15.676 05-12-2013 16:23:23
Re: Entrevista a Naoki Horii (M-2). (38 respuestas, enviadas el Hablemos de juegos)
15.677 05-12-2013 00:48:28
Re: Curiosidades, en este hilo. (2.113 respuestas, enviadas el Hablemos de juegos)
Final Fantasy VI para teléfonos inteligentes tendrá gráficos rehechos:

http://www.jp.square-enix.com/jf14/ff6/
Knights of Girls (Android / I-OS):


15.678 05-12-2013 00:39:59
Re: Persona 4: The Ultimate in Mayonaka Arena es un "lucha versus". (69 respuestas, enviadas el Hablemos de juegos)
15.679 04-12-2013 14:33:35
Tema: Koihime Enbu (ARC): ¡otro de lucha más! (18 respuestas, enviadas el Hablemos de juegos)
Los autores de Shin Koihime Musou [ > ] han fichado a M-2 para que ayude con su sucesor, que verá la luz el próximo año. Lo anuncian con un "teaser" que tiene esta forma:
Game Watch: http://game.watch.impress.co.jp/docs/ne … 26135.html
15.680 04-12-2013 14:29:08
Re: Juegos para navegadores de Internet. (36 respuestas, enviadas el Hablemos de juegos)
15.681 04-12-2013 14:17:26
Re: Nos queda el doujin. (4.021 respuestas, enviadas el Hablemos de juegos)
Stasis (WIN, en desarrollo)
Stasis is an adventure game that puts you in control of John Maracheck, a man searching for his family in a seemingly abandoned research facility. Going back to classic adventure game mechanics, you are required to solve puzzles and use objects around you to progress and to find Maracheck’s family.
Graphically, Stasis is fairly unique in the adventure game genre, opting for highly detailed isometric graphics, as opposed to the more classic ‘side on’ views of other adventure games. Richly detailed rooms and fluid animations create an immersive environment for the player to explore, with danger lurking in every shadow.
15.682 04-12-2013 14:13:40
Re: Guilty Gear Xrd ~Sign~ (ARC) (66 respuestas, enviadas el Hablemos de juegos)
Whichever you apply, you won't get the look of unfiltered dot art, period. That's the nature of computer graphics. (And it's quite a shame that I seem to be the only one caring about that.)
15.683 30-11-2013 14:42:23
Re: Extraoficiales, pero traducciones. (246 respuestas, enviadas el Hablemos de juegos)
Ys V ~Ushinawareta Suna no Miyato Kefin~, al inglés:
http://agtp.romhack.net/pantheon/index.php?topic=641
http://agtp.romhack.net/project.php?id=ys5
Si alguien sabe por qué no han escogido su revisión Ys V Expert, que no deje de contármelo... ¡!
15.684 30-11-2013 14:39:26
Re: Persona 4: The Ultimate in Mayonaka Arena es un "lucha versus". (69 respuestas, enviadas el Hablemos de juegos)
The Ultimax está en las calles desde el 28, con el anuncio de que lo veremos en PS3 a mediados del 2014. El "opening":
15.685 27-11-2013 22:16:43
Tema: Entrevista a Naoki Horii (M-2). (38 respuestas, enviadas el Hablemos de juegos)
Las entrevistas a los encargados del Sega 3-D Fukkoku Project de 3DS [ > ] realizadas por Game Watch están empezando a ser traducidas por Sega America con motivo de su adaptación a los mercados occidentales, y son más que interesantes:
15.686 27-11-2013 22:02:54
Re: Guilty Gear Xrd ~Sign~ (ARC) (66 respuestas, enviadas el Hablemos de juegos)
15.687 27-11-2013 21:52:16
Re: Curiosidades, en este hilo. (2.113 respuestas, enviadas el Hablemos de juegos)
Atendiendo a cómo han ilustrado la lista, se puede hacer una lectura -- los derechos de Progear no Arashi, están en manos íntegramente de Capcom, de manera que no necesitarían llegar a un acuerdo con Cave para hacer algo con él. Todos los juegos sujetos a derechos externos carecen de capturas en la lista (con un par de excepciones -- Strider Hiryuu y, en sentido opuesto, SSF2: The Tournament Battle).
Las únicas ausencias que detecto es Great Mahou Daisakusen, de donde se puede leer que Capcom no ha reservado ningún derecho sobre la obra, a pesar de ser su editora y el recelo que siempre mantiene con estas cosas, y, más curiosamente aún, Gunspike, sobre la que ha de tener derechos por fuerza. Aparece la serie entera de Pang!, por otro lado, sin ninguna mención a Mitchell pero igualmente sin capturas.
15.688 27-11-2013 12:40:24
Re: Curiosidades, en este hilo. (2.113 respuestas, enviadas el Hablemos de juegos)
"Capcom Arcade Game Sousenkyo". Una encuesta para elegir los juegos para salón de la compañía preferidos por el público en el marco de su "proyecto 30º Aniversario". En lo que esto derivará, solo Capcom lo sabe, pero por lo pronto, el público se ha lanzado a votar por Progear no Arashi y 19XX, que nunca recibieron traslación doméstica:
http://www.capcom.co.jp/cacc/topics/09/
Están aparentemente todos hasta 2011, incluyendo el esquivo Slipstream y el "licenciado" Alien vs. Predator (sin imágenes, éste último, no vaya a ser).
15.689 27-11-2013 12:27:15
Re: Swords & Darkness (3DS). (3 respuestas, enviadas el Hablemos de juegos)
15.690 27-11-2013 12:23:19
Re: Koihime Musou (ARC): ¿otro de lucha más? (30 respuestas, enviadas el Hablemos de juegos)
La adaptación a PS3 se postpone a Febrero:
15.691 26-11-2013 02:35:38
Tema: Rain Blood Chronicles: Mirage. (0 respuestas, enviadas el Hablemos de juegos)

