17.501

(2 respuestas, enviadas el Hablemos de juegos)

Anunciado para el DS-I Ware estadounidense:

http://www.youtube.com/watch?v=qZ0Bx8w5 … r_embedded

Como conversión de: http://www.gameloft.com.ec/juegos-celul … -darkness/

17.502

(79 respuestas, enviadas el Hablemos de juegos)

Paquete con digitalizaciones a gran resolución del último avance de KOF XIII en Arcadia Magazine junto a la publicidad interior:

http://www.mediafire.com/?t5rmnuzmiiw

(http://cyberfanatix.com/forums/index.ph … l#msg27543)


La Technical Reference cuenta ya con varios capítulos, accesibles desde aquí:

Vía http://game.snkplaymore.co.jp/official/ … countdown/

...mientras la útlima entrada del 'blog' de desarrollo está dedicada al equipo de Kim:

http://game.snkplaymore.co.jp/official/ … st_19.html

17.503

(1 respuestas, enviadas el Hablemos de juegos)

http://www.famitsu.com/image/9419/s212_CY2BH71QgxK45SA77HQxQbqEG8g8Ao62.jpg

http://www.famitsu.com/game/coming/1236662_1407.html

17.504

(26 respuestas, enviadas el Hablemos de juegos)

Star Soldier: Mission Code:

http://game.watch.impress.co.jp/img/gmw/docs/378/720/ssmm17.jpg http://game.watch.impress.co.jp/img/gmw/docs/378/720/ssmm13.jpg

http://game.watch.impress.co.jp/docs/ne … 78720.html

17.505

(0 respuestas, enviadas el Arcade sticks)

Nos apunta AM-Net que Sanwa solo venderá sus productos directamente a través de Rakuten a partir de ahora, de modo que los pedidos a la marca solo pueden realizarse desde aquí:

http://www.rakuten.co.jp/sanwadenshi/

17.506

(10 respuestas, enviadas el Hablemos de juegos)

A finales de mes se añadirá otro de los cotizados del 'shooting', Zanac X Zanac, curiosamente vía Gung-Ho y D4 Enterprise. La primera también sirvió ya los dos Black Matrix de PS, por cierto:

http://www.gunghoworks.jp/info/dl.html#section11

http://www.famitsu.com/image/9410/GWw5Kn4cd1mEd7esrvt57276JHMlt3SI.jpg

http://www.famitsu.com/image/9410/RnRK39fbDhWfOqK95w34nxAM4A49Xu7K.jpg

http://www.famitsu.com/image/9410/RnRK3 … 9Xu7K.html

17.508

(86 respuestas, enviadas el English talk)

Eboshidori escribió:
Recap escribió:

I hear you on the KOF XII subject. I'm still to see how the game works with the system set at 480p and a 31-kHz monitor, though it can't do the background graphics any good, so I'm not holding my breath. What a waste...

Most multi-sync/31 kHz arcade monitor have the same large pitch as usual TVs driven at 15kHz. That means you can't obtain such precise scanline (as on the picture shown before) at 31 kHz on these.
The electron gun is conceived for bright and large beam spot, and you have limited number of phosphore triads. You need a 21 or 22" PC monitor with thin electron gun and precise grid (but small screen size...) or an insanely expensive 32" CRT Broadcast monitor that can really display 720p.  You can also have good results with CRT projectors (but not as good as direct view CRT).

I don't own an Xbox 360, but I'm pretty sure that the downscaling to 480p is filtred. Anyway, even if it's not as precise as the picture posted above, it will alway be more pleasant to the eye than rough cubic pixels at different resolution of the background, and of course blurry filtred sprites.

And more importantly, you can play the game that way since the system (either, the 3-60 or the Type X 2) does support 480p. Your samples are great and necessary for showing everybody that KOF XII's graphics are ruined by lame design decisions and a full-of-shit technology, and hopefully you'll create with them some short of a virtual museum in order to let the internet see and take notes, but... just that.





This picture [>] is based on a nice .png screenshot of KOF XII (720p), reduced to 360p with nearest neighbor option. Perfect pixel for the sprites and the background, displayed in heavenly conditions on a performant CRT. Each time I look at this, and then go to see the game on 768p or 1080p flat screen (because there are very few true 720p flat pannels out there...),

I do really wonder if there's not a true 768-lines mode on this game. Blaz Blue has it, and Type X 2's most common mode is WXGA, given the arcade monitor standards.




