
Es la ilustración para la cubierta de la edición limitada. Cave también ha subido un vídeo para apreciar el cambio que supone emplear la tarjeta de descarga incluida con la primera tirada del juego de 3-60:
No has iniciado sesión. Por favor, inicia sesión o regístrate.
Postback » Mensajes hechos por Recap

Es la ilustración para la cubierta de la edición limitada. Cave también ha subido un vídeo para apreciar el cambio que supone emplear la tarjeta de descarga incluida con la primera tirada del juego de 3-60:
Yo, de momento, soy parcial, porque me da mucha pereza conocer cosas nuevas...
La idea del nuevo hilo, claro, es lo que mejor me suena. Si quieres ayuda con algo, lo que sea, no dudes en comentarme. Me viene bien que subas nuevas versiones porque estoy a punto de estrenar el nuevo equipo con la HD-4550. Ninguna recomendación en particular al instalar por primera vez, ¿verdad?
¿Crees que WIN X64 sí va a seguir contando con nuevas versiones de Direct-X, al contrario que XP-32? ¿Cuál es la gama más baja (más antigua) de micros para los que tú recomendarías un WIN de 64 bits?
Lo malo es que quizás haya emuladores de XP que no piten del todo bien bajo X64 (no hablo del Vista), del mismo modo que parece que hay aplicaciones con estos problemas. Pero no he profundizado.
Con respecto al mensaje de cabecera, teniendo en cuenta --y recordando-- que es aún preliminar en todos los sentidos, yo aclararía con un "WIN-XP" en los enlaces de descarga para este SO, porque no se menciona, creo, en todo el cuerpo. También añadiría un "WIN" en los "X64", para rematar. Mera sugerencia.
Quiero empezar de una vez con los hilos de repaso a otros emuladores aptos distintos de MAME y te quiero preguntar un par de cosas antes, pero ya lo vemos en el interno primero, ¿OK?
Soberbio 'opening', como es habitual.
Ougon Musoukyoku (WIN, no gratuito)
Juego de lucha a modo de 'spin-off' de Umineko no Naku Koro ni [ > ] anunciado por sus autores originales:
http://07th-expansion.net/ogon/Main.htm
http://www.youtube.com/watch?v=5MTmMprmZIw
http://www.office-mk.co.jp/pcshop/special/umineko2.html
Estará a la venta el último día del año en el 79º Comiket y se ha diseñado para monitores panorámicos... a una resolución que no soporta ningún monitor panorámico fuera de los PDA. Pero allí que va.
Secuela en preparación: http://07th-expansion.net/Cgi/clip/clip.cgi
http://www.gametrailers.com/video/previ … e-2/711132
http://www.gamespot.com/ps3/action/trin … daily-demo
Tanto esfuerzo en conseguir una atmósfera absorbente y una escenografía atractiva y lo mandan todo al carajo con un puntero en pantalla...
Al menos, solo aparece con el mago, pero parece que, incluso aunque el juego funcionara en planteamiento (cosa que veo difícil), está echado a perder por los sistemas de control. En fin.
¿Quinta? para Jaleco:
Primer 'dossier' en prensa, en la próxima edición de Arcadia, acompañado de Aquapazza y Strania:

"Interview with Yuzo Koshiro (February 2011)".
http://squareenixmusic.com/features/int … hiro.shtml
Enlace: http://www.neogaf.com/forum/
http://aquaplus.jp/aquapazza/#sys
Una captura a resolución nativa aquí: http://www.4gamer.net/games/128/G012851/20110228035/

Didn't know that Climax got a widescreen version. The graphics were originally designed for 640 x 480 displays, anyway, so unless it used an 854 x 480 monitor, I hardly believe it was an improvement.
And keep in mind I wasn't necessarily addressing your question -- just trying to compile here the good stuff for XBLA.
Edited the widescreen VGA res. value, which didn't make sense.
"Polished" is a weird way to describe Super Contra's laggy aiming.
More than "laggy", it tries to simulate an analog behaviour, much like its predecessor. There are ways to overcome that and the game's designed around it -- something you can't say about Metal Slug's slowdowns (...).
What I mean by "2D anime-style backgrounds" is that the textures have a painted quality.
I guess some have, but when the on-screen polygon rate is almost PS One-level (as far as I've seen), it's hard to fool your eyes enough. What'd you say about stuff like this then:
...?
Looking forward to your updates!
El juego sigue teniendo su pequeño sitio en Japón:
I think I read they put there a penalty for milking too much?
This is where my percentages come in. If he indeed places far less emphasis on aesthetics than you, then even if he ends up ranking its aesthetics lower than those of its predecessors this won't make that big of a difference on his final verdict.
Maybe. But I prefer to think that, in the long run, Josh will realize that the game's just not as memorable as most of its predecessors even if it's only due to a meager graphic work (I'd hardly believe this could even touch the polish of Super Contra or Spirits' mechanics either, but unlike Josh, I prefer that style to the one of Metal Slug, so). Anyway, the differentiation between the emphasis one places on aesthetics or mechanics is pretty chimeric and it should vary depending on the game. Most people tend to identify the joy they get from 'scene development' aspects with something related to mechanics. And that's my ultimate goal there -- explaining that aesthetics is indeed much more important for most than what they think or say they are (another different thing is that their taste and sensibilities are evolved enough), hence I could appear as much more hung up on aesthetics than on mechanics. But, while some of my reviews [ > > ] definitely fit themselves into that 70% - 30% formula (and it also explains my eventual interest in old Japanese RPGs), that's not my general understanding of gaming at all, and some other reviews [ > > > > ] would even confirm the opposite (30% for aesthetics - 70% for mechanics, if you will). And you know my thoughts on Chohmakaimura.
<Edit: I've just seen you mentioned the 'depending on the game' thing on your forum. So yeah.>
You call "an astonishing amount of special moves and possibilities" a novelty?
Not exactly, but for a Contra game and the way they seem to be implemented, I guess I'd do.
I think they did a good job making the 3D backgrounds simulate 2D anime-style backgrounds.
What in the world does "2D anime-style backgrounds" mean?
So then is Josh hung up on visuals too?
I'm quite sure he'll realize that Uprising's visuals are far from Super Contra, Spirits or MD Hard Corps'. Maybe he's, right now, a bit overwhelmed by the novelty -- a favorite old-school genre in these days, an astonishing amount of special moves and possibilities, a brand-new console, etc. Reviews aren't done in the first day, after all -- unless you're a journalist or something.
It's a port from a handheld toy to a proper system, for Christ sakes. But alright, most likely not even that can save it. Not to mention the resolution issues, which have zero chance of having been solved competently.
Being original or not is not a major problem to me if it improves the original game or if it's just different. Climax, for instance -- I'm sure it's worse than the arcade game, which not only had a lower resolution display and a 4 : 3 screen but it also got a dedicated cab. So I like to think of Climax 360 as another different game.
Also, good luck with deciding what to do with Strania.
Postback » Mensajes hechos por Recap
Postback, 2005—2026