21:03:57
Re: Spanish Games (34 respuestas, enviadas el English talk)
Lovely. One thing you never find mentioned is that La Abadía is one of the few CPC games which didn't use the system's awful line-doubled presentation. They needed to sacrifice the number of possible on-screen colors, but still, it makes you lament that every other dev didn't take notes.
This brings to my mind that we don't know your gaming preferences, Calamity. Which are currently your favorite genres / titles, if you feel like sharing?
14.568 03-05-2011 16:30:08
Re: Moon Diver. (12 respuestas, enviadas el Hablemos de juegos)
Entrevista al productor y a Yotsui:
http://www.4gamer.net/games/132/G013221/20110503004/
Nada particularmente revelador más allá de la foto, en realidad.
14.569 03-05-2011 16:12:30
Re: Spanish Games (34 respuestas, enviadas el English talk)
I have the intention of playing Walpurgis now, but it won't be soon. If you don't get the solution elsewhere, let us know it.
14.570 03-05-2011 11:53:11
Re: Spanish Games (34 respuestas, enviadas el English talk)
Walpurgis indeed. Not sure if it supports joystick considering I play all these in an emulator with my own setups, but how would you tell anyway for amiga stuff? Is it usually a joystick option in the game itself or just a compatibility message on the packaging or whatever?
Well, most, if not all, Amiga games were conceived for either, joystick or mouse as the main controller. Keyboard compatibilty was just an addendum, but it usually was there. I asked in this case because there's a 'point-and-click' phase, which leads me to think that it uses the mouse, hence, I'm not sure if the action phases are also conceived for the mouse. It's not usual to make you alternate between different controllers. But hey, it's the Amiga after all, and an amateur game at that, so.
By the way, in the box cover section for the game at computeremuzone it has an 'alternate' cover done by Azpiri which of course looks awesome (I haven't found a single piece of art by this guy I don't think is amazing) any idea what this alternate cover would have been used for?
No clue, but it's not the first time I see it, I'm sure. Azpiri is pretty good, but he's not without his faults, I'd say. His logos are kind of ugly many times and he can't really adapt his style to the game he's drawing for (it seems he was too used to it being the other way around). Just check the Sirwood one you posted. As a comic-book artist, he wasn't all that special, actually.
Spain had really good cover illustrators indeed (and very bad ones too; the budget was it all). Luis Royo [ > ] worked a lot for Dinamic. I always liked this piece too:
I'm thinking of moving this to the public forum. What about that?
14.571 02-05-2011 19:01:26
Re: Spanish Games (34 respuestas, enviadas el English talk)
Walpurgis? I didn't know it. Is it a joystick game?
Narco Police is supposedly Spain's most competent 16-bit game from the early years. It sold even better in the UK, most likely because there were more A500 users there by then and the press quite liked it. I never cared too much about it due to its 3-D approach, I guess. I'm not sure you can play it without a keyboard, either, and I hate that. Most Spanish companies died even before the console boom, and their efforts for the A500 were really mirroring their poor financial situations.
As for La Abadía, there's a 'remake' for WIN by Calamity which essentially is the A500/ST version the game never officially got, if you use a 15-kHz low-res video card:
http://postback.geedorah.com/foros/view … 677#p10677
D/L: http://www.abadiadelcrimen.com/descarga.html
Original CPC graphics are also selectable, anyway.
Thanks for the pics. Did you check these ones too?:
http://computeremuzone.com/ficha.php?id … ec=amstrad
http://computeremuzone.com/ficha.php?id … ec=amstrad
I think I liked Sol Negro at some point.
14.572 02-05-2011 16:09:48
Re: Type X 2 de Taito. (43 respuestas, enviadas el Hablemos de juegos)
Interesantísima entrevista a uno de los encargados de la sección de recreativas de Taito en Gigazine:
http://gigazine.net/news/20110425_inter … ca_x_live/
Sintetizada en inglés: http://www.advantaged.net/boulette/view … 21#p193121
-Nesica Live's concept came up as early as 2005, but it took until 2009 to to materialize. Fujimoto says it's a good deal for arcades because they don't have to risk the purchase of a new arcade board. Once they install a Nesica Live, they can download games for free. It's a pay-per-play system. It started out with 9 participating game publishers, and it's now up to 16. By September, it should be up to 20.
-About the pay-per-play price model: Taito charges 30-20 yen per game to the arcade. The model has three prices depending on the type of the game: 30 yen, 25 yen, and 20 yen. A standard game is charged 30 yen, whereas a classic/vintage game is charged 25 yen, and past games (on the Type X) without any real changes are charged 20 yen.
-In the case of the standard 30 yen, Taito takes 10 yen as its share and the remaining 20 yen becomes the publisher's profit. (So that means, if an arcade offers their games at 100 yen per credit, they'd make a 70 yen profit. But if they're a nice arcade that charges only 50 yen, they'll only be making a 20 yen profit).
-The Nesica Live kit costs under 300 thousand yen, which Fujimoto explains is a low price when considering that a modern arcade game can cost 200-300 thousand for a HDD kit or 300-400 thousand for a full kit. Again, once it's installed, all future games are for free.
-The Nesica Live system currently consists of an authentication&distribution server, a ranking server, and a money charge&storage server.
-With the new e-cash law established in Japan in 2009, Taito was able to launch the services for Nesica Live and its Nesys IC card system. The law causes issues for people to charge money directly on ic cards, but it allows users to accumulate points when they throw in money to play a game (kind of like a mileage program for arcades). The points aren't being used for anything yet, but Taito plans a programme in the future where they can be traded for in-game items and other services.