Considering that KOF XIII only runs with filtred sprites upscaled at 150%, there's definitly no chance to try any tricks to display a nice picture on the best CRT displays.

I'm sure there'll be an option to remove the filter (at least for home versions), but in the end, same issue as in XII -- you can't play the game and please your eyes at the same time.




Men, I hate fixed res' pannels, and I hate the "everything scaled and filtred" shit.

What's the point to have easily adressable pixels (the only advantage compare to CRT) if most time you get blurry picture and artifacts ? Flat pannels are just good for internet browsing and word processing. For everything else, you need true multi-sync monitor. And CRT is the only technology that can gives you this.

It's called 'the brainless syndrome of our masses' and it's the same reason why handhelds have taken over proper systems, to name just one. Rhetorical answer for a rhetorical question, I know.





Without modesty, I can say that I'm the expert of CRT photographing. :P
With my advices, you will achieve such quality  as this :

Fine then. Moving this part of the conversation to the development subforum then.




Keep in mind that true scanlines aren't perfectly regular black lines; they vary according to the colors they separate, being even virtually invisible with some colors like red if the screen is not too big

The red beam is alway driven stronger than the green and blue (because red phosphore is less efficient and needs more current), but with a proper set-up of every parameters, you can obtain precision at all levels.
So, the usual blur and merging that occur with bright red portions are not a characteristic of the CRT picture, it's just a question of the quality of the adjustment. Hence, we see that carefull observation is not enough, you need to know the way to set-up a CRT to determine what to do for recreating a CRT picture in digital environement.

The truth is that I love the slight 'melting' with bright red lines and whatnot. I'm so used to it that I like to think of it as a particularity of CRT displays (and indeed I miss it in your photographs). But I can understand that, while it may help the overall visual enjoyment depending on your tastes, it goes against pure 'pixel analysis', yeah.






The goal is to "interpret" the picture in only one pass (to have minimum use of resources and minimum lag), directly taking each original pixel and "construct" the final result according to a table that store small sets of values ( 1A to 4F in the examples above) for every variations of greyscale. There would be only one comparison with each previous pixel per line, to determine if the beam increases or decreases. Well, it's a simulated scanning (from top to bottom and left to right) to obtain the data, but the result is made of a full frame (no layers, no transparencies), constructed for fixed resolution.
It may not be very clear, because it's not so easy to explain it in french even for me... ^^
But I think this is the best way. The difficult part is to create the table, you need a perfect screenshot to start from. For this, I will use my method, because it's very tweakable and precise. I need to adust every layer according to the observation of the behavior of the real beam in the best condition : the proper set-up of the screen. For this last point, I'm ready now, I know. :-P

I need to explain the trick and convince somebody to write a bunch of code lines, somebody who wants to recreate a perfect CRT picture, not somebody who think that CRT screens produce genuine dirty pictures with lot of defects that you need to focus on. In fact, that's the tricky part ! ^_^

So, wait and see...

Looking forward to it, though you need too big resolutions for that and you know web design requirements... Nevertheless, your ultimate goal is solving to some degree the emulation-related issue, isn't it?

17.509

(40 respuestas, enviadas el Hablemos de juegos)

...Que tendrá su primer 'test' público a finales de mes y será totalmente original:

http://cave-game.cocolog-nifty.com/blog … -f2df.html


Vía http://gamenyarth.blog67.fc2.com/blog-entry-7587.html

17.510

(28 respuestas, enviadas el Hablemos de juegos)

30 de Septiembre:

http://game.watch.impress.co.jp/img/gmw/docs/378/302/falcom02.jpg

http://game.watch.impress.co.jp/img/gmw/docs/378/302/falcom04.jpg

http://game.watch.impress.co.jp/docs/ne … 78302.html

http://www.youtube.com/watch?v=WJSFGKoQ … r_embedded

17.512

(3 respuestas, enviadas el Hablemos de juegos)

http://www.4gamer.net/games/115/G011510/20100701059/

17.513

(11 respuestas, enviadas el Hablemos de juegos)

http://www.4gamer.net/games/110/G011023/20100630021/

17.514

(2.017 respuestas, enviadas el Hablemos de juegos)

Hubo una serie dedicada a Ketsui por el mismo fabricante unos meses atrás y ahora es turno para Dai-Ou-Jou:

http://game.watch.impress.co.jp/img/gmw/docs/377/538/d01.jpg

http://game.watch.impress.co.jp/docs/ne … 77538.html

17.515

(86 respuestas, enviadas el English talk)

Welcome, Eboshidori. And thanks for the kind words. I hear you on the KOF XII subject. I'm still to see how the game works with the system set at 480p and a 31-kHz monitor, though it can't do the background graphics any good, so I'm not holding my breath. What a waste...