Hecho en China pero disponible adaptación para Occidente en la plataforma Steam:
15.692 26-11-2013 02:29:53
Re: Curiosidades, en este hilo. (2.113 respuestas, enviadas el Hablemos de juegos)
Don-Patchin es lo último de Cave para teléfonos inteligentes, ya disponible:
http://dengekionline.com/elem/000/000/759/759010/
http://www.cave-world.com/jp/games/donpaccin.html
Y la línea de híbrido STG - RPG para I-OS y Android de la semana la completa Tobe! Son Gokuu ("¡A volar, Son Gokuu!"), procedente de Korea:

15.693 26-11-2013 02:21:08
Re: Guilty Gear Xrd ~Sign~ (ARC) (66 respuestas, enviadas el Hablemos de juegos)
I do think the bold outlines are a conscious stylistic choice. It wouldn't be hard to change it if they wanted to. The results are comparable to Daemon Bride, if not better.
I'm far from being a 3-D expert, but bold outlines are usually present in cel-shaded polygons. It's used to hide or alleviate unnatural-looking junctures and edges. But yeah; normally, they could have made them less evident here, but I believe that with the loss of some consistency -- they need everything that can contribute to the anime/2-D illusion they're after.
And I don't see the similarities with Daemon Bride 'cept for the lack of detail and bland colors:

Another benefit I forgot to add is that the "frames" will stay on-model. If you look at some of the old GGX animations closely the anatomy would often shift in strange ways. Capcom could exploit the deformation aspect of 2D animation magnificently (e.g. Wolverine in XM:CotA, which is still the best representation of the character) but the Arc System Works staff was never as talented and it just came across as drawing errors.
Right. But then you should mention the downside for that -- if the frames stay on-model, there's no place for intended abstraction in that regard, either. Many animation patterns look a bit off in GGX indeed, but a good artist will break the mass-preservation rule eventually to emphasize a particular aspect like, say, the perspective, with better results.
These models are a marked step up from the GGX sprites, at least.
Are they?
...!
Also, I wouldn't call slight anti-aliasing "blurriness", and dot graphics use a similar technique to soften edges.
The heck? Where's the anti-aliasing in the BB or GGX sprites I've posted?
Maybe I would enjoy BlazBlue or Persona 4, but I have heard many times that they essentially use a watered-down version of the Guilty Gear X system. I really hope that they don't do the same thing with this game.
I'd swear I read that with Xrd they indeed are doing that. I'm not the best to talk, but BB or P4U's complexity are closer to GGXX' than to SF IV's, that's for sure. P4U2 is supposedly getting a more technical system too.
15.694 23-11-2013 16:22:27
Re: Guilty Gear Xrd ~Sign~ (ARC) (66 respuestas, enviadas el Hablemos de juegos)
BlazBlue looks great for dot art. This game looks great for 3D renders.
I'm not sure whether or not you're implying there that both games are aiming for different visual styles and therefore, they aren't really comparable, but if you are, I think you're missing the point. I want to believe you aren't since you already said you couldn't tell they were polygons at first, but then it seems like you can't tell which one looks better, which comes off a little surprising.