-The Nesys' user data can be moved from one ic card to another, meaning that, for instance, players can freely switch to a new card if it has a better artwork. Unlike other similar systems, a single card can hold the player's data for all the games on the Nesica Live.
-Player scores can be checked online, which is a big difference from the old days where the top national scores had to be self-reported. It's all automatic now. Taito was also thinking about making location data of strong players available, but they're currently still debating since it can also be the cause of problems, such as people being discovered that they're skipping their jobs. They might implement it with an option to switch it on and off.
-Nesica Live can be a solution to fighting game balance. The Nesica Live is connected to the internet and its game's records are shared with its developer, meaning that they can see what characters are strong and whatnot. And using the Nesica Live, the publisher can patch the game before a major tournament, such as the Tougeki SBO preliminaries.
-Online play can be implemented on Nesica Live, but it hasn't really been done due to the issue of lag. It's not a problem for games that include latency by design, but when considering how much effort is put into the Vewlix cabinet to reduce latency, it kind of kills things. For instance, with the old KOF franchise, its input device was directly connected to its PBC so there wasn't any latency at all. With the new i/o boards for the Nesica Live, there's zero latency as well. The new Vewlix cabinets (Vewlix Diamond) features a low display latency LCD on top of that. But when online play is implemented, that practically all gets thrown away since the game needs to be designed with up to around 4 frames of buffering. So the participating publishers are considering it an issue as well, but it shouldn't be as much an issue for new games that are designed with latency in mind. It's completely possible with non-fighting games such as mahjong. Fujimoto doesn't think there's a workaround to the latency issue. Their company has the arcades connected to an optic fiber line called the Nesys Hikari, but there's still lag issues depending on the region. He thinks that the only true solution would be the invention of something even faster than optic lines. (the interview makes no mention or question about GGPO nor methods such as rollback implementations in hiding latency)
-The Nesica Live's lineup is mostly fighting games at the current time but other titles such as Senko no Ronde and Strania: The Stella Machina will be released soon. There will also be classic titles in the future including Elevator Action, Puzzle Bobble (Bust A Move) and NeoGeo titles. Fujimoto thinks that only having fighting games in the lineup won't allow people to really kill time in the arcades, and he wants to "fix" that. He believes arcades are leaned towards installing fighting games because they bring in more money, but having them as the only lineup in the will scare off customers. He says he would like to see things like they were in the old days, where they could release a more inexpensive smaller sized cabinet that could be placed at shopping centers or mom&pop candy shops for children and family to enjoy.
-There were over 100 thousand table style and standard style arcade cabinets in operation at the peak of the arcade market, but now it's down to 40 thousand. Large-sized specialized cabinets are the current trend. Fujimoto believes that the standard cabinets are better for the arcade's economy since they cost less and there's less risk in investment. In the end, he believes balancing out on the installed machines, let it be prize machines or print club machines, is the key.
-Taito was initially expecting about 500 orders of Nesica Live kits, but the response they received was above their expectation and they had to rush on additional production (no figures disclosed). One of the contributing factors was that its first title was Blazblue CSII. Again, Fujimoto emphasizes that unlike traditional PCBs, the arcades don't have to pay anything after their initial purchase of the kit. If the current game on the Nesica Live isn't bringing good income, the arcade can switch to another game that they've downloaded for free. Fujimoto also expects that the unit sales of the Nesica Live will continue on, because as new games are released, arcades with only one unit will figure out that it isn't enough to run all the upcoming lineup titles such as Strania and Aquapazza.
-Fujimoto says that the Nesica Live solves inventory and financial risks for publishers as well. In a way, Taito is carrying the burden now because they're paying up for the server costs. Together with the fact that its games can be made on a PC environment, they expect that should really lower the hurdle for developers to make arcade games. Companies that have only made console games and companies that have PC games are already knocking on Taito's door. As the selection of games begin to grown on Nesica Live, other issues such as the game select screen getting too crouded and the cabinet's instruction panel are expected to rise. Taito is already thinking about solutions to them.
-Another vision for the future is to have some form of connectivity between home consoles/handhelds and the arcades using the Nesica Live system with the use of wireless LAN.
14.573 02-05-2011 14:01:12
Tema: Sanguo Zhan Ji 3 (ARC). (1 respuestas, enviadas el Hablemos de juegos)
Rumoreado ya desde la salida del PGM-2, IGS ha dado carácter de oficialidad al lanzamiento de la tercera parte de Sanguo Zhan Ji / Sangoku Senki ('Knights of Valour' en Occidente) mediante un espacio 'teaser':
http://www.igs.com.tw/product/act/
Se muestra al público este fin de semana en la Asia Taipei Expo (gracias, Macaw).
Es de esperar que llegue a Japón vía Alta.
14.574 02-05-2011 13:49:12
Re: Seisou Kouki Strania (ARC). (22 respuestas, enviadas el Hablemos de juegos)
Versión 1.1 para 3-60, vía parche gratuito desde mañana. Se corrigen varios errores y se añaden algunas opciones, como el soporte real para monitores de 4 : 3.
Avance también del contenido adicional no gratuito:
14.575 30-04-2011 12:01:18
Re: Spanish Games (34 respuestas, enviadas el English talk)
Never heard of that before but I'm quite sure that didn't get an arcade release.