We have here a 'true low-res through your PC' thread [ > ] where we go a step further than most people and also explain how to get the card to run at the proper refresh rate for every particular game. If you happen to have an Arcade VGA / old ATI card and haven't gone through the issue yet, you have there an interesting read.

And yeah; that Leo screenshot is quite a pleasure for the eyes. I think it's people like you the ones who are going to enjoy the next Postback update the most. I talked with Ronan about asking you how to properly photograph a CRT, since it seems it's a matter you have lots of experience with. I've learned some bits since that Willow screen I linked in a previous post here and I'm more satisfied with my results every day, but maybe you still could show me some tips for the camera. My Trinitron is 'high curvature', though, making the screenshots less... 'consistent' around the corners. If you agree, we could follow the conversation in the development subforum.

17.516

(55 respuestas, enviadas el Hablemos de juegos)

Nº de Agosto, y último regular, a priori, dedicado al género de los juegos de tácticas, con especial atención para el nuevo Fire Emblem de DS, artículos sobre Rockman 10, "El Soft Legendario de FM Towns", entrevistas al director de Ghost Trick y 5PB en relación a Ketsui Extra, etc., etc.:

http://gameside.jp/uploads/fckeditor/gs24/uid000001_201006281801066604c32f.jpg

http://gameside.jp/modules/gs/index.php … storyid=26

17.517

(79 respuestas, enviadas el Hablemos de juegos)

'KOF XIII Technical Reference chapter 1':

http://www.youtube.com/watch?v=r4WhEc_pjOE


Se confirma su salida en tres semanas.

17.518

(22 respuestas, enviadas el Hablemos de juegos)

Una interesante columna--inscrita en la campaña promocional de Neo-Geo Heroes--sobre Last Resort. Viene a confirmar el parentesco entre el juego, Irem y KOF que ya apuntamos en su día [ > ] ante el escepticismo de más de uno.

http://game.snkplaymore.co.jp/official/ … umn02.html


La primera entrega estuvo dedicada a ASO:

http://game.snkplaymore.co.jp/official/ … umn01.html

17.519

(13 respuestas, enviadas el Hablemos de juegos)

http://news.dengeki.com/elem/000/000/272/272919/ (triple)

17.520

(13 respuestas, enviadas el Hablemos de juegos)

Desde hoy en las calles:

http://www.4gamer.net/games/114/G011456/20100622071/

http://www.4gamer.net/games/114/G011456/screenshot.html

17.521

(18 respuestas, enviadas el Hablemos de juegos)

http://www.4gamer.net/games/097/G009759/20100624069/

17.522

(2 respuestas, enviadas el Hablemos de juegos)

Nuevo episodio de la ancestral saga detectivesca:

http://www.famitsu.com/image/9471/IagZQPVlX53pGltu1K6d3A2a6aXo17Px.jpg

http://www.famitsu.com/game/coming/1236735_1407.html

http://www.arcsystemworks.jp/jinguji/ac/

Septiembre.

17.523

(1 respuestas, enviadas el Arcade sticks)

Por 500.000 yen puedes reservar una Vewlix de Taito a través de la Hori Store. Su venta comenzará cuando se llene el cupo de pedidos establecidos y te la servirán en cualquier punto de Japón por 25~45.000 yen adicionales:

http://www.hori.jp/manual/vewlix_pre-order_201006/image/img_vewlixf_01.jpg

http://www.hori.jp/manual/vewlix_pre-order_201006/

http://www.famitsu.com/game/news/1236855_1124.html

Recordemos que montan monitores de 32'' y 768 líneas.

17.524

(9 respuestas, enviadas el Hablemos de juegos)

http://totomono.jp/term3/

http://www.4gamer.net/games/114/G011465/20100625007/


Septiembre.

17.525

(11 respuestas, enviadas el Hablemos de juegos)

http://www.4gamer.net/games/110/G011023/20100623072/