Since it's 3D, it has some added benefits. The models can be used for cinematics, you can zoom in and out without pixelization, alternate costumes could be easily produced, and you would have continuity with asymetric designs (e.g. Sagat's eyepatch and scar would not flip). All of these issues could be solved with dot art if you had a Disney-sized animation staff or didn't need to worry about return on investment, but Arc System Works isn't anywhere close to having those kinds of resources.
You call those "issues"? You can zoom-in without "pixelization" on a sprite too by way of the same graphic filters you apply on a 3-D model and its textures (can't see how that's a good thing, though), but are "cinematics", alternate costumes and proper asymetry that important now? So much as to prefer them over accurate colors, absence of blurriness, measured outlines, controlled shapes, fine details, visual precision and, to sum it up, a natural way in every respect of doing 2-D animation?
...!
I'm also glad I'll soon be able to play a side-view fighting game that is more advanced than Street Fighter that doesn't predominantly feature emaciated little girls, and presumably won't have excessive combos that interrupt the fighting with Beatmania minigames, like MVC3. It's definitely one of my most anticipated games now.
I don't see how you'll get all that with Xrd better than with BB or P4U series, but to each his own. I myself, even if I could ignore the fact that making a 2-D fighting game with real-time graphics is a conceptual abomination and therefore, a step back no matter what, just can't tolerate the ugly re-designs and character art they're showing for this. Good thing I was never really into the series, I guess.
15.695 22-11-2013 18:43:15
Re: Juegos para navegadores de Internet. (36 respuestas, enviadas el Hablemos de juegos)
Hyakunen Senki finalmente fechado para el día 19 de Diciembre. El avance tras el "beta test":
15.696 22-11-2013 18:36:42
Re: Steam-World Dig. (3 respuestas, enviadas el Hablemos de juegos)
Coincidiendo con el lanzamiento en Japón [ > ] se anuncia "remake" para Windows, vía Steam, para dentro de un par de semanas:
15.697 21-11-2013 20:02:41
Re: Crayon Shin-chan: Uchuu de Achoo!? Yuutou no Bakarate!! (3DS). (11 respuestas, enviadas el Hablemos de juegos)
15.698 21-11-2013 19:49:33
Re: Novedades importantes en emulación. (121 respuestas, enviadas el Hardware del vídeo y emulación avanzada)
Prototipos para la próxima de MAME:
http://mamedev.emulab.it/haze/2013/11/20/proto-heaven/
MAME doesn’t really do a good job of 3D stuff, certain devs have ElSemi’s model 2 code, so others don’t really want to waste their time reinventing the wheel, but the devs who have the code aren’t doing it. Model 3 again I believe we have permission to use whatever we want from Supermodel (given the developer has close connections with MAME) but there’s nobody doing it. One of the reasons I can’t leave MAME behind is because I know nobody will pick up what I leave, it will just get neglected.
There’s a complete lack of developers, not just in MAME but in many projects where serious work needs doing rather than just ‘fluff’ See the recent talk about the Linux Kernel and how the dev team there isn’t seeing any fresh blood either. People are coming through with the wrong type of programming skills for something like MAME these days, you just get a bunch of kids thinking they’re awesome because they can program fancy graphical effects with shaders, or write a flashy but functionless front-end with high level tools none of which is really useful to improving the core emulation of systems.
15.699 19-11-2013 18:41:08
Re: Curiosidades, en este hilo. (2.113 respuestas, enviadas el Hablemos de juegos)
Iwata Asks Volume 8: Yoichi Kotabe
15.700 19-11-2013 18:37:27
Tema: Dragon's Dogma: Quest (PSV). (0 respuestas, enviadas el Hablemos de juegos)
La adaptación del juego de I-OS a PSV estará lista en Diciembre con su vertiente "on-line":













