http://postback.geedorah.com/foros/view … 711#p14711
It really seems impossible to stop these people. And they are churning out this shit at such a rate, that in order to keep trashing them we'd have to turn reviewing "indie" trash into a full-time job. It really boggles the mind how much time, money and effort is going into this by-now gigantic 2D "indie" scene, the long term result of which is that not a single one of these games, not a single title that comes out of this scene, will ever be able to stand shoulder to shoulder with the great games of the past (or even with mediocre ones!), never mind surpass them. And everyone else in the industry besides us is doing their utmost to make sure that this will never change.
It just mirrors the official, professional market in that regard, doesn't it? And wait a couple of years onwards.
I don't see a close equivalence with the professional market. There are some similarities (the general lack of difficulty and dumbing down, for example), but you still get stuff like Senjou no Valkyria, Operation Darkness, Far Cry 2, Vanquish and Bayonetta that move things forward. In the "indie" market, there seems to be no moving forward whatsoever.
The closest parallel I can see, is with the European (mainly British) home computer scene in the 80's and early '90s (and specifically the action genres). Countless games that are practically unplayable now -- though still better than the "indie" trash (except if my memory is being too kind on the former...